View Full Version : Records: [Sega Tetris (1988)]
jujube
06-16-2008, 08:20 AM
the original version of Sega Tetris (released in 1988) is included in Sega Ages 2500 Series Vol.28 Tetris Collection (http://www.tetrisconcept.com/wiki/index.php?title=Sega_Ages_5F2500_Series_Vol.28_Tet ris_Collection) for Playstation 2. this game is Asian region locked, but can be played on a modded PS2 outside that region. and of course you can play the best old school tetris game on an arcade machine if you have access.
there's a page set up in the wiki that describes techniques for playing with only counter-clockwise rotation and no wall kicks
http://www.tetrisconcept.com/wiki/index.php/Tetris_(Sega)_Techniques
NO BRAVOS
sorry, no scores with bravos (http://www.tetrisconcept.com/wiki/index.php?title=Glossary#B) because the power-on pattern (http://www.tetrisconcept.com/wiki/index.php?title=Tetris_%28Sega%29#Power-on_Pattern) is too open to abuse and the bravo bonus is huge. my best advice is if you can bravo, don't. if your stack is that clean and low you can put the piece anywhere. to further reduce predictability please start a new game when you lose rather than restarting the system. the pattern continues from game to game, but it's random if you haven't memorized the pattern deeply.
tips to avoid pattern repetition:
1. if playing on an arcade machine, leave it plugged in all the time.
2. if playing Sega Ages tetris collection on Playstation 2 or 3, press select to access the system menu, go to "SYSTEM FILE", and save to the memory card after each session (this also saves your rankings).
here's a power-on pattern superplay:
http://eunich.cochems.com/~zaphod/uvs080501-002.avi
mirror:
http://mirror.meroigo.com/tetrisconcept ... 01-002.avi (http://mirror.meroigo.com/tetrisconcept/uvs080501-002.avi)
scores can also be accepted from "Old Style" mode in Heboris U.E. you must use Heboris rotation system, only counterclockwise rotation (A and C), and memoryless randomizer.
ranking goes first by points. in the event of a tie it goes by least lines, then most recent. the score counter in Sega Tetris (1988) maxes out at 999,999 and the lines counter maxes at 999. anything over 999 lines is considered 999 for this leaderboard. pictures or screenshots are welcome but not required.
Default settings
==================================================
Name Points Lines YYYY-MM-DD
==================================================
jujube-----------999999 727 2008-12-08
jm2003-----------999999 999 2008-07-20
nightmareci------999999 999 2010-07-22
Kitaru-----------540075 457 2010-07-23
colour_thief-----211248 198 2008-06-22
rednefed---------137464 134 2008-07-27
use these settings for the following leaderboard:
in system menu -> options(system16):
difficulty: hardest
in system menu -> options(system16) -> extended options:
start level: 15
game speed: boost 4
extend counter: off (default)
see how many lines you can clear. score is used as a tiebreaker.
Hardest settings
===============================================
Name Lines Score YYYY-MM-DD
===============================================
jujube----------- 95 81500 2008-11-16
jujube
06-16-2008, 08:57 AM
jujube --------- 142044 118
man, if i make a single misdrop after things get fast i can't seem to recover.
Zaphod77
06-17-2008, 08:03 AM
But on sega collection, it ALWAYS starts from the poweron pattern when you start it up. The tetris bootleg in mame does the same.
Not only that when you lose, the game resumes at the next spot in the sequence after the one that was in the preview when you died.
So this requirement is impossible to enforce properly.
In fact, because of the HUGE bonus for bravos (10X), replaying the sequence over and over again to learn the placements that allow for bravos is a MUST. Once the peed gets up there, you get 100k just for one tetris bravo!
I guess you could simply have a "no bravos" rule to make thing smore interesting.
rednefed
06-17-2008, 08:26 AM
Does Heboris "Old Style" mode count? I got something like 112k points there.
Zaphod77
06-17-2008, 08:35 AM
In fact, that's exactly what this leaderboard should be played on, if you set the randomiser to memoryless..
jujube
06-17-2008, 10:46 AM
i was unaware that the power-on pattern happened with the sega ages version, so i'll need to get rid of that rule. i guess not allowing scores with bravos is fair enough, but not ideal, but oh well. i'd still appreciate no abuse of the pattern (i.e. restarting the system when you lose to get the beginning of the pattern again). hitting start after you lose will set you deep into the pattern and you'll probably be less (or not at all) familiar with it.
"old style" mode in heboris could be used...but for some reason double rotation works, which of course allows extra twists to work and makes maneuverability at high speeds a bit easier. so i can accept scores from that mode if the player uses only A and C to rotate and memoryless randomizer. this is an honor system kind of thing anyway, so why not make an exception and open the board up to heboris players.
edit: jujube --------- 173778 123 08/06/17
jujube
06-17-2008, 08:36 PM
Tetrominoes, 4 history, 1 roll: you get a repeat (4/7)^1*100% = 57.1% of the time (NES/Sega88)
does anyone know if Heboris U.E. has a randomizer closer to that than memoryless?
tepples
06-17-2008, 10:32 PM
If you have only one roll, that is memoryless.
Zaphod77
06-18-2008, 12:48 AM
I'm sorry, but i will always play from the pattern. I'm not good enough to set up bravos, though.
Every time certain MAME sets are fired up, it starts from the pattern.
Every time sega ages is fired up, it starts from the pattern.
And to make the most of the scoring system, you MUST abuse the pattern adn arrane those pieces into bravos.
Playing one game for a bit, and dieing at the right time can abuse the pattern even more than starting from it.
The game IS survivable without abusing the pattern, though. But it's a LOT harder. Some sequences are very difficult to survive in it if you have not set up your stack to accomodate them in advance. There are some TRULY nasty snake runs, and if i don't stack correctly before they show up, they are game breaking.
Hint. if you get TITII for your first five pieces, that's the poweron pattern.
Hebo mini even has the first 1000 pieces of the pattern transcribed for their "Custom" randomizer. It doesn't have old-style, though.
In fact, starting from the pattern is what makes this contest fair. I can just keep playing till i get a favorable sequence and then post the score.
Zaphod77
06-18-2008, 01:01 AM
Pssst. no mods are needed. if you have the disk, and a fat ps2, you can use hdloader. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif PM me for info on how to work it.
kotetsu213
06-18-2008, 01:09 AM
scrub
Zaphod77
06-18-2008, 03:23 AM
To get bravos, you need to have foreknowledge of the pattern. he wants us to try to play without foreknowledge of the pattern.
It's a perfectly reasonable rule in order to make the contest more of a test of stacking skills then of memorization.
jujube
06-18-2008, 06:12 AM
scrubs are the babacoolest.
when hebo mini netplay replayed the same pattern each game (i don't know if it still does) i remember intentionally starting games differently and it didn't seem to have any ill effects (of course the garbage was random from game to game). in sega tetris i don't pay attention to the pattern at all, and i've never gotten deja vu in my first game after power-up. i think if you take bravos out of the equation the advantage goes to the player that practices necessary rotation techniques and stacking strategies rather than the player who tries to memorize a very very long sequence of pieces and must not make any misdrops.
well i guess accepting hebo old style scores shouldn't be a problem. it seems accurate if the player remembers to use the correct settings and rotation keys.
DIGITAL
06-18-2008, 06:30 AM
i think if you take bravos out of the equation the advantage goes to the player that practices necessary rotation techniques and stacking strategies rather than the player who tries to memorize a very very long sequence of pieces and must not make any misdrops.
Yeah, I'd take the chance of a savant showing up on the forum as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
Zaphod77
06-18-2008, 06:53 AM
you don't really have to memorize the whole pattern. just how to stack it.
I have trouble once it speeds up, but at low speed i can get quite a few back to back tetrises in a row.
You go "okay, my stacking fell apart here, i'll just do what i did until a bit before then, and put this over there this time so I've got room for the pieces that killed me before."
That's pretty much what goes throguh my head. And i do definitely get a feelign of deja vu for at least the first 8 levels.
Zaphod77
06-18-2008, 06:55 AM
scrubs are the babacoolest.
when hebo mini netplay replayed the same pattern each game (i don't know if it still does)
I fixed that bug. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif and it very definitely mattered. I'd do it the same, but faster unless i know i messed up on my stacking, then i'd do it differently.
jujube
06-18-2008, 07:11 AM
Yeah, I'd take the chance of a savant showing up on the forum as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
I have trouble once it speeds up
exactly, i think even if you know the pattern you still have to have solid technique. through the process of learning the pattern you would learn how to put pieces where you want them, and i think you'd realize you don't need to know what's coming after the very next piece. sure you could work on ways to make more tetrises through memorization, but you still need to be good enough to survive indefinitely, and if your plan of attack is extravagant you're likely to mess it up somewhere.
tepples
06-18-2008, 07:32 AM
the advantage goes to the player that practices necessary rotation techniques and stacking strategies rather than the player who tries to memorize
Yeah, I'd take the chance of a savant showing up on the forum as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
You don't need a savant to know how long until the next I. All you need is a song. Hard 'n Phirm helped countless people memorize a hundred digits of pi (http://pi.ytmnd.com/default.htm).
DIGITAL
06-18-2008, 08:05 AM
the advantage goes to the player that practices necessary rotation techniques and stacking strategies rather than the player who tries to memorize
Yeah, I'd take the chance of a savant showing up on the forum as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
You don't need a savant to know how long until the next I. All you need is a song. Hard 'n Phirm helped countless people memorize a hundred digits of pi (http://pi.ytmnd.com/default.htm).
Good luck memorizing that song and recalling it accurately when the game speeds up. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
caffeine
06-18-2008, 03:32 PM
At this point, you may as well post the Pi video (http://www.youtube.com/watch?v=Mfr7xG6smhU).
jujube
06-18-2008, 07:45 PM
"that's what i call getting some pi" http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
Zaphod77
06-18-2008, 09:30 PM
Gah!
What's really killing me is the rotation ceiling.
You press the rotation button a fraction of a second or early or too late, and you get an unwanted horizontal I piece.
jujube
06-19-2008, 10:27 AM
jujube --------- 188447 199 08/06/19
bah, too many singles that game.
jujube
06-20-2008, 08:18 PM
jujube --------- 231211 271 08/06/20
gotta get over 1000 pts/line. the way i'm going it would take a long long game to max out the score http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
colour_thief
06-22-2008, 07:35 PM
Curse you jujube!
colour_thief---- 211248 198 08/06/22
Level 43, if that matters.
jujube
06-22-2008, 07:39 PM
nice points/line ct. that's what i'm working on now, because i know i'm not reaching 999,999 with singles and doubles without my thumbs falling off in the process http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
jujube
06-23-2008, 09:50 AM
jujube --------- 358453 390 2008/06/23
jujube
06-26-2008, 08:52 AM
http://img57.imageshack.us/img57/8360/sega999999nu8.jpg
I GOT BLISTERS ON MY FINGERS! http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif
seriously, i have this huge thing on my left thumb and it hurts.
oh and my lines were already maxed out when i hit 999,999.
DIGITAL
06-26-2008, 10:04 AM
Wow, maxed out!? What will happen to the leaderboard now? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
this game is still popular in japan game center, and there is ALWAYS an old chap with a dead cold mounted cigarette playing almost all day with 50Yens.... need help (http://en.wikipedia.org/wiki/Automated_external_defibrillator) ?
jujube
06-26-2008, 10:47 AM
this game is still popular in japan game center, and there is ALWAYS an old chap with a dead cold mounted cigarette playing almost all day with 50Yens.... need help (http://en.wikipedia.org/wiki/Automated_external_defibrillator) ?
hahaha. that will be me some day...
Wow, maxed out!? What will happen to the leaderboard now? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
ranking goes first by points. in the event of a tie it goes by least lines, then most recent. the score counter in Sega Tetris (1988) maxes out at 999,999 and the lines counter maxes at 999. anything over 999 lines is considered 999 for this leaderboard.
this is where "most recent" comes into play. if anyone else maxes out, no matter how many lines, they'll take #1 until i take it back http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
tepples
06-26-2008, 03:34 PM
Wow, maxed out!? What will happen to the leaderboard now? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
The same thing that happens a Lumines leaderboard after someone adds a 999,999 score: people compete to get the fastest 999,999.
rednefed
06-28-2008, 11:12 AM
89 lines, Score = 116370
WTB IRS
(From Heboris oldstyle, this time following the rules.)
jujube
06-28-2008, 07:54 PM
i was stuck around that score for a while rednefed. are you using A and C to rotate, or just A?
rednefed
06-29-2008, 02:08 AM
Both, but it's the lack of wallkicks and IRS that get me at high gravity. It's a fight between pyramid stacking to manage lock delay and flat stacking for rotations that I have to develop.
jm2003
07-12-2008, 01:05 PM
Hello from Spain,I'm a new tetrismaniac member.I've just discovered this page http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif .
You can see my inp records of Sega tetris on MARP.
MARP: Mame action replay page.
http://marp.retrogames.com/ (http://marp.retrogames.com/default.htm)
Ptos: 999999,Lines 999,level 99
Marp leaderboard: Position 48
jujube
07-12-2008, 08:41 PM
hi jm2003, nice to have you here, and it's good to have another Sega player!
by the way, what is MARP? and do you know the points and lines from your best game?
Kitaru
07-14-2008, 10:58 PM
96728pt; 95 lines; level 22
The hardest part is only having counter-clockwise rotation, haha.
EDIT: 117,908pt; 109 lines; level 23
jujube
07-15-2008, 05:58 AM
and just passing rednefed, good game Kitaru.
jm2003
07-20-2008, 08:29 PM
Here it is.
http://img380.imageshack.us/img380/6057/tetr0005db4.png
Amnesia
07-20-2008, 09:24 PM
A tetris game where 2 players can reach the max score without any distinction is not a real tetris.. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
Zaphod77
07-20-2008, 09:37 PM
WE can't fault them for thinking no one woudl be able to do it, okay? http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
If we had MAME replays, we could rank them by frame count, which is probably what MARP does.
jujube
07-20-2008, 09:39 PM
A tetris game where 2 players can reach the max score without any distinction is not a real tetris.. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
ahh, but you can do it without maxing out the lines http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif there is a super play replay that comes with Sega Ages #28 where the player maxes out with 600 lines.
jm2003: thanks for the pic. were you at 999 lines when you maxed the score, or did you keep playing until you hit 999 lines?
WE can't fault them for thinking no one woudl be able to do it, okay? http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
actually i did anticipate the possibility of a "tie." that's why most recent takes the lead.
mufunyo
07-20-2008, 11:59 PM
actually i did anticipate the possibility of a "tie." that's why most recent takes the lead.
I'm with tepples in having the fastest time as tie breaker though. Seems a lot fairer.
jujube
07-21-2008, 12:28 AM
but the game doesn't have a built in timer. maybe old style in heboris does, i don't know. if two people used stopwatches and were within 1 or 2 seconds of each other it would be hard to say which one was faster for sure. i just want some solid numbers http://www.tetrisconcept.net/forum/images/smilies/icon_mrgreen.gif
and whether it's fair or not the way it is, it's a motivator to the player that gets bumped down to play again.
Zaphod77
07-21-2008, 04:55 AM
i was reffering to the game designers, not the thread maker. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
They didn't expect people to max it.
ANyway, mame replays are the easiest way to check. but that excludes the console.
jm2003
07-21-2008, 10:52 AM
I will upload the wolfmameplus106 inp later.
This version of tetris was the first i knew,and i've just known the others versions texmaster,tgm...
Anyway,Sega tetris was and is ,for me, the best game of tetris i've known.You cant build waiting a I ,becouse it can appear too late.
Tgm and rest of actual tetris have an algorithm for every piece appears when you need.
Sorry me english.Im spanish.
Im just playing my first games on Texmaster.Two days playing and got S8.
Kitaru
07-21-2008, 11:00 AM
Tgm and rest of actual tetris have an algorithm for every piece appears when you need.
Not quite. TGM has a randomizer that makes it less likely you'll get a piece that you had in the last four pieces. While that does mean that you'll be less likely to be starved of a piece, it doesn't just give them out to you whenever you need them.
Im just playing my first games on Texmaster.Two days playing and got S8.
Which mode are you playing?
To avoid going off topic too much, I broke my record by a bit:
122,805pt; 78 lines; Level 17
Zaphod77
07-21-2008, 11:23 PM
You can tell hebo mini to use the sega poweron pattern if you want. use "custom" as randomizer
Kitaru
07-22-2008, 06:54 AM
176,352pt; 178 lines; Level 40
jujube
07-22-2008, 07:48 AM
looks like you had a breakthrough in survival Kitaru, and not a bad pts/line too.
jm2003
07-23-2008, 12:23 AM
The inp for wolfmameplus106.Rom tetris1.
http://www.megaupload.com/?d=M5ETO15Y
rednefed
07-28-2008, 06:30 AM
I broke 100 lines now, but I have no idea how you survive 2G and up. http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif
http://defender.arcimpulse.com/TC/oldstyle.jpg
mushroom
07-28-2008, 06:52 AM
sega tetris maxes at 1G
rednefed
07-28-2008, 09:20 AM
Really? I swore I read somewhere on these forums it goes up to 2G, then 3G, then 4G, then low gravity, and repeats until you die. Unless that was for another game.
jujube
07-28-2008, 09:37 AM
i think the only way to get better is to keep playing sega tetris or heboris old style and nothing else. the skills needed to do well don't carry over at all from other tetris games IMO. you have no IRS, no ceiling, wall, or floor kicks, only CCW rotation, memoryless randomizer, and it never reaches 20G. when i took a break from sega tetris and played texmaster normal mode it took a couple days to reach 999 because i'd completely forgotten how to play with instant gravity. i kept expecting pieces to reach the wall when there was an obstruction preventing that from happening. likewise, after playing a lot of 20G i'm sure you would overshoot your intended hole often in sega tetris. not to mention if you rely heavily on IRS you'll struggle with your input timing in sega.
Really? I swore I read somewhere on these forums it goes up to 2G, then 3G, then 4G, then low gravity, and repeats until you die. Unless that was for another game.
mushroom is right, and the speed remains constant after level 15.
jujube
11-17-2008, 06:08 AM
i thought it would be fun to add another leaderboard here, for people who want to use tougher settings. this may only be possible in the Sega Ages Tetris Collection version.
using these settings:
in system menu -> options(system16):
difficulty: hardest
in system menu -> options(system16) -> extended options:
start level: 15
game speed: boost 4
extend counter: off (default)
see how many lines you can clear. score is used as a tiebreaker.
Hardest settings
===============================================
Name Lines Score YYYY-MM-DD
===============================================
jujube----------- 50 43000 2008-11-13
edit:
jujube----------- 63 50500 2008-11-14
edit:
jujube----------- 95 81500 2008-11-16
this is actually the first time i've beaten 63 lines http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif and i've played a lot.
jujube
12-09-2008, 05:30 AM
Default settings
==================================================
jujube-----------999999 850 2008-12-08
i've been playing a lot the last couple weeks, and finally maxed the score again (with ~250 less lines this time http://www.tetrisconcept.net/forum/images/smilies/icon_cool.gif). my target was actually 900 lines, so once i got about 100,000 points ahead of the 1000 pts/line rate (somewhere around 400,000 pts and 300 lines) i started playing more conservatively. as it turned out i was able to make some tetrises here and there when they came easily, and despite only going for singles near the end i undershot my goal.
there's a page on the wiki dedicated to Sega Tetris techniques if anybody wants to check it out:
http://www.tetrisconcept.com/wiki/index.php/Tetris_%28Sega%29_Techniques
edit:
Default settings
==================================================
jujube-----------999999 727 2008-12-08
haha didn't expect that. but maybe it's a good idea to keep playing when you're playing well. you never know what might happen.
nightmareci
08-23-2010, 04:25 AM
nightmareci------999999 999 2010-07-22
Level 99, of course:
http://i161.photobucket.com/albums/t224/nightmareci/0022.png
http://i161.photobucket.com/albums/t224/nightmareci/0023.png
Sorry, no recording.
Kitaru
08-23-2010, 08:38 AM
Congratulations! :D
I think I might get back on this at some point. I'd like to max it.
Congratulations nightmareci! From the looks of things, even after 999 lines you still could have carried on quite easily! You actually inspired me to give this another quick go today - things were looking real good until I topped out at about 550k :(
I stuck some of the run up on youtube (from level 15, up to near where I died), but it's a full 11 minutes, so it might be a bit boring for people not interested in SEGA Tetris: http://www.youtube.com/watch?v=O8I9dmolCeI
Kitaru
08-24-2010, 06:38 AM
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs385.snc4/44846_426845395674_515950674_4820570_2854291_n.jpg
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
Impressive Kitaru, keep it up!! I don't suppose you were recording were you? I'd be interested to see your playstyle in action.
Kitaru
08-24-2010, 01:04 PM
I have an .inp I think, yeah. Maybe I'll link it, maybe I'll record. My play style is bad, probably, haha.
It can't be that bad if you can survive to 500k!
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