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XeaL
03-27-2009, 04:07 PM
oo i has an ideaz


super graph of speed in relation to time and tehnz also some graph of how often tspins/tetris/cascades happenz.

muf
03-28-2009, 04:03 AM
oo i has an ideaz


super graph of speed in relation to time and tehnz also some graph of how often tspins/tetris/cascades happenz.

XaeL, you should lock your computer when you're not using it. Your cat is posting with your username!

tepples
03-28-2009, 09:04 AM
I did a search on tvtropes.org for Lockjaw. It turns out someone listed bgm-rhythm.s3m as "nightmare fuel (http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/VideoGames)", especially in the final stretch around 100 tpm:
The Tetris clone Lockjaw has Rhythm 20G mode, a mode in which pieces drop instantly and lock to the beat of an eerie rendition of Korobeiniki (the Game Boy Tetris A-Type theme). The music gradually increases in tempo, and at about 3 minutes and 14 seconds (if you can survive for that long), <spoiler>the music is suddenly interrupted by a voice saying, "You're better than I am, you don't really need this music anyway," and then the music suddenly turns into a creepier, dying monotone.</spoiler> If you haven't died yet at this point from speeds reminiscent of Tetris TGM2's Death mode, you sure will now.

Anyway, others have requested In The Groove-style performance graphs.

Zaphod77
05-16-2009, 02:10 AM
I have a simple request for adjusting the gameplay of rhythm.

Have it so that if you lock the piece early, it waits for the next beat to introduce the new piece.

That way, we don't have people getting ahead of the beat and storing up extra piece time to use later when the speed increases.

Ray Ayanami
05-16-2009, 02:56 AM
I did a search on tvtropes.org for Lockjaw. It turns out someone listed bgm-rhythm.s3m as "nightmare fuel (http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/VideoGames)", especially in the final stretch around 100 tpm:
The Tetris clone Lockjaw has Rhythm 20G mode, a mode in which pieces drop instantly and lock to the beat of an eerie rendition of Korobeiniki (the Game Boy Tetris A-Type theme). The music gradually increases in tempo, and at about 3 minutes and 14 seconds (if you can survive for that long), <spoiler>the music is suddenly interrupted by a voice saying, "You're better than I am, you don't really need this music anyway," and then the music suddenly turns into a creepier, dying monotone.</spoiler> If you haven't died yet at this point from speeds reminiscent of Tetris TGM2's Death mode, you sure will now.

Anyway, others have requested In The Groove-style performance graphs.
Haha, I did that.

nightmareci
05-16-2009, 09:06 AM
Previously, attempts to compile Lockjaw in GCC 4.3 always failed. Now, however, compilation can succeed, with a few changes. See here (http://gcc.gnu.org/gcc-4.3/porting_to.html). The necessary changes also allow Lockjaw to compile in GCC 4.4.

tepples
01-16-2010, 08:13 PM
I randomly found the webcomic Cyanide & Happiness @ Explosm.net (http://www.explosm.net/). I don't think this strip is talking about the game, but I still smiled when I read it.

http://www.flashasylum.com/db/files/Comics/Kris/fun.png (http://www.explosm.net/comics/1817/)

KevinDDR
01-19-2010, 02:24 AM
You're still alive! Any chance a new version of LJ is in the works?

tepples
01-19-2010, 02:22 PM
You're still alive!
Anyone who hangs out on Hard Drop (http://harddrop.com/forums/) could see that, as could anyone who compares recent changes among HD, TC, and Wikia.

But unfortunately, I wasn't in hiding like for 0.42 (http://tetrisconcept.net/forum/showthread.html?t=97&highlight=lost+numbers). Several things have conspired to keep me from feeling like maintaining this game:
I have a full-time day job now. The end of TC. The community fragmented into two, neither big enough to support a project as big as this on its own. Arika's takedown of THIS FAN GAME VIDEO WILL BE FLAGGED (http://www.youtube.com/watch?v=HDJQP1xg5EY). For one thing, YouTube took much longer than the customary 10 to 14 business days to restore this video. For another, Arika requested the takedown of another Tetris-clone video. Two weeks later, it went back up, but within 24 hours, it got DMCA'd again. This thread tells the whole story (http://tetrisconcept.net/forum/showthread.html?t=702&highlight=flagged). Tetris v. BioSocia. When I first made Vitamins (part of freepuzzlearena), after I learned about Nintendo's U.S. patent on the gameplay of Dr. Mario and Tetris 2, I added a second game mode that wouldn't match any Nintendo patent. That could be fixed by adding support for multiminos and other line clear methods to simulate Columns, Puyo and Dr. Mario in Lockjaw Engine, but see the next item. I'm trying to make something-other-than-Tetris in response to not-entirely-unfounded comments at various message boards that all I've ever made are clones of falling block games. I want to complete a project that doesn't involve falling blocks in any way. My first attempt at this was FK Convey (http://pinocchio.jk0.org/lj/fk-0.02.zip), a Klax clone that resembles Guitar Hero much more than it does Tetris. It even works with my cousin's PS3-compatible guitar controller. I bought a Mac. As of October 1, 2009, Allegro wasn't compiling in Xcode 3.2 because it relied on old frameworks that Apple has since obsoleted, such as QuickDraw. Allegro 4.2.3.1 came out a month later, advertising a fix for this issue, but see the next item. I bought a bigger SSD for my laptop and installed Ubuntu 9.04 and upgraded it to 9.10 upon release. But now, unlike in 8.04, Allegro can't seem to find the sound card anymore. I've reported this to Canonical (https://bugs.launchpad.net/ubuntu/+source/allegro4.2/+bug/445945). It turns out Canonical doesn't maintain the version of Allegro available through Synaptic; volunteers do. I considered ditching Allegro in favor of SDL, which Canonical does maintain and which works on most of the same platforms as Allegro (except for FreeDOS and Windows 98 DOS mode). But it turned out that SDL_Mixer doesn't resample in real time; instead, samples have to be resampled to the sound card's playback rate when they're loaded. That method is not compatible with the shiftScale skin setting or even the way LJ does the home run and back-to-back home run sounds. I could drag out my old mixer from the TOD/GBA era, but then I'd have to find a new mod player or write a DUMB wrapper in the same way I wrote my own libvorbis wrapper. Or I could port Allegro's mixer to the SDL API, but I had other things to work on. Similar shakeups in libnds, on which the DS port relies, such as the switch from shared-memory IPC to FIFO, and I didn't feel like rewriting its sound engine.

Lately I've been working on Concentration Camp (http://www.youtube.com/watch?v=_FuVTLFxrkw).

Rich Nagel
01-20-2010, 08:21 PM
Several things have conspired to keep me from feeling like maintaining this game:

Just to let ya know, there are still dedicated fans (like myself) of LJ :) I've said it once, I'll say it again... thanks for all of your hard work on it :)

Anonymous
02-06-2010, 12:38 PM
Any chance u coudl remove line clear delay? Theres definitely a delay. esp when clearing a tetris i can clearly see the frame flashing. And during cascades also, is tehre a way to do it without displaying it? i want epic tpm!

Kitaru
02-06-2010, 10:06 PM
Yeah, the minimum line clear delay is one frame. You'll pick up 10~40 dead frames over the course of the game depending on what kind of clears you get.

I have a general idea about what would need to be fixed since I have "true zero" delays in my clone. I could try my hand at writing a patch and submitting it to tepples, but I don't really understand his code, hehe. I might give it a shot at some point, though.

Anonymous
02-27-2010, 11:53 PM
i was playing LJ and then i suicided.

Then i was hitting random buttons and it replayed my last game. Is tehre a super shortcut from the end-of-game screen that replays what u just played?

tepples
03-23-2010, 05:29 PM
Actually, the cooler thing I'd see for dual marathon would be to have two games of Tetris running, with different piece combinations, or always two pieces off.
Someone finally ended up making just that (http://www.retrosabotage.com/tetris/compromise.html).