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deepdorp
08-21-2006, 09:40 AM
i was digging through my old stack of nintendo powers and thought i would share....


page 1 (http://www.rfgeneration.com/images/collections/deepdorp/i.JPG)

page 2 (http://www.rfgeneration.com/images/collections/deepdorp/ii.JPG)

page 3 (http://www.rfgeneration.com/images/collections/deepdorp/iii.JPG)

page 4 (http://www.rfgeneration.com/images/collections/deepdorp/iv.JPG)

page 5 (http://www.rfgeneration.com/images/collections/deepdorp/1.JPG) this is a gem

page 6 (http://www.rfgeneration.com/images/collections/deepdorp/2.JPG) gem #2


though i'm sarcastic about it, the tips are actually still quite valid for all versions. i had a good laugh at the picture of the 'resident tetris master,' howard phillips, shown next to his high score of 71, with 0 lines, on the insanely fast level 08. also notice his strategically-built stack.

caffeine
08-21-2006, 09:58 AM
wow. that's awesome. you still have a nintendo power from 1989. great post.

cdsboy
08-21-2006, 10:07 AM
jeeze thats so awsome, whats even better is all those tips can be applied to tetris now-a-days

tepples
08-22-2006, 01:12 AM
"Don't center the pile" on page 2 doesn't seem to matter anymore, especially now that lock delay and >1G practically force the player to build a pyramid.


Page 5 example 2, which advocates using L to make a triple instead of setting up a home run even at level 3, will break your back-to-back bonus in a newer game.


Page 6 example 4 is different in games that use different rotation systems (2-position left bias like Game Boy Tetris, 2-position right bias like NES Tetris, 2-position mixed bias like TGM, or 4-position like Bombliss or SRS based games).

colour_thief
08-22-2006, 09:16 AM
I've got Jeff Rovin's guide to NES/GB Tetris around somewhere. It's all text and paperback so it wouldn't make for a good scan. It's sort of amusing to read how primitive the tips are though.