View Full Version : Tetris Party Tournament 1 Round 1 Marathon Tips and Tricks
jjdb210
12-02-2008, 09:32 PM
I have to admit, with this tetris tournament now started, it's the most excited about Tetris I've been in awhile (I like to win prizes, and have my name somewhere near the top). So I've been doing the math... and I'm pretty sure that T-spin singles, back to back, and combo'd is the best way to go... Anyone disagree? Anyone know what the most ideal setup for this is? I think I've calculated a perfect game to be close to 1.2 million with no drops factored in (assuming the scoring lines up for the most party with Tetris DS, which in basic testing it seemed to. (800 points for a t-spin single)
Blink
12-02-2008, 09:33 PM
I have to admit, with this tetris tournament now started, it's the most excited about Tetris I've been in awhile (I like to win prizes, and have my name somewhere near the top). So I've been doing the math... and I'm pretty sure that T-spin singles, back to back, and combo'd is the best way to go... Anyone disagree? Anyone know what the most ideal setup for this is? I think I've calculated a perfect game to be close to 1.2 million with no drops factored in (assuming the scoring lines up for the most party with Tetris DS, which in basic testing it seemed to. (800 points for a t-spin single)
The best strategy would be ST stacking
Billmaan
12-02-2008, 09:47 PM
I have to admit, with this tetris tournament now started, it's the most excited about Tetris I've been in awhile (I like to win prizes, and have my name somewhere near the top). So I've been doing the math... and I'm pretty sure that T-spin singles, back to back, and combo'd is the best way to go... Anyone disagree? Anyone know what the most ideal setup for this is? I think I've calculated a perfect game to be close to 1.2 million with no drops factored in (assuming the scoring lines up for the most party with Tetris DS, which in basic testing it seemed to. (800 points for a t-spin single)
The best strategy would be ST stacking
Yes, this. The top score appears to be a near-perfect ST stacking run. (I'm in 4th with a pretty mediocre effort [broke the stack around 80 lines or so].)
You can't keep laying down back-to-back T-spin singles. You don't get enough Ts. One of the reasons ST stacking works so well is that the ratios work out so well. In one "cycle" (4xTSD, 1xTetris) you clear 12 lines (i.e. 30 tetrominoes' worth) and need 4 Ts and 4 Ses (which is roughly what the 7-piece bag will give you).
jjdb210
12-02-2008, 09:58 PM
So I suppose the only way to one up the guy would be to build this method until say... 140 lines, then switch to forcing t-spin singles for the last 10 lines (thus just giving you an edge)... Just trying to think outside the box here... because in theory, the more t-spin singles, and the less t-spin doubles and tetris's you get, the more points in theory you should be able to get.
jujube
12-02-2008, 11:28 PM
yeah, ideally you would ST stack for a while, and at some point switch to T-spin singles, and finish the mode just before topping out. it would be interesting to see somebody pull it off.
iphys
12-03-2008, 02:22 AM
I think the best possible score would be a bit over 900,000. You can only clear so many lines by T-spins because only 1 piece in 7 is a T, so the best you can do is 1 T-spin double for every 2.8 lines you have to clear. The maximum score would be to do ST stacking and forego the last Tetris or two to get in a few extra T-spins at the top of the screen when the points really count at the end of the game.
durga2112
12-03-2008, 05:40 AM
You guys are awesome. I was about to post in the other tournament thread asking how people are able to get such ridiculously high scores (I just topped 300,000 for the first time last night, then saw just how far ahead some people are) when I found this thread. Guess I have some new strategies to start learning tonight. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
(I just topped 300,000 for the first time last night, then saw just how far ahead some people are)
I must be close to you i got 298,8xx last night.
this is good, it's force learning me t-spins.
durga2112
12-03-2008, 11:58 AM
I must be close to you i got 298,8xx last night.
this is good, it's force learning me t-spins.
My Wii name is Mizar in case you want to compare your score to mine. Currently sitting at number 59 on the leaderboard - I've never been high enough on a leaderboard to actually see my name, so this is nice. :p
We seem to be in the same boat. T-spins have gone from being something I use to fix mistakes to something I can purposefully set up with a fair degree of reliability. Fun stuff!
MAZINGER Z
12-04-2008, 12:11 AM
first try 460 000 points but the game frooze when I try to record it ...
iphys
12-04-2008, 04:58 AM
I heard someone else make the same complaint that Tetris Party freezes when they push 2 in the tournament rankings menu. Did you try it from the tournament rankings section in the Nintendo wi-fi or Records section of the game? If it's not working one place, try to do it in the other. So far I've only updated my ranking from the Nintendo wi-fi section and just looked at it in records, so I'm thinking maybe it freezes if you try to update in the records section instead of in the Nintendo wi-fi.
it's never froze on me. I update from the wifi page.
nice score iphys!
MAZINGER Z
12-04-2008, 07:26 PM
it always freeze in the wi fi update , and in the record menu i can't access to the tournament page . I can only udpdate my i tem and no item score ;(
maybe coz I live in france ?
maybe because you are across the pond. hopefully it gets sorted out, that's a good score.
the state i live in is exempt from the tourny :/
MAZINGER Z
12-04-2008, 07:58 PM
it's bad luck for you.
i am upset cause according to the leaderboard I would be second with my 520000 points ( 1st is at nearly 800000 http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif )
it 's not because of the country cause there are some french guys in this leaderboard.
I hope it will work for me before the day limit.
iphys
12-04-2008, 11:58 PM
There are two separate tournaments going on for North America and Europe. I'm guessing it automatically knows what tournament your score is applied to based on whether you have the NTSC or PAL version of Tetris Party. I just looked at the European leaderboard and there are hardly any scores on it compared with North America, so I wonder if this is a common problem in Europe that people are having a hard time uploading their high scores or if there just aren't that many Europeans competing. You don't have an imported Wii system from another region or anything do you? You could try e-mailing their support at support@tetrisparty.com (http://www.tetrisconcept.net/forum/mailto:support?tetrisparty.com) in case they aren't aware of the problem. You could also try redownloading Tetris Party from the Wii shop channel in case your file is somehow corrupt.
edhuge
12-05-2008, 03:20 AM
Does anyone know how it is possible to get 800,000 points in this tourney? I feel like I've tried everything. It's driving me crazy.
jujube
12-05-2008, 03:24 AM
Does anyone know how it is possible to get 800,000 points in this tourney? I feel like I've tried everything. It's driving me crazy.
play like this (http://www.youtube.com/watch?v=CoEGdLCw-0k). the strategy should be the same in Tetris Party.
wow, that was a nice run. I'm trying to get the hang of st stacking, I loose it tho.
iphys
12-05-2008, 03:43 AM
Does anyone know what the bonus is for getting an "all clear"? Not that I think it would be at all practical, but theoretically, if you did solely score Tetris all clears I'm wondering if it would be possible to get a higher score than through ST stacking. Standard back-to-back Tetrises results in a final score of about 370,000, so if "all clears" quadruple your score or something crazy, maybe it would be theoretically possible . . . ?
jujube
12-05-2008, 05:10 AM
tetripedia (http://www.tetrisconcept.net/forum/../wiki/index.php/Playing_forever) says you can predictably make an all-clear after 20 7-piece bags. nobody yet has found a way to consistently make all-clears in loops of less than 140 pieces.
Blink
12-05-2008, 05:26 AM
tetripedia (http://www.tetrisconcept.net/forum/../wiki/index.php/Playing_forever) says you can predictably make an all-clear after 20 7-piece bags. nobody yet has found a way to consistently make all-clears in loops of less than 140 pieces.
i swear a few months ago i saw a video of this..... 2 different bravo setups too (very similar to eachother but reversed field and switching the S/Z J/L pieces. I asked on IRC but nobody knew what I was talking about, I never saw it again and can't find it anymore.
jujube
12-05-2008, 05:55 AM
what game was it? Sega tetris?
Blink
12-05-2008, 06:02 AM
what game was it? Sega tetris?
I don't remember, I wish I did. Why? is there a video of it being done in sega tetris? If yes , do you have a link?
EDIT*Hey - found it!*
http://video.google.com/videoplay?docid ... tris+bravo (http://video.google.com/videoplay?docid=455679675591636701&ei=y4w4SZyPNJn-qAPS7dHFCA&q=tetris+bravo)
nevermind though, turns out this isnt' predictable and requires some luck of getting the right pieces at the right time.
jujube
12-05-2008, 06:07 AM
Sega tetris has the same pattern of pieces every time you power-on the system, so some players came up with ways to make a bunch of bravos because they knew all the pieces that were coming.
tepples
12-05-2008, 10:59 PM
i swear a few months ago i saw a video of [Playing forever]
Once CT formalized the method, I animated a loop of it and uploaded it to YTMND (http://tetrispwned.ytmnd.com/default.htm). Is that what you remember?
Sully
12-05-2008, 11:27 PM
Hey guys, long time no see.
I just got Tetris Party and had a decent run for the tourney. I'm a tad rusty with my ST stacking so there were tons of mistakes. I think I made it to around 70 lines before I had a break in the t-spin double/tetris chain and it took a bit to recover. I also botched the stack pretty bad and ran only tetrises for ~the last 20 lines.
http://img150.imageshack.us/img150/2919/tetriszx6.jpg
I'll try to record future runs in case I get the perfect run.
Oh, and I'm having a hell of a time getting logged into the Tetrisparty.com page. I'm definitely registered- it'll even send my password to my email address but attempts to log in simply fail. I've tried Firefox, chorme, and (yuck) IE. Ideas?
iphys
12-05-2008, 11:42 PM
Since there are 10 pieces in a Tetris and 7 pieces in a bag, then I believe you should only need 70 pieces to be able to get an all clear off complete bags of pieces. I would suggest for the TSZ part that you add 2 S and 2 Z to the stack at one point and skim 2 T so that you end up with a 12+12+4=28 high stack. For the LOJ part you could skim 2 L pieces and build a 4x4 of 2 O and 2 J pieces + 8 LOJ blocks gives you a 28 high stack. The 2 T and 2 L pieces that you skim clear 4 single lines and leave the equivalent of 2 I pieces so that the 10 I pieces could be used for 6 Tetrises.
Of course, from what you lose from the 4 singles and losing the back-to-backs with that method, the occasional all clear probably wouldn't get you much further ahead than just doing standard back-to-back tetrises, even if the all clear does give you a quadruple bonus (anybody know if that's what the bonus is?)
Nice score, Craig! I just tried to login, and it doesn't let me login either, but we don't actually need to login for anything yet, do we?
Sully
12-06-2008, 12:20 AM
I just tried to login, and it doesn't let me login either, but we don't actually need to login for anything yet, do we?
It looks like you don't have to log into the site yet, but it seems that it will be necessary wthhin 12 days of the end of the tourney:
Step 3. Enter: To Enter:
-Visit the "Nintendo Wi-Fi Connection" page on the Main Menu of Tetris Party Game with your Nintendo Wii Console;
-Obtain your "Confirmation Code" from the "News" section of the Nintendo Wi-Fi Connection page at the end of each of round played. (Note: Your "Confirmation Code" contains embedded information about your Wii’s Mac Address and will only be accessible in the "News" section of the Nintendo Wi-Fi Connection page for twelve (12) days after the end of each round.)
-Visit http://www.tetrisparty.com/tournament;
-Submit your "Confirmation Code(s)" within twelve (12) days after the end of each round you play by following the directions on http://www.tetrisparty.com/tournament.
colour_thief
12-06-2008, 01:32 AM
Since there are 10 pieces in a Tetris and 7 pieces in a bag, then I believe you should only need 70 pieces to be able to get an all clear off complete bags of pieces. I would suggest for the TSZ part that you add 2 S and 2 Z to the stack at one point and skim 2 T so that you end up with a 12+12+4=28 high stack. For the LOJ part you could skim 2 L pieces and build a 4x4 of 2 O and 2 J pieces + 8 LOJ blocks gives you a 28 high stack. The 2 T and 2 L pieces that you skim clear 4 single lines and leave the equivalent of 2 I pieces so that the 10 I pieces could be used for 6 Tetrises.
Of course, from what you lose from the 4 singles and losing the back-to-backs with that method, the occasional all clear probably wouldn't get you much further ahead than just doing standard back-to-back tetrises, even if the all clear does give you a quadruple bonus (anybody know if that's what the bonus is?)
15 bag, 10 bag, or even 5 bag loops are theoretically possible, but 20 bag is the shortest currently known. Your 10 bag suggestion wouldn't quite work, but I've long thought I could get a 10 bag solution. If you like I'll try and make one work, but I don't think it'll be a winning strategy even if it has a 100% bravo chance.
iphys
12-06-2008, 02:09 AM
Why doesn't it work?
I don't think the 5 bag or 15 bag work if you want to get the all clear with a Tetris, because 5 bags equals 14 lines. I also think it would have to be a lot different strategy with an odd number of bags because the TSZ structure relies on having an even number of each type of piece.
Zaphod77
12-06-2008, 04:59 AM
The TSZ structure in fact requires a multiple of 4 bags. 28 pieces. 7*2*2
The tetris bravo requires a multiple of 10 bags. 70 pieces. 7*5*2
so 7*5*2*2=140 pieces, or 20 bags.
New loops requiring line clears that split the Ts will be needed to create a shorter solution, due to parity concerns.
che_lives
12-08-2008, 05:47 PM
st stackings hard.. got like 401,000 with tetris combos +1 and a few tspins without making lines.. »charly"
i dont think i had to change my location.. i had it to mexico.. theres only another mexican there but i think he lives in the us since theres only us and canadian ppl there..
t-block
12-10-2008, 06:38 AM
I just tried logging in to tetrisparty.com/tournament and it worked for me =\ I had to actually click the Login button after entering the info, though, so maybe that's your problem? Either way, if other people are having the problem, I'm sure it'll be fixed before the first round deadline.
So I played for a couple hours today and managed to get a decent score ST stacking. I'm kinda new to the tetris community, but nice scores Craig and iphys http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif Do we know who the 883k belongs to?
directly from tetrisparty - support:
Thank you for contacting Tetris Party Support.
Here is an online resource that will hopefully allow you to achieve a higher score
and move up in rankings: http://tetrisfriends.com/help/ (http://tetrisfriends.com/help/default.htm)
Scoring in Tetris Party is the same as in Tetris Friends. Please view the Appendix
section of this resource for the exact scoring.
Although it is not a direct link for Tetris Party, the information in there
could be invaluable to you.
Thank you again for your continued support in Tetris Party.
Best Regards and Good Luck,
Tetris Party Support
so - what about making a t-spin-double or a tetris first, and keep doing combos ? as in the help to tetris friends, combos just multiply with the score of the line / tspin clears. so if you do back-toback tetris / tspin first, and then add - for example - a 6x combo -- wouldnt that result in even higher scores, than just back2back tspin doubles using st-stacking ?
iphys
12-10-2008, 05:21 PM
I almost cracked the 600K this morning, but finished at 592K, just below you, t-block. Nice score! It seems like Canadians are more into Tetris than Americans, because there are more Canadians than you would expect on that board.
I've pretty much given up on ST stacking, because I can never seem to keep it going any longer than 50 lines without screwing it up (I have terrible hand-eye), and I have more fun just going all over the place finding ways to create as many back-to-back t-spins as I can.
herc, I'm pretty sure that can't be the same scoring for Tetris Friends because the t-spin reward never registers for t-spin triples in Tetris Party. I don't think the combo reward is really worth all that much unless you can reliably get a long combo. As far I understand you get the points for the line clear plus the reward for the combo, rather than multiplied by it, otherwise the scoring for combos would be too high to make any sense.
Sully
12-10-2008, 06:42 PM
If you want to be able to ST stack all the way, then you must know how to recover from breaking the normal build. I'll sometimes be forced to leave a gap, restart the stack on line 2/3 and continue from there. I've also had times when I had to leave no t-spin break for many lines and just tetris until i could restart the ST build. You also need to get a really good handle on all the different piece combinations that you can use to create the stack.
And how do I get my country (flag) to show on the leaderboards?
And how do I get my country (flag) to show on the leaderboards?
Set your region to something different than "Other" in the settings.
iphys
12-10-2008, 09:25 PM
So far about the only recovery I've learned is if I accidentally make the 2-block high tab 3 blocks high, I make it 4 blocks high and put down 2 S's. I usually don't try to restart the stacking once it goes disastrously wrong, unless I later find myself in a Kaidan situation.
Does anyone know what the bonus is for getting an "all clear"? Not that I think it would be at all practical, but theoretically, if you did solely score Tetris all clears I'm wondering if it would be possible to get a higher score than through ST stacking. Standard back-to-back Tetrises results in a final score of about 370,000, so if "all clears" quadruple your score or something crazy, maybe it would be theoretically possible . . . ?
My current score of ~391k came from all tetrises (38), and included 1 "all clear". It occurred around 2/3 of the way through the game, so about when I had 100 lines cleared. If I had to estimate, I would say that I had about 8-10 tetris combos (tetrises on back-to-back "I" blocks), though I never had a tetris on 3 or more blocks in a row.
Unfortunately I wasn't paying attention to how much the "all clear" was worth, but maybe this is enough information to help someone work out the math on it.
t-block
12-11-2008, 02:33 AM
Scanning the top 1000, seems like a lot more Americans than Canadians to me lol. We have some nice Canadian reppin' in the top 10 though http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
No worries, I'm pretty terrible at getting back into the ST stacking build too to be honest. Best I've done is stack to 80 lines, break, then for another 20 lines or so. I can't do recoveries very well at the speeds of the higher levels. I don't think I'll be playing anymore Marathon before the deadline with finals and stuff, so I think I'll be leaving my score at 593k, unless I crack, which I probably will =P I might do some experimenting with all clears later today though.
As far as combos go, I don't think they're a reliable way to get points. From my understanding of their scoring chart, each combo just adds a point bonus to your line clear that depends on the level you're on, and how long the combo is. The multiplier effect that they're talking about is multiplying the bonus points only. It doesn't touch the points you get from the t-spin/tetris itself. Otherwise, a b2b tsd at lvl 10 with a 5x combo would give like 90k points. If you were to do a b2b tsd and then 5 more consecutive single line clears, it would give (1800 + 50 + 100 + 150 + 200 + 250) x Level = 2550 x Level for 7 lines, whereas 3 b2b tsd in ST stacking would give (3 x 1800) x Level = 5400 x Level for 6 lines. So unless I'm misinterpreting, or just being really stupid, looks like ST stacking is the way to go.
jjdb210
12-11-2008, 02:43 AM
Since we are giving updates on what we find is working... I've been practicing the variation of ST stacking called LT stacking... For me, it was easier to learn the patters and recover from... It was also easier (again for me) to start building t-spin double combos.
I'm finding though that when it comes down to busting through the highscore board, it seems to be all about how many tspins you can get in the last 20 lines... Those are what put you over the top (at least, from my point of view), and if you can combo them, even better.
And while I'm at it, Tetribot is back in the TetrisChat room... He's capable of looking up the rankings from the tournament.
t-block
12-11-2008, 02:56 AM
Yeah I agree... 5 tsd's through level 15 will net you 135k alone. Although with the scores on the leaderboard being fairly spread out, I wouldn't worry too much about trying for combos. 750 points won't make too much of a difference.
For me I find that LT requires more thinking >_> With ST, you have the I, O and L block fitting nicely in the last four columns if you use the ZJ notch. With LT, you need to find a place for the S blocks. Maybe it's easier than I imagine it...I'll try it out tonight.
iphys
12-11-2008, 05:36 AM
I did some experimenting with all clears, but I was never able to figure out how the score was calculated. I tried to avoid doing any drops and keep track if there was a combo bonus to be able to calculate what the line clear should be worth vs what points I was awarded. I always received about 7 times the points I was expecting or more, so apparently they're very profitable. I was only getting all clears with singles and doubles, so I don't know if that would continue to hold true for tetrises, but you would think it should. Just as an example: an all clear off a single +1 combo on level 8 gave me 8550 points vs the 1200 I was expecting.
If you do LT stacking, isn't there a risk of your L getting stuck down in columns 2/3 and not being able to rotate it up on top of your stubs in the outside column when the speed increases at the higher levels?
t-block
12-11-2008, 09:04 AM
That's a weird relation... looks like we're gonna need a few more trials before we can find anything. I probably won't have time to test anything today, but I will tomorrow. As for LT stacking, I don't think the idea was necessarily to stack at lvl 14/15. jjdb said he did it because he could restart the stacking easier after it broke, so I assume it's more to stack to around 100 lines. Although the L-block does spawn on its side IIRC...maybe it won't happen if you only rotate after it's in the leftmost columns?
DIGITAL
12-12-2008, 01:08 AM
If you do LT stacking, isn't there a risk of your L getting stuck down in columns 2/3 and not being able to rotate it up on top of your stubs in the outside column when the speed increases at the higher levels?
Yeah, gravity will be processed before rotation so the L will not be able to reach over under ~20G conditions. Talking about ST variations though, have you ever tried the 3 columns wide bases (http://www.tetrisconcept.net/forum/../wiki/index.php/ST_Stacking_Setups#Three_Columns_Wide)? I'm very interested in seeing someone perform it on the same level as a 2 columns wide ST. The modular aspect of the base would almost guarantee any string of tetrominoes dished out by the 7-Bag randomizer. It's really up to the player's skill to determine how effective it will be though but the window of opportunities is there.
iphys
12-12-2008, 01:48 AM
There's no 20G in Tetris Party, but I sometimes have problems getting a piece to the edge of the play field if I'm not holding that direction before the piece comes. Sometimes when I'm I stacking to alternate T-spins and tetrises in column 2 or 9, and I try to stack my I in column 1 or 10, it ends up stuck in column 2 or 9 and thwarts my plans. Maybe I'm rotating too late, so I can only rotate off the wall, but I don't think I can rotate any earlier without just getting stuck in the middle.
DIGITAL
12-12-2008, 01:57 AM
The I has two vertical orientations. You might have rotated the wrong way and thus the I ended up in the wrong columns. And did you mean columns 1 vs. 3 and 8 vs. 10 by the way?
iphys
12-12-2008, 02:06 AM
No, columns 2 and 9. I always hit counter on the left side and clockwise on the right side to get the I closer to the wall. Sometimes I have had weird experiences where I wound up in column 8 instead of 9 though, and I'm not sure if it's because I was still holding against the wall when I rotated or because of what was under the piece that I got some kind of weird kick off the rotation, because I definitely rotated right.
DIGITAL
12-12-2008, 02:17 AM
Hmm, I thought you were referring to ST, hence 1 vs. 3 and 8 vs. 10.
If the piece directly lands on 3 or 8, I'm sure it's due to rotating in the wrong direction. Otherwise, the I will land on 2 or 9, which you would then need to shift to columns 1 or 10 (often done while holding left or right).
iphys
12-12-2008, 03:18 AM
Yeah, I wasn't talking about ST stacking, but just stacking I's up the wall and doing T-spins on top of them flush against the wall, so call it IT stacking I guess. It works well enough until the last couple levels when it's hard to get the I on top of the outermost column without just having it automatically go down column 2/9 when you rotate it. I can just imagine the same thing would happen with the L in LT stacking where you wouldn't necessarily be able to get it to the wall before it fell down and got stuck in columns 2 and 3. Maybe it would let you rotate it up out of there, but on the higher levels, I think it might just automatically fall back down in columns 2 and 3 as soon as you tried to rotate it into the proper orientation again, and there's no infinite spin so there's no telling where it could end up while you struggled trying to get it there.
I'm still not totally sure what's happening with the anomalous I rotations I occasionally get, but it always throws me off so much that I do check my thumb is resting on the right button, so I think it's just because I was already against the stack when I rotated. There are a lot of bizarre rotations that can happen against the stack, so maybe it shouldn't surprise me.
DIGITAL
12-12-2008, 03:38 AM
I'm not sure exactly that I'm following the scenario you are describing. Can you perhaps diagram the situation where you try to perform the rotation?
jujube
12-12-2008, 03:40 AM
Yeah, I wasn't talking about ST stacking, but just stacking I's up the wall and doing T-spins on top of them flush against the wall, so call it IT stacking I guess. It works well enough until the last couple levels when it's hard to get the I on top of the outermost column without just having it automatically go down column 2/9 when you rotate it.
i'm not sure if you know about this, but there's a way to get the I vertical to column 10 when column 9 is open, even with instant gravity. the key is the relative heights of columns 7, 8, and 10. i made a couple example situations where the same thing happens in TDS level 20 and Tetris Zone master mode:
link (http://kitsune-zeta.com/Tools/TetrisField/?v105_40_2FdG3ibH3hbH3hbH3gbI3gbA3pbA4G7eBhucpkqYA y3?WeD0488Awk36CFbEcEvoo2AoIyrD7dA3ecAQpAA7eChZqXA ?kHlaE086B83B144)
i think that column 7 can be no more than 1 block higher than column 8, and column 8 has to be at least 2 blocks (maybe only 1) higher than column 10. then you shift the I to the wall and rotate counter-intuitively.
I'm not sure exactly that I'm following the scenario you are describing. Can you perhaps diagram the situation where you try to perform the rotation?
i'm not totally sure either, but i think i know what he means because i've practiced making T-spins in the way he seems to be describing.
iphys
12-12-2008, 05:23 AM
I don't really remember an exact example unfortunately. The last time it happened I seem to remember I had a tower about 2 blocks high in column 8 or 9, and I had the I horizontal on top of this tower and against the wall, hit the clockwise button, and the piece actually went to the left of the tower and wound up in column 7 or 8. I just remember that I was trying to get to the right of the tower, but I can't remember whether I was planning to put the piece down column 9 or slide it over to column 10 once I rotated, so that's why I can't remember whether the tower was in column 8 or 9, but based on my memory of how the I was resting on the tower, I think the tower was in column 8, which would mean the I actually went into column 7. I may have still been holding right when I rotated if that makes any difference.
jujube
12-12-2008, 05:58 AM
well, i know it doesn't make sense, but it sounds like you rotated the wrong way. rotate left to go right, and right to go left. if the shape of your stack is correct then you don't even need to move the piece right while rotating; the kick will do all the work.
iphys
12-12-2008, 06:36 AM
How do you know when to rotate left to go right instead of right to go right? I guess I understand now that by hitting clockwise, it rotated my piece clockwise about the left side instead of the center, so that's why it went left, but it just doesn't seem intuitive to me when I picture what should physically happen. For instance, in your example of getting into column 10, if the piece is going to rotate about one of the ends instead of the center, shouldn't it be forced to rotate about the left side and end up standing in column 7 instead of rotating around the right side (which is supported by nothing) and the left side magically being able to rotate through the stack? The same thing bothers me with T-spins, especially T-spin triples, because they just look so unphysical. I guess I just have to accept that in the world of Tetris the pieces just somehow rotate without ever undergoing any actual motion, but I still have a hard time wrapping my mind around it, because I'm too heavily biased by my real world experience.
jujube
12-12-2008, 06:55 AM
I guess I just have to accept that in the world of Tetris the pieces just somehow rotate without ever undergoing any actual motion, but I still have a hard time wrapping my mind around it, because I'm too heavily biased by my real world experience.
you've stepped into the world of SRS http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
yeah i know what you mean. there are things that really bug me too (what the hell is this (http://kitsune-zeta.com/Tools/TetrisField/?v105_407eBWAk+Dd)? stand up in columns 8-9!). but this particular kick with the I seems interesting to me because it's like a reward for studying the kicks. you would never think to rotate it like that, so it's kind of a secret thing that you can take advantage of to get an edge, and it's actually really useful and not hard to do. i wonder if the I behavior was intended.
iphys
12-12-2008, 07:13 AM
Jeez, that J looks like it got sucked up by the wall.
I guess I should be thankful for the oddities of SRS, because at least you can rotate off the wall and don't get paralyzed like in NES Tetris.
Thanks, for helping me figure this out.
jujube
12-12-2008, 07:41 AM
oh, no problem. hope it helps you with your scores. I/T stacking won't score as high as S/T of course, but i find it to be a lot easier, and it's at least better than making only tetrises.
iphys
12-12-2008, 09:14 AM
Yeah, ST stacking is better, but IT stacking is handy for multi-player when that's the kind of garbage you're faced with. With foresight you can find ways to get a few T-spins before you have to take a Tetris if you temporarily cover up your Tetris column, so IT stacking isn't necessarily too bad for obtaining high scores, but it's harder to consistently get a lot of T-spins than it would be to just follow the ST stacking method. I really haven't found one method I swear by for high scores, but it seems like the more ways I've learned to do T-spins, the more I've been able to adapt to different situations (er, um, screwups) in a game and improve my score.
iphys
12-13-2008, 12:55 AM
I think I might have figured out the all clear bonus. I just got a single +1 combo all clear on level 12 and got 11400 points, which would work out as 1200 for the line clear, 600 for the +1 combo, and 8*1200=9600 as the all clear bonus. Assuming I was actually on level 9 instead of level 8 when I got the 8550 (I was probably looking at the 80-some lines cleared instead of the level number), then that would be 900 for the line clear, 450 for the combo, and 8*900=7200 for the all clear. So apparently the bonus is 8 times the points of the line clear; however, I think when I got an all clear with a double I did not get that many points, so perhaps the bonus is only 800 times the level number rather than 8 times the number of points for the line clear. I'd check, but for some reason the all clear I always seem to get when I'm playing around is the single with the horizontal I.
t-block
12-13-2008, 01:12 AM
It's definitely more complicated than that =\
I was messing around today with all-clears, and I just restarted until I could do a bravo opening, without soft drops. Double line clear, +1 combo gave me 1550 points, and double line clear without the combo gave 1500 points. This is all at lvl 1. So it looks like the combo bonus isn't affected by an all clear. That leaves 1500 for an all clear off a double, so it was only a 5x multiplier at level 1.
Grats on breaking 600k btw. Nicely done http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
iphys
12-13-2008, 01:49 AM
Ugh, finally got another double all clear, and I got 10500 points on level 7 vs the usual 2100, so the bonus doesn't seem to be 800xlevel or 8xline clear points. It doesn't make sense to me that they would make the bonus 8x the line clear for a single and 4x the line clear for a double, but it seems to depend on the number of lines. Right now I'm thinking the bonus might be 8 x line clear points divided by the number of lines cleared, but it seems a bit weird to punish people for getting an all clear with a better line clear.
iphys
12-13-2008, 02:45 AM
Sorry, t-block, didn't notice your post before my last post, but what you're saying sounds right.
I just implemented my method I suggested earlier in this thread to get a Tetris all clear after 10 bags of pieces, so it does work, although it took me several tries, so it probably doesn't work consistently. I got the all clear off a back-to-back +1 combo Tetris on level 3, which scored me 9750 points. The Tetris was worth 2400, 1200 for the back-to-back bonus, and 150 for the +1 combo, which means I got 6000 points for the all clear. So now I'm pretty much confused as to what the calculation is that explains all this, unless there's just a rule that the bonus is 8x for a single, 4x for a double, and 2.5x for a Tetris.
iphys
12-13-2008, 05:03 AM
Okay, here's my best guess for the formula for the bonus for all clears:
(400 + 400 x number of lines cleared) x level number
It seems weird to have the base 400 points because you would never get an all clear without clearing lines, but if looks like they may be using the formula used for T-spins to calculate the all clear bonus.
t-block
12-13-2008, 08:57 AM
That's looking like a pretty good guess. I can't see any counterexamples to it from what we have here. It'd be nice to have a triple all clear to get more confirmation.
Either way, I dunno how good you are at them, but they're definitely not worth it to me. If you're trying to fix the stack and the oppurtunity arises, by all means go for it, but I think we've established that that's the most we should be thinking of them, regardless of the details in their scoring.
iphys
12-13-2008, 11:11 AM
Yeah, it would be nice to have the triple for confirmation, but so far I've never managed to get one. All clears really aren't my thing, but I was just curious to see whether it is possible to score any higher with them. If you somehow miraculously managed to clear the game with 38 Tetris all clears in a row, you should end up with close to 980,000, so in theory you could score higher than ST stacking. I think the maximum possible score you could get would be around 1,150,000, and to do that you would not only have to get 38 Tetris all clears, but also manage to use all your T's to get T-spin no line clears while stacking up your perfect Tetris stacks. I very much doubt we will ever see anyone score much higher than the low 900,000's though.
I've also been curious about what the all clears do in Battle, because I've done it a few times at the end of a bunch of combos, but I could never tell how much garbage it was sending because it was mixed in with the garbage from the combos. If they're using the T-spin formula for the points, I wonder if the garbage is similar so an all clear sends 2 lines of garbage for a single, 4 for a double, 6 for a triple, and 8 for a Tetris. If you scored a Tetris all clear in Battle it would be crazy deadly if it sends 4 or 5 lines for the Tetris plus 8 for the all clear.
deepdorp
12-13-2008, 09:33 PM
I've also been curious about what the all clears do in Battle, because I've done it a few times at the end of a bunch of combos, but I could never tell how much garbage it was sending because it was mixed in with the garbage from the combos. If they're using the T-spin formula for the points, I wonder if the garbage is similar so an all clear sends 2 lines of garbage for a single, 4 for a double, 6 for a triple, and 8 for a Tetris. If you scored a Tetris all clear in Battle it would be crazy deadly if it sends 4 or 5 lines for the Tetris plus 8 for the all clear.
i scored an allclear tetris once in battle and it sent 8 lines of garbage total, so i figured it was regular garbage times 2.
iphys
12-13-2008, 10:46 PM
Hmmm, not as good as I was hoping, but 8 lines of garbage still isn't bad. Assuming you've just cleared a lot of ammo leading up to the all clear, I suppose that should put the nail in the coffin in most cases.
thylacine
12-16-2008, 07:36 AM
yeah, ideally you would ST stack for a while, and at some point switch to T-spin singles, and finish the mode just before topping out. it would be interesting to see somebody pull it off.
I tried http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif . I think I managed 3 TSS's and then one final TSD. My final score was 833,067
jujube
12-16-2008, 08:33 AM
well, easier said than done, especially with the lack of kick T-spins in Tetris Party.
good to have you here thylacine. nice score you have in Tetris Zone challenge mode too.
che_lives
12-16-2008, 11:36 AM
shoot.. i forgot to try to break my score.. #15..
zarvok
12-16-2008, 09:24 PM
shoot.. i forgot to try to break my score.. #15..
Just found these forums. Manged 24th on the first challenge, but really wish I had seen this place first - I had no idea about ST-stacking, what a cool strategy. You guys are really doing god's work here...
--Chris
jujube
12-17-2008, 01:36 AM
except Tetris God doesn't make T-spins
http://www.underground-gamer.com/imagebucket/TetrisGod.PNG
(pic courtesy of Kitaru)
Kitaru
12-17-2008, 02:22 AM
Tetris God performs heavy randomizer abuse and assembles solely bravo tetrises. :p
che_lives
12-17-2008, 03:27 AM
shoot.. i forgot to try to break my score.. #15..
Just found these forums. Manged 24th on the first challenge, but really wish I had seen this place first - I had no idea about ST-stacking, what a cool strategy. You guys are really doing god's work here...
--Chris
should we all change our names to "tetrisconcept.com" ?
tepples
12-17-2008, 05:34 AM
I seem to remember that TP has similar limitations on names to Animal Crossing: no more than 8 characters.
che_lives
12-20-2008, 03:10 PM
I seem to remember that TP has similar limitations on names to Animal Crossing: no more than 8 characters.
idea! we just have to rank 1st(tetris-) and 2nd(concept).. lol
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