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Report
01-29-2008, 09:25 AM
Texmaster

Texmaster is a tetris clone developed by Report.

MOD EDIT: On the behalf of Report, I have edited this first post to provide links to the latest release. -Edo

Latest Release:

2010/05/01 - Texmaster 2009 Version 3 (SDL-1.2.14)
Win98SE-Win7, Linux (Ubuntu 10.04)

http://nihon.se/Texmaster2009-3.zip (65MB)
http://nihon.se/Texmaster2009-3.7z (24MB)

(The above files are the same, the 7z features better compression and will be a quicker download - but if you don't have 7-zip you'll want to grab the regular .zip instead.)


==================================================

Usage Notes:

Error in .ini file:
There is an error in the .ini file which prevents conifguration of controls. Find the following two lines in the .ini file...
player1 = 1
player2 = 2
...and replace them with:
key_type_pl1 = 1
key_type_pl2 = 2


Regarding joystick button configuration:
I've changed the .ini file to the corresponding keys, but I get nothing. Am I just being dumb and too tired or what?
Windows starts counting from 1 and Texmaster starts counting from 0.

Hence, if Windows reports a key to be number 8, you should use 7 in the Texmaster .ini file for that key.


Shortcut keys:
[F1] Player1 unlimited speed, fast forward replay
[F2] Player2 unlimited speed, fast forward replay
[F3] View section time records
[F4] ---
[F5] Snapshot
[F6] Replay
[F7] Bgm test
[F8] View type change
[F9] ---
[F10] Debug information
[F11] Player1 game over
[F12] Player2 game over.


==================================================

All Releases:


Compatibility Mirrors
DATE Version Name Linux Mac 1 2
================================================== =============
2010/05/01 Version 3 (SDL-1.2.14) YES link (http://nihon.se/Texmaster2009-3.zip)
2009/10/22 Version 2 YES link (http://nihon.se/Texmaster2009-2.zip)
2009/10/12 Version 2 beta3 link (http://nihon.se/Texmaster2009-2beta3.zip)
2009/07/05 Version 2 beta2 YES YES link (http://nihon.se/Texmaster2009-2beta2.zip)
2009/06/28 Version (null)1 link (http://nihon.se/Texmaster2009.zip)
2009/03/28 Version world test 1 link (http://nihon.se/world_test_1.zip)
2008/10/24 Version 2009 patch1 YES YES link (http://nihon.se/Texmaster2009-1.zip)
2008/05/18 "Texmaster 2009" link (http://mindflyer.net/tetris/texmaster/Texmaster2009.zip)

lee n
01-29-2008, 01:41 PM
Is this even newer than the one posted in the records section of the forum, or did you just post it here too for clarity?

Caithness
01-29-2008, 04:42 PM
It's the same one. I'm sure he just posted it here for the benefit of the people who don't check the records section.


Texmaster is pretty nice. But the best thing is that since it's such a good TAP and TGM simulator, it got me to change my Heboris settings to mimic Ti, which I found to be a lot more fun.

Zaphod77
01-29-2008, 07:51 PM
I thought Heboris defaults were already on TI settings?

muf
01-29-2008, 08:34 PM
I thought Heboris defaults were already on TI settings?

A bit of clever deduction would then lead you to conclude that Caithness probably had his copy of Heboris set to mimick TAP, instead of the default settings.

jujube
01-29-2008, 09:30 PM
Is this even newer than the one posted in the records section of the forum, or did you just post it here too for clarity?

i just created this topic because we didn't have one yet. i'll update the link as new versions come along.

lee n
01-30-2008, 01:18 AM
Is this even newer than the one posted in the records section of the forum, or did you just post it here too for clarity?
i just created this topic because we didn't have one yet. i'll update the link as new versions come along.


Right.. I didn't complain about the topic. I just wanted to know if I should update the version I already have or not.


Maybe you should include a date with the links - so people can see when it was updated?

Report
02-17-2008, 08:12 PM
Texmaster 2009 beta 1

http://www.sendspace.com/file/mxmbij


add mode

- SPECIAL Ti

- SUDDEN Ti


Thank you.


---

Texmaster 2009 beta1 -> beta2 -> beta3 -> beta4 -> Texmaster 2009 release

DIGITAL
02-17-2008, 08:21 PM
Awesome! Thank you very much Report. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

I was testing out the Ti modes and unable to use HOLD. Is the function implemented yet?

lee n
02-17-2008, 08:39 PM
Awesome! Thank you very much Report. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

I was testing out the Ti modes and unable to use HOLD. Is the function implemented yet?


HOLD is on space with the default config.


edit: .. and yes. Thank you very much Report. I really like Texmaster.

DIGITAL
02-17-2008, 09:04 PM
HOLD is on space with the default config.


It works on type 1 settings for keyboard but it doesn't seem to on type 3.

Ghett0
02-17-2008, 09:07 PM
Um... can somebody tell me how to configure it? Editing the .ini file does nothing.

lee n
02-17-2008, 09:16 PM
HOLD is on space with the default config.

It works on type 1 settings for keyboard but it doesn't seem to on type 3.

I just tried it and you're right.. I guess this can be attributed to this being a beta release.

Zaphod77
02-17-2008, 10:16 PM
Has the bug where it can give an O piece as the first one been fixed?

caffeine
02-17-2008, 10:38 PM
it opens and everything, but when i press a button, nothing happens. maybe it's because i'm on vista.

cdsboy
02-19-2008, 02:43 AM
*cdsboy wishes there was a linux version ^_^

Report
02-19-2008, 07:44 PM
Knoppix 5.1.1 Texmaster 2009 beta1

http://www.sendspace.com/file/iyb6ew


need "Texmaster 2009 beta1 Windowsxp" resource files

http://www.sendspace.com/file/mxmbij

- Texmaster2009beta1.dat

- Texmaster2009beta1.ini

- Texmaster2009beta1.bmp

- Texmaster2009beta1.nv

- Texmaster2009beta1.sav

cdsboy
02-19-2008, 07:48 PM
love ya report! http://www.tetrisconcept.net/forum/images/smilies/icon_cool.gif

EIHoppe
02-19-2008, 08:36 PM
Excellent! Runs perfectly on my Slackware box.


I think I've found my replacement for going through all the trouble of getting TAP running on XMAME. =D


(As a bugfixing aside, Novice appears to be completely broken. One of my friends tried it, the second piece given is an odd colored one, and upon locking that piece it game overs)


~EI

Report
02-24-2008, 06:29 PM
Texmaster 2009 beta1 patch1


Fix : joystick D button hold.


Windowsxp and Knoppix 5.1.1 binary


http://www.sendspace.com/file/wq53yn


-----

I am making beta2...

Quad
02-25-2008, 10:32 PM
Knoppix 5.1.1 Texmaster 2009 beta1
http://www.sendspace.com/file/iyb6ew

need "Texmaster 2009 beta1 Windowsxp" resource files
http://www.sendspace.com/file/mxmbij
- Texmaster2009beta1.dat
- Texmaster2009beta1.ini
- Texmaster2009beta1.bmp
- Texmaster2009beta1.nv
- Texmaster2009beta1.sav



Could anyone mirror the resource files please? Sendspace is heavily trafficed atm :/

lee n
02-26-2008, 02:23 AM
Could anyone mirror the resource files please? Sendspace is heavily trafficed atm :/


http://nihon.se/Texmaster2009beta1.zip

http://nihon.se/Texmaster2009beta1patch1.zip


There you go.

sjoecool1991
02-26-2008, 02:32 AM
All I get is the menu screen.

It says press any key, and I tried every key on my keyboard and it still does not work.

lee n
02-26-2008, 02:39 AM
All I get is the menu screen.
It says press any key, and I tried every key on my keyboard and it still does not work.

Any key means any of the configured keys in the ini file. Just open the ini file and select and of the predetermined configs and then push any of the rotation buttons and it'll work.

sjoecool1991
02-26-2008, 02:51 AM
All I get is the menu screen.
It says press any key, and I tried every key on my keyboard and it still does not work.
Any key means any of the configured keys in the ini file. Just open the ini file and select and of the predetermined configs and then push any of the rotation buttons and it'll work.

Worked, I meant to edit my post.

cdsboy
02-26-2008, 04:25 AM
Hey report! Just thought i'd let you know that i really like your game! However, the biggest turn off for me is the inability to configure the keys. Even being able to edit them in the ini file would be wonderful.

sjoecool1991
02-26-2008, 05:30 AM
Hey report! Just thought i'd let you know that i really like your game! However, the biggest turn off for me is the inability to configure the keys. Even being able to edit them in the ini file would be wonderful.

You can.

Ghett0
02-26-2008, 05:35 AM
Hey report! Just thought i'd let you know that i really like your game! However, the biggest turn off for me is the inability to configure the keys. Even being able to edit them in the ini file would be wonderful.
You can.


No you can't. It doesn't do a thing. I tried.

cdsboy
02-26-2008, 07:26 AM
You can.


No, no you can't.

sjoecool1991
02-26-2008, 07:30 AM
You can.

No, no you can't.

Hm, I guess its a thing only my computer can do then.

Because I did.

cdsboy
02-26-2008, 07:45 AM
well then show me how, and i will admit i was wrong.

jujube
02-26-2008, 08:31 AM
You can.

No, no you can't.
Hm, I guess its a thing only my computer can do then.
Because I did.


why wouldn't super joe have a super computer?

sjoecool1991
02-26-2008, 07:13 PM
well then show me how, and i will admit i was wrong.

All I did was change it in the ini and it worked.

Billmaan
02-26-2008, 07:43 PM
You can probably change the joystick button assignments, but the keyboard controls are listed in comments -- there's no way that changing them will have any effect.

Quad
02-26-2008, 08:10 PM
I love this game already. Texmaster is way better than Heboris or Lockjaw!


As for the people claiming that you cant change the keys, you can. Just use an hex editor if the predefined key setups dont suit you.


I did this and the game now uses my preferred keys ASDW, KLÖ.

Report
02-26-2008, 08:25 PM
Could anyone mirror the resource files please? Sendspace is heavily trafficed atm :/

http://nihon.se/Texmaster2009beta1.zip
http://nihon.se/Texmaster2009beta1patch1.zip

There you go.


GOOD JOB!!


Please make a lot of copies.

Rich Nagel
02-26-2008, 09:05 PM
As for the people claiming that you cant change the keys, you can. Just use an hex editor if the predefined key setups dont suit you. I did this and the game now uses my preferred keys ASDW, KLÖ.


File/hex offsets please? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif


@All, Anyhow, here is my heavily commented "Texmaster2008.ini" file (note that I'm still using version 2008, dunno about 2009):


[PLAYER]
;Alphanumeric characters (maximum 9)
player1_name = WEEDS
player2_name = PLAYER 2

[VIDEO]
; Aspect ratio 4:3
; Type 0 = Windowed mode
; Type 1 = Fullscreen mode
width =  640
height = 480
type = 1
offset = 0

[KEYBOARD]
;          Up   Down   Left   Right   A     B     C     D
; Type 0 = S    X      Z      C       B     N     M     Spacebar
; Type 1 = S    X      Z      C       M     ;     .     Spacebar
; Type 2 = Up   Down   Left   Right   KP1   KP2   KP3   KP0
; Type 3 = Up   Down   Left   Right   Z     X     C     V
; Type 5 = Disabled
key_type_pl1 = 3
key_type_pl2 = 5

[JOYSTICK]
player1_keyA = 0
player1_keyB = 1
player1_keyC = 2
player1_keyD = 3
player2_keyA = 0
player2_keyB = 1
player2_keyC = 2
player2_keyD = 3
;Report setting
;player1_keyA = 0
;player1_keyB = 7
;player1_keyC = 1
;player1_keyD = 4
;Trio setting
;player1_keyA = 3
;player1_keyB = 6
;player1_keyC = 1
;player1_keyD = 2

[ETC]
; Background brightness
; 0 = Light
; 7 = Dark
bg_brightness = 7
mode1 = NOVICE
mode2 = NORMAL
mode3 = ADVANCE
mode4 = SPECIAL
mode5 = SUDDEN
mode6 = DOUBLES
mode7 = SHIZUKU
sound_buffer = 1024
samplerate = 44100


<AFAIK> The keyboard "types" listed above are the only ones that you can choose from.


BTW, here are all of the hard-coded keyboard (function keys) commands for the game:

F1  = Player 1 maximum speed, fast-forward replay
F2  = Player 2 maximum speed, fast-forward replay
F4  = Stop AVI format video recording
F5  = Start AVI format video recording
F6  = Replay menu
F7  = Background music test menu
F8  = Toggle single-player middle pit/single-player left pit/multi-player pits
F9  = Debug information
F11 = Restart player 1 game
F12 = Restart player 2 game

mushroom
02-26-2008, 09:21 PM
Ever consider releasing the source?

timc
02-26-2008, 10:23 PM
report: will you add online play to texmaster?

http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

thank you for a great game http://www.tetrisconcept.net/forum/images/smilies/icon_cool.gif

kotetsu213
02-27-2008, 01:53 AM
F1  = Player 1 maximum speed, fast-forward replay
F2  = Player 2 maximum speed, fast-forward replay
F4  = Stop AVI format video recording
F5  = Start AVI format video recording
F6  = Replay menu
F7  = Background music test menu
F8  = Toggle single-player middle pit/single-player left pit/multi-player pits
F9  = Debug information
F11 = Restart player 1 game
F12 = Restart player 2 game



You left out my favorite one, F3.

Ghett0
02-27-2008, 02:16 AM
F1  = Player 1 maximum speed, fast-forward replay
F2  = Player 2 maximum speed, fast-forward replay
F4  = Stop AVI format video recording
F5  = Start AVI format video recording
F6  = Replay menu
F7  = Background music test menu
F8  = Toggle single-player middle pit/single-player left pit/multi-player pits
F9  = Debug information
F11 = Restart player 1 game
F12 = Restart player 2 game


You left out my favorite one, F3.


F3 just closes it.

lee n
02-27-2008, 04:12 AM
GOOD JOB!!

Please make a lot of copies.


If you need me to host Texmaster releases in the future - I would be happy to do so.


Thank you for a very nice game!

Quad
02-27-2008, 04:40 AM
This is the location of the key setups in the Texmaster windows executable. This location will vary for each build of the game and is different for the linux version, but what you are looking for is the 73 00 00 00 78 00 00 00 <etc> sequence:


http://image.llbit.se/texkeys.jpg



Edit: Oh, and as you can see I've changed the second key setup in that image.

muf
02-27-2008, 04:42 AM
report: will you add online play to texmaster?
http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

Oh I would so play that to death. Right now we're playing BlockTrix out of desperation seeing that there aren't any better online tetris games...

timc
02-27-2008, 08:50 AM
Oh I would so play that to death. Right now we're playing BlockTrix out of desperation seeing that there aren't any better online tetris games...


yah, it is unfortunate that there are no good pc tetris netplay games. if we had something like texmaster/heboris/lockjaw working well online, then i think the community would grow to be very large. heheh

Rich Nagel
02-27-2008, 09:38 AM
You left out my favorite one, F3.

Doesn't do anything on my PC... maybe it's something new in the 2009 version of the game (I'm still running the 2008 version)?


This is the location of the key setups in the Texmaster windows executable. This location will vary for each build of the game and is different for the linux version, but what you are looking for is the 73 00 00 00 78 00 00 00 <etc> sequence: http://image.llbit.se/texkeys.jpg


Many thanks for the info http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

kotetsu213
02-27-2008, 10:11 AM
Doesn't do anything on my PC... maybe it's something new in the 2009 version of the game (I'm still running the 2008 version)?


Yeah, and then try it on the title screen...

cdsboy
02-27-2008, 04:44 PM
Or it could be that you don't have the config you edited enabled in the ini file. Thats what happened to me.

Report
02-28-2008, 05:26 AM
Texmaster 2009 beta1 patch2

http://www.sendspace.com/file/gqqjni (Windowsxp binary)

http://www.sendspace.com/file/klxp4a (Windowsxp Knoppix5.1.1 key.html)


SPECIAL Ti mode. fix grade

S9, M, GM, 9, 8... -> S9, M1, M2, M3, ...

The display was wrong. internal operation is correct.

-----

add keyboard type

ex. up="W" down="A" left="S" right="D" a="J" b="K" c="L" d="SPACE"

** Texmaster2009beta1.ini **

key_type5_up = 119

key_type5_down = 115

key_type5_left = 97

key_type5_right = 100

key_type5_a = 106

key_type5_b = 107

key_type5_c = 108

key_type5_d = 59


key_type_pl1 = 5


Refer to "key.html"

-----

If cannot detect up/down/left/right. (SEGA's Virtua Stick High Grade)


try

player1_povhat = 1


-----

novice mode broken...

timc
02-28-2008, 06:00 AM
REPORT!! you are too good


thank you


VSHG works perfectly!!

cdsboy
02-28-2008, 06:02 AM
*patiently awaits the linux version*

DIGITAL
02-28-2008, 07:36 AM
Refer to "key.html"


Where may I find this file as it doesn't seem to be bundled. The values in the INI looked like Alt codes but I was wondering if it is possible to assign keys like SHIFT?

lee n
02-28-2008, 10:15 AM
And here are my mirrors.


http://nihon.se/Texmaster2009beta1.zip

http://nihon.se/Texmaster2009beta1patch1.zip - for linux users.

http://nihon.se/Texmaster2009beta1patch2.zip


If cannot detect up/down/left/right. (SEGA's Virtua Stick High Grade)

try
player1_povhat = 1

Thank you very much for making the POV hat on Virtua Stick High Grade work! Texmaster is fantastic.

lee n
02-28-2008, 10:58 AM
Hm, I have some problems with the joystick detection in Texmaster. The povhat detection works but the buttons are behaving strangely.


This is the VSHG layout:

                (13) (9) (7) (8)        (10)

        POV-UP                  (4) (3) (5)
POV-LEFT        POV-RIGHT
        POV-DOWN                (1) (2) (6)

I use the following config in texmaster2009beta1.ini:
player1_keyA = 4
player1_keyB = 3
player1_keyC = 5
player1_keyD = 1

But for some reason button 4 registers as B, button 5 registers as A and button 6 registers as C, and the hold button doesn't register at any button on the VSHG.


Any idea what I could be doing wrong?


hector: What config did you use? It works for you?

timc
02-28-2008, 05:03 PM
the vshg starts at button 0 in texmaster


just -1 from your values, so

3

2

4

0



http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

tepples
02-28-2008, 05:04 PM
The pref files of some programs count buttons from zero, while others count from one.

Report
02-28-2008, 05:15 PM
oops! I forgot to put key.html.


Knoppix 5.1.1 binary , key.html and Windowsxp binary.


http://www.sendspace.com/file/klxp4a


Please make a lot of mirrors.



player1_keyA = 4
player1_keyB = 3
player1_keyC = 5
player1_keyD = 1

player1_keyA = 3

player1_keyB = 2

player1_keyC = 4

player1_keyD = 0

lee n
02-28-2008, 05:36 PM
Thank you hector, tepples and report for pointing that out. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Please make a lot of mirrors.

Done!


http://nihon.se/Texmaster2009beta1.zip

http://nihon.se/Texmaster2009beta1patch2.zip (updated, now contains windows/linux binaries and key.html)

muf
02-28-2008, 06:10 PM
Please make a lot of mirrors.

http://mindflyer.net/tetris/texmaster

http://mufunyo.net/tetris/texmaster

Quad
02-28-2008, 06:23 PM
Please make a lot of mirrors.

Done!


http://download.llbit.se/Texmaster2009beta1.zip

http://download.llbit.se/Texmaster2009beta1patch2.zip

cdsboy
02-29-2008, 03:36 AM
pov-hat does not work with linux (atleast ubuntu which seems to map the pov-hat to axis 5 and 6)


(maybe you could add two lines in the ini to allow switching of axis for support for weird gamepads and (atleast my) linux)

eks
03-01-2008, 04:24 PM
Have to say the sounds are terrible but other then that great work.

timc
03-01-2008, 07:11 PM
http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif the sounds are great

cdsboy
03-01-2008, 09:26 PM
Have to say the sounds are terrible but other then that great work.


I like the sounds...

Red_Star
03-01-2008, 09:30 PM
I love the HOOWAAA sound, i'm not sure how to get it. i think it has something to do with back to back.

cdsboy
03-01-2008, 09:40 PM
I love the HOOWAAA sound, i'm not sure how to get it. i think it has something to do with back to back.


i'm fairly certain that is for back to back line clears.

kotetsu213
03-01-2008, 09:46 PM
There are 2 of them.


One is for Tetris -> combos, and there is another for Tetris -> Tetris (and it is looooooong)

Rich Nagel
03-01-2008, 09:49 PM
I like the sounds...


Ditto on the sounds, I like 'em too. Note that I'm still running the 2008 version of the game (dunno if there are any different sound effects and/or music in the 2009 version), but I think that the choice and mix of sound effects and music is perfect http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

eks
03-01-2008, 10:02 PM
after playing abit i have to say most of the sounds are ok but some of them sounds like counter strike and those suck http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

cdsboy
03-01-2008, 10:27 PM
after playing abit i have to say most of the sounds are ok but some of them sounds like counter strike and those suck http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif


the backgrounds are from counter strike so the sounds doesn't surprise me a bit http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

Edo
03-03-2008, 04:20 AM
As you might have guessed from another post of mine (http://www.tetrisconcept.com/forum/viewtopic.php?p=18115#18115), I'm really loving Texmaster. I checked the timings of 6 of the 8 modes currently available (Novice appears to be broken still, and I didn't look at Doubles), and compared them with the timings of the equivalent modes from "that series of Tetris arcade games that we all know and love". Note that I couldn't check things such as m-roll and torikan conditions, grading, etc. and only looked at the timings. Values that I observed in Texmaster are in black and on the left, values in red are observed from the arcade games. The values I've listed are how I believe they are stored internally, i.e. DAS doesn't include the shift or auto-shift frames, and ARE doesn't include the frame the level counter increments, or the subsequent frame.


Special Ti:

http://pici.se/pictures/AzhJHFwkW.png

Sudden Ti:

http://pici.se/pictures/JiAACiCne.png

Advance:

http://pici.se/pictures/YpNCAaZnX.png

Special is 100% accurate.


Sudden is 100% accurate.


Normal is.... 99.9% accurate. Let me explain: the only difference is entirely cosmetic.

In the original arcade game, when lines are cleared, there's 1 idle frame after the lock-flash, but before the line clear animation starts. The line clear animation then lasts 41 frames (41 frames of the stack floating). Texmaster does not include the idle frame, but has 42 frames of floating to compensate. As far as I can tell, this does not change the game mechanically at all.


When testing, I was as careful as could be, but I cannot guarantee that I did not make any errors.

timc
03-03-2008, 04:52 AM
http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif EDO -- great work. thank you.

Edo
03-03-2008, 05:05 AM
:shock: EDO -- great work. thank you.

I'm just a lowly beta tester; it's Report who deserves all our thanks for making such a great game. Texmaster is definitely the sexiest thing I'm going to experience... until I taste Fanta Grape (http://www.tetrisconcept.com/forum/viewtopic.php?p=17299#17299).

Red_Star
03-03-2008, 05:17 AM
Nice job edo thats some really good work. if you really want Fanta Grape you can just order some from here https://www.bokkefoods.com/ (http://https?www.bokkefoods.com/default.htm)

Kitaru
03-03-2008, 07:12 AM
For those do not wish to wait for keys.html, use L2Stack to find the key codes for the keys you want to assign. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

cdsboy
03-03-2008, 07:40 AM
For those do not wish to wait for keys.html, use L2Stack to find the key codes for the keys you want to assign. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif


umm key codes for what keys? A keys.html was in the patch

Kitaru
03-03-2008, 07:56 AM
I do not seem to have it. Oh well, I've found a nice alternative. :p

lee n
03-03-2008, 11:03 AM
I do not seem to have it. Oh well, I've found a nice alternative. :p

It was included in the updated patch.


http://nihon.se/Texmaster2009beta1.zip

http://nihon.se/Texmaster2009beta1patch2.zip


Edo: Very nice work on the Texmaster/TAP comparisons.

Report
03-03-2008, 03:34 PM
great!!!


please wait for beta2.


I bought "Fanta Grape".

Report
03-03-2008, 08:43 PM
I love HOSIKEN's original HEBORIS. Its very good game. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

-----

please wait for beta2.


done.


http://www.sendspace.com/file/it2c95


Please make mirrors.


-----

Its tasty!!! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif




-----

NOVICE mode

maybe fixed.


SPECIAL Ti mode

Level *99 chime.


SUDDEN Ti mode

From level 500 to 1000, a line of garbage identical to the bottom row will spawn at regular intervals.

Level *99 chime.


ADVANCE, SPECIAL Ti, SUDDEN Ti mode

more accuracy. (thanks edo!!)


ini file

player1_povhat = 0 to 8 (default:0)

player1_axis = 0 to 8 (default:0)

width was expanded.


ALL

staffroll (Member who answered this topic.)


known bugs

- roll is not a 20G big tetromino challenge.

- special ti, shadow staffroll.

lee n
03-03-2008, 08:55 PM
I love HOSIKEN's original HEBORIS. Its very good game. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
Yes, Heboris is a very good game.. and so is Texmaster. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

Please make mirrors.
http://nihon.se/Texmaster2009beta2.zip

Its tasty!!! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif



It looks bigger now. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

lee n
03-03-2008, 09:05 PM
ini file
player1_povhat = 0 to 8 (default:0)
player1_axis = 0 to 8 (default:0)


The povhat doesn't seem to work now.. I tried every value from 0 to 8 and it doesn't register in the game. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

Am I missing something?

Report
03-03-2008, 09:10 PM
sorry.


It was changed.


2009beta1patch2

player1_povhat = 1


2009beta2

player1_povhat = 0

lee n
03-03-2008, 09:23 PM
Ah, thank you. I just assumed 0 was "off" so I tried 1-8.


Thank you for your help and your work on Texmaster.

kotetsu213
03-03-2008, 09:46 PM
Wow, it's almost as if every other time I come here, there's a new version, and is that the TC logo I see?


Only one problem: in Special Ti, I can no longer start at any speed level, no matter what I choose it always seems to start at 0.

cdsboy
03-03-2008, 09:46 PM
Thank you report! The axis option works great under linux! Finally i have a game that has native VSHG support!


EDIT:

I noticed a little glitch where the end roll timer shows up when you end a game and adds 1 one hundredth of a second to the time of the end roll


http://img134.imageshack.us/img134/5489/glitchsh9.png

Kitaru
03-04-2008, 12:29 AM
I found a strange bug in the replay system. It is especially noticeable if you fast forward through a game. A second set of sounds plays along with the sounds of the game being replayed. If you fast forward, these two sets desync. After the replay is done playing, sounds of pieces locking, rotating, and clearing lines will continue.


EDIT: The backgrounds also change to reflect the progress of this invisible replay.

sjoecool1991
03-04-2008, 01:04 AM
Okay, I cant the correct keys for the VSHG.

Can someone just send me their ini?

This i s exactly what I want for it.


Triangle=A

Circle=B

L1=C

Square=D

lee n
03-04-2008, 01:10 AM
Okay, I cant the correct keys for the VSHG.
Can someone just send me their ini?
This i s exactly what I want for it.

Triangle=A
Circle=B
L1=C
Square=D


player1_keyA = 3

player1_keyB = 2

player1_keyC = 4

player1_keyD = 0

sjoecool1991
03-04-2008, 01:20 AM
Okay, I cant the correct keys for the VSHG.
Can someone just send me their ini?
This i s exactly what I want for it.

Triangle=A
Circle=B
L1=C
Square=D

player1_keyA = 3
player1_keyB = 2
player1_keyC = 4
player1_keyD = 0

Oh, haha.

I was using the numbers all wrong.

Thanks.

timc
03-04-2008, 01:44 AM
Report: Can you make F1,F2,F3...F12 work on a joystick?

cdsboy
03-04-2008, 01:47 AM
Ya.. VSHG can be tricky to set up some times. Also if your on linux the correct axis for the vshg is 2. Although its pretty easy to find, i just started going up from zero until i found it.

DIGITAL
03-04-2008, 05:42 AM
Version 2009 Beta 2 is a great improvement.


I noticed a bug that has been present for me since beta 1. Right when I start a new game, the "Ready...Go" repeats itself a second time.


Also, I have a suggestion. Could you make it so that we can skip the gameover screen by pressing a button. Currently, it takes a little too long to start a new game after a gameover.

kotetsu213
03-04-2008, 05:43 AM
DIGITAL: F11

DIGITAL
03-04-2008, 06:03 AM
DIGITAL: F11

Ah, I see. Thanks kotetsu.

Red_Star
03-04-2008, 06:11 AM
Nice job. I'm really enjoying Texmaster. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

I have a problem with Doubles mode. When i go to it the game goes ready, set, go. then this pops up.


http://i199.photobucket.com/albums/aa73/darkheroaja/problemintexmaster.jpg


Am i missing something like a file?


Also as Kotetsu pointed out no matter what speed level i go to it always starts at 0g in Special TI.

Caithness
03-05-2008, 07:14 AM
Wow, I just accidentally discovered that the Windows version of Texmaster runs perfectly in Wine. Even though I never even set up or configured Wine after installing the package. This greatly increases my hopes for playing Texmaster on my Macbook when it gets here on Thursday.

cdsboy
03-06-2008, 01:10 AM
Wow, I just accidentally discovered that the Windows version of Texmaster runs perfectly in Wine. Even though I never even set up or configured Wine after installing the package. This greatly increases my hopes for playing Texmaster on my Macbook when it gets here on Thursday.


I'm willing to bet that you could get the linux binary to run natively on os x. All you would have to do is get the libraries installed that it requires.

philquiet
03-07-2008, 06:03 PM
I have downloaded the 2009 beta2 and i'm really enjoying it! I'm new to that kind of tetris but I made some quick improvements only by playing that game.

I still suck at tetris compared of anyone here (My grade is 6, the only mode I can beat is the easy one) but I still enjoy trying to survive at 20g. I never played 20g tetris before and i'm definitivly addicted. Thank for that free gem! Keep improve it!

Rosti LFC
03-09-2008, 06:56 AM
Report, thank you for making a game so simple that it runs even on the most useless computers that my school provides (I'd swear some of them don't actually have any RAM). Even when Heboris refuses to run and Mame is laggy even on full frameskip, Texmaster works perfectly.

Except for Novice mode on Beta1, but you seem to have addressed that.

sjoecool1991
03-09-2008, 08:09 PM
Hey, is it okay if I post the link to beta 2 on Doujinstyle.com?

People there are interested in TGM2/Ti.

lee n
03-09-2008, 08:54 PM
Hey, is it okay if I post the link to beta 2 on Doujinstyle.com?
People there are interested in TGM2/Ti.


I say link them to this thread rather than linking directly to the game. Because technically they could find the game on their own just by browsing this forum.


Also, updates will be posted here so it's better that way anyway.

sjoecool1991
03-09-2008, 09:08 PM
Hey, is it okay if I post the link to beta 2 on Doujinstyle.com?
People there are interested in TGM2/Ti.

I say link them to this thread rather than linking directly to the game. Because technically they could find the game on their own just by browsing this forum.

Also, updates will be posted here so it's better that way anyway.

Okay then.

I will post a link.

Amnesia
03-10-2008, 12:41 AM
Do you know where I could find the values of ARE and lock delay in order to make a comparison between Texmaster and Heboris G4..


I really have the feeling that in texmaster, ARE is a bit longer and lock delay shorter, but the total cycle for one tetriminos is the same..is not it ?

After 2 intensive days, I continu to suffer of the tetlag from Heboris to Texmaster.. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

Amnesia
03-11-2008, 03:11 PM
What is the condition in texmaster to have the max speed curve ?

I don't understand why I can get it every time on Heboris and only 50% of the time on texmaster..

Is it necessary to valid every section time and tetris COOLS

for the 0-400 ?


PS : I don't know who has written the article about TGM3's conditions, but it is a wonderfull work.. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

mushroom
03-11-2008, 03:33 PM
I added the COOL/REGRET section conditions and the staff roll grading system parts.


As far as I know, the max speed curve just requires getting each section COOL.

Zaphod77
03-11-2008, 05:01 PM
I suspect your grade determines the speed for the next section directly.


Section cools increase the speed curve because they give a full grade up, proved a section regret does not override it (is it possible to get both a section cool and a time regret? The wiki seems to think so. I'm not so sure, though)

mushroom
03-11-2008, 05:47 PM
If you play fast up 'til *70 and then play really slowly up until the end of the section, yeah, it's possible.

K
03-13-2008, 01:03 PM
i've just noticed today about the staff roll....


Ghetto http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

http://jagorochi.free.fr/texmaster_staff_roll.jpg

Report
03-13-2008, 07:53 PM
Texmaster2009 beta2 patch1


http://www.sendspace.com/file/qxjgpo


SPECIAL Ti : fix select start speed level.

SUDDEN Ti 500: torikan

SUDDEN Ti 1000: torikan

SUDDEN Ti 1300: "Big block" challenge.

DOUBLES : fixed

DOUBLES : Can select "1P Big block" and "2P Big block"


I noticed a bug that has been present for me since beta 1. Right when I start a new game, the "Ready...Go" repeats itself a second time.

I was not able to confirm it.

Can you make F1,F2,F3...F12 work on a joystick?

With the beta3.

Hey, is it okay if I post the link to beta 2 on Doujinstyle.com?
People there are interested in TGM2/Ti.


It's okay.

muf
03-13-2008, 08:27 PM
Texmaster2009 beta2 patch1

http://www.sendspace.com/file/qxjgpo
Mirrored on
http://mindflyer.net/tetris/texmaster/T ... patch1.zip (http://mindflyer.net/tetris/texmaster/Texmaster2009beta2patch1.zip)
http://mufunyo.net/tetris/texmaster/Tex ... patch1.zip (http://mufunyo.net/tetris/texmaster/Texmaster2009beta2patch1.zip)
(beta2 base zip (http://mindflyer.net/tetris/texmaster/Texmaster2009beta2.zip))
Thank you Report!

SPECIAL Ti mode
Level *99 chime.

SUDDEN Ti mode
Level *99 chime.

Please implement the chime in SPECIAL and SUDDEN (TAP) as well.

lee n
03-13-2008, 08:31 PM
Mirrored here:


http://nihon.se/Texmaster2009beta2.zip - latest full archive.

http://nihon.se/Texmaster2009beta2patch1.zip - patch to the latest version.


thanks a lot.

timc
03-13-2008, 08:53 PM
since this is a clone, only the modes that have chimes should have chimes muf

mushroom
03-13-2008, 09:34 PM
Texmaster is great. It works perfectly with the stick I just got in the mail.


Also, I really suck at Tetris with a stick, but damn this thing is fun to use. It makes a stupid amount of noise and I love it. Makes me feel like jin8. Makes me play like I'm missing an arm.


(Mayflash USB Fighting Stick, for the curious. Yeah, I'm a cheapass.)

gila
03-13-2008, 10:31 PM
ah hah ahha taht was funny

lee n
03-13-2008, 10:32 PM
(Mayflash USB Fighting Stick, for the curious. Yeah, I'm a cheapass.)

The Elecom/Mayflash Fighting Stick can be modded with real arcade parts from Sanwa/Seimitsu if you're interested.


http://www.flickr.com/photos/17680681@N03/ (http://www.flickr.com/photos/17680681_40N03/default.htm)

muf
03-13-2008, 10:48 PM
since this is a clone, only the modes that have chimes should have chimes muf

You know, I totally thought that TAP had levelstop chimes. I must've played too much normal mode (it has an item chime at each section change). You can disregard my request, Report! Sorry about that.

mushroom
03-13-2008, 10:57 PM
Bug: In Sudden Ti, choosing 1200 takes you to a glitched credit roll, where it almost immediately game-overs. I didn't test any other levels.

Zaphod77
03-14-2008, 12:34 AM
I wonder. can animated background support be added in? http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Rosti LFC
03-14-2008, 03:15 AM
As a request, can you make the "GAME OVER" screen disappear a bit faster if I press Button 1 a few times or something? I know it doesn't last that long as it is, but I get impatient between games.

DIGITAL
03-14-2008, 03:17 AM
As a request, can you make the "GAME OVER" screen disappear a bit faster if I press Button 1 a few times or something? I know it doesn't last that long as it is, but I get impatient between games.

That's what I suggested as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif F11 is too inconvenient if you're lazy like me and don't like to lift fingers that far inbetween games.

timc
03-14-2008, 03:18 AM
rosti: F11 (or F3 http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif )

Rosti LFC
03-14-2008, 03:19 AM
rosti: F11 (or F3 http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif )


I was not aware of this key shortcut. the Function buttons aren't really ones I tend to mash when I'm trying to somehow speed up the game.

Report
03-14-2008, 03:56 AM
Texmaster2009beta2patch2


fix SUDDEN Ti 1200 start.


http://www.sendspace.com/file/gb3syp

Rosti LFC
03-14-2008, 04:02 AM
I've tried recording a video, and I'm impressed.

I was using uncompressed recording, and though it slowed the game down while recording, the final video was unaffected and was at the correct speed.

However, Creative Mediasource failed to play it, as did VideoLan (VLC). I didn't try others, because usually if VLC can't play it, nothing can.

VirtualDub managed to, but took a while to load it because it was "repairing missing index block". It's now been converted with no trouble and is uploading to YouTube as I write this, but you might want to look into a slight problem with the recording feature.

Or maybe it is just a problem for me. I do not know.

muf
03-14-2008, 04:09 AM
VirtualDub managed to, but took a while to load it because it was "repairing missing index block". It's now been converted with no trouble and is uploading to YouTube as I write this, but you might want to look into a slight problem with the recording feature.
Or maybe it is just a problem for me. I do not know.

Sounds like you didn't use F4 to close the AVI file?

Rosti LFC
03-14-2008, 04:12 AM
Sounds like you didn't use F4 to close the AVI file?

No, as far as I'm aware I did.

lee n
03-14-2008, 04:29 AM
Texmaster2009beta2patch2

fix SUDDEN Ti 1200

http://www.sendspace.com/file/gb3syp


http://nihon.se/Texmaster2009beta2.zip

http://nihon.se/Texmaster2009beta2patch2.zip

Zaphod77
03-14-2008, 09:30 AM
Is there no torikan in Texmaster?


Because i broke 500 in Special-TI and my tiem was over 8 minutes, and it didn't stop.

Kitaru
03-14-2008, 10:38 AM
Report noted the addition of Shirase torikans in beta2 patch1, but I'm fairly certain that the Master torikan is not in place.

Zaphod77
03-14-2008, 11:42 AM
That would explain it.


I think I manages to pass the torikan later, though. I went into 20g at level 400. Sometimes i manage to skip the slowdown at level 200 too.


Oddly enough i still often get 2 or 3 in a row, but it almsot never seems to be of a Z or S or a O. usually it's an I.


I haven't seen a forbidden piece at game sart for a while, so i think that part is fixed.


Only one torikan is in TI-master. Reaching level 500 within 7 minutes.

mushroom
03-14-2008, 12:36 PM
Remember that when the lock delay indicator turns blue, your grade goes up and the speed curve skips a section. So if you get the blue indicator in section 0, then section 1 will have section 2's speed. If you get it in section 1, then section 2 will have section 4's speed. If you get it in section 2, then section 3 will have section 6's speed.


The minimum requirements to get 20G at level 300 are two section COOLs (or "blue indicators").


Though the speed might skip a section, the section still has the same COOL time requirement, so depending on how well you handle high speeds, each subsequent section COOL gets exponentially easier to get. I imagine the torikan stays at level 500 no matter how early you enter 20G as well.

Amnesia
03-14-2008, 01:03 PM
Texmaster2009beta2patch2

fix SUDDEN Ti 1200

http://www.sendspace.com/file/gb3syp


What is this fixing ?

mushroom
03-14-2008, 01:13 PM
in patch 1 it automatically gave a game over when you selected level 1200 from the menu.

Report
03-14-2008, 06:52 PM
Texmaster2009 beta2 patch2
fix SUDDEN Ti 1200.


sorry.

fix SUDDEN Ti 1200 start.( A big block sometimes falls.)


Texmaster2009 beta2 patch3


http://nihon.se/Texmaster2009beta2patch3.zip


"GAMEOVER" display skip. A or B or C button keeps on pushing.


SPECIAL Ti

torikan ( Level 500 within 7:00 )

[F8 key] section cool display

shadow staff roll ( start 0 level. section cool x9 and grade m7-m9 )


SUDDEN Ti

[F8 key] display 1000-1300


Thank you for the mirror of the files. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

DIGITAL
03-14-2008, 06:57 PM
"GAMEOVER" display skip. A or B or C button keeps on pushing.

You are so awesome Report! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

lee n
03-14-2008, 07:02 PM
Thank you for the mirror of the files. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

It's my pleasure.


http://nihon.se/Texmaster2009beta2.zip

http://nihon.se/Texmaster2009beta2patch3.zip

Zaphod77
03-15-2008, 12:29 AM
A torikan shouldn't give a credit roll. instead it should immediately end and give some message saying something to the effect of.


"Well done. But you are not yet ready."


And then give you your grade, followed by "GAME OVER" and there the "TERMINATION!" quote,


This actually matters for TI because your credit roll performance adds to your grade and you do not get that chance unless you break the torikan and clear 999.


AN actual clear should get you "domination" instead.

timc
03-15-2008, 06:53 AM
Thanks again report!


Perhaps you should change "Press any key" to read "Press any game key"


a new player might be needlessly confused, and delete the game because it is 'broken'


(stolen from caithness)

muf
03-15-2008, 07:07 AM
Thanks again report!

Perhaps you should change "Press any key" to read "Press any game key"

a new player might be needlessly confused, and delete the game because it is 'broken'

(stolen from caithness)

Simpler solution: "Press a button" instead of "Press any key".

K
03-20-2008, 07:18 AM
I realise how much my behavior when playing TAP just suck. Kan told me my overall time attack technique is very good and fast. That's cool to hear that... but why can't i consistency beat the game ?


Thanks to Texmaster, i understood where was my problem. Trying to play fast fast fast, is no use. Only the consistency matter. and the recent (m roll) rules discovered by Edo also indicate that beating level 500 with a "crazy" sub 5min is useless if we can't hold the rythm until then end.

Recently i even was able to break level 500 in 4min29 but as always died like a shit on upper sections.... So yesterday i radicaly tried to change the behavior to simply : completing the game at any cost whatever the "time" is. Witch mean playing calmly whatever the situation is.


Results :3 times M, and 8 times S9 with only 3 times over 8:45...


my best completion so far is 8min11 (s7), but i will not play "time attack" any more until i get : consistency.

I think i've got almost everything needed to beat the game, and probably most of you too, the problem might come by the bad habit and default behavior we follow : trying the get the best time attack all the time...


i must stop to act as our famous French Formula 1 driver Jean Alesi (http://fr.wikipedia.org/wiki/Jean_Alesi) (0,50 %), but more like Alain Prost (http://fr.wikipedia.org/wiki/Alain_Prost) (25,63 %)


the french will understood the joke :

"à fond ! à fond ! à fond ! gravier...." (Rien ne sert de courir si on ne vois jamais la fin)

Rosti LFC
03-20-2008, 05:52 PM
i must stop to act as our famous French Formula 1 driver Jean Alesi (http://fr.wikipedia.org/wiki/Jean_Alesi) (0,50 %), but more like Alain Prost (http://fr.wikipedia.org/wiki/Alain_Prost) (25,63 %)



I laughed quite hard at that bit.

You're right though. If you time attack needlessly, you're only going to either die or fail to score enough Tetrises. Best option overall would be to go as fast as you are required to, or as fast as you are comfortable with.

Zeta
03-20-2008, 11:45 PM
I like this one a lot. I may only be able to pull of a rank-3 on SPECIAL Ti (keep dying at 299/300 >.<), but at least I can see when I'm actually improving on my techniques and when I'm completely shooting myself in the foot (well, at least until level 150/200 or so).


one of the things I just end up doing is setting 1P to run a replay of my best run so far in a given mode and then play the same mode on 2P's side (using 2P controls) and seeing if I can't at least keep up or surpass that given performance. (this is done by selecting the mode on 2P side and then hitting F6 right after starting to set 1P's side to replay a performance)



I've got a couple hopefully simple requests:


1) allow replays to also be played on the 2P side (as opposed to only on the 1P side). that way, I don't have to remember two sets of controls.


2) allow secondary replay files for use with replays (I.E. see another person's replay without replacing your save file OR compare two different people's replays side-by-side, if my other request is implemented)


still, very good job here.

Zaphod77
03-22-2008, 02:45 AM
Silly feature request time. Or maybe not so silly.


1) Ability to register for online tracking with username and password.

2) Once registered, you can log in with username and password and play a ranked game.

3) ranked games will have their replays uploaded.


presto. instant leaderboard.


Sorta like jewelry master does it.


And of course have the ability to download and view a replay from the leaderboard. Your best replay will always be the one uploaded. you beat your old replay, you move up on the leaderboard.


All you need is a replay verifier, and a bit of netcode. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Heck you could even make it start handing out promotional exams. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Maybe have it use your tetrisconcept username and password. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

This would RULE.

muf
03-22-2008, 03:07 AM
All you need is a replay verifier, and a bit of netcode. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Not really, you'd need a server too. And server software. And someone to write it all.

mushroom
03-22-2008, 03:24 AM
A far more humble request:


Implement grading in Normal. Please?

K
03-22-2008, 06:52 AM
1) Ability to register for online tracking with username and password.
2) Once registered, you can log in with username and password and play a ranked game.
3) ranked games will have their replays uploaded.

presto. instant leaderboard.

peoples really don't imagine what the only "network" word imply. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif
but certainly not just a bit of netcode http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif
producing a game with a reliable gameplay is something enough complicated to consume you lot of time and effort. Adding netplay (and not just a posting score function) to your production might become very tricky, especially if it wasn't originaly designed for. And if you want a real server solution (putting aside the hardware implication), then your game (client) just become the visible part of the iceberg.


and even if you succeed on your task, you have to be well prepared to the pervert effect of the expected success : you have to "handle" the responsability that community put on you. http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

Zaphod77
03-22-2008, 08:40 AM
Well, I wasn't asking for netplay, was I. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif Just an automated online leaderboard that stores your best ranking performance in each mode on a central server for viewing and validation.


I could probably do most of it except for the auto replay validator. heck, if I had a replay validator in binary or perl, I could hack up a web page where people could post replays for later download, sorted by rank pretty easily.


It would be much more convenient, though, if it were integrated into the program. Very little bandwidth would be required.


Again, go grab jewelry master, and you will see how it's supposed to work, and that it's a much simpler task then full netplay, and could be grafted on. While full netplay would be nice, it is a lot more work, as you have stated. A replay based score vaildator is going to be very hard to spoof if the client is closed source (which it is).

statikeffeck
03-22-2008, 08:13 PM
is there some more information about the record AVI function? I pressed F5 while playing, then F4... nothing really seemed to happen to my filesystem (Ubuntu GNU/Linux).

I am also a bit confused on how to use the "Replay" feature with renaming the .sav files.


Thanks guys. This is an awesome game.

cdsboy
03-22-2008, 08:16 PM
AVI function only works on windows because it is built on top of non linux software.

statikeffeck
03-22-2008, 08:23 PM
AVI function only works on windows because it is built on top of non linux software.


ok thanks. I also noticed that after playing a game, I press F6 ... then F6 again and it brings me to the replay screen where I can replay recent sessions.

K
03-24-2008, 12:34 PM
ah ah ah http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

Report ! you're a genius !!!!!


thank you for this totally new and hided time attack mode !!!


when i discovered it i could'nt stop laughing http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
(video to come)

K
03-24-2008, 08:21 PM
i had to much problem with my connection today to successfully upload a video on youtube, so i better put here the replay file showing the flaw demonstration :


Special Ti --> M6 grade !

http://jagorochi.free.fr/Texmaster2009beta2.sav



how many time will you need to figure out WTF is going on ? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

anyway this is really fun !

Ghett0
03-24-2008, 11:01 PM
i had to much problem with my connection today to successfully upload a video on youtube, so i better put here the replay file showing the flaw demonstration :

Special Ti --> M6 grade !
http://jagorochi.free.fr/Texmaster2009beta2.sav


how many time will you need to figure out WTF is going on ? http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

anyway this is really fun !


Is your stack infinitely high? How are you doing that?

Kitaru
03-24-2008, 11:09 PM
Haha, it seems bugs like that crop up in almost every Tetris implementation at one point or another. What is happening in this case is the row directly outside the playfield is being copied down after a line clear without being replaced by an empty row above it. The array is 21 rows and doesn't have any additional lines to copy down.


I had a similar bug in my clone at one point; it would copy down garbage text into the field since I was copying from outside the array. I tacked on a couple extra rows to be safe. I've also seen a demonstration of a similar bug in Sega Tetris. The field was set up in a way that a piece would spawn in a safe position that should clear a double, but the top row did not clear out! The next block overlapped this row of garbage and ended the game.

Amnesia
03-24-2008, 11:18 PM
had to much problem with my connection today to successfully upload a video on youtube, so i better put here the replay file showing the flaw demonstration :

Special Ti --> M6 grade !
http://jagorochi.free.fr/Texmaster2009beta2.sav


how many time will you need to figure out WTF is going on ?

anyway this is really fun !



amazing jago !

tHANK you for the demo..I was seriously wondering how to get a higher rank than m2 on this damn texmaster.. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Zaphod77
03-24-2008, 11:43 PM
you know it wold be really fun playing cascade on a clone with this bug. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Ghett0
03-25-2008, 12:06 AM
you know it wold be really fun playing cascade on a clone with this bug. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Why?


EDIT : Oh sweet mother of mercy.

tepples
03-25-2008, 12:16 AM
Haha, it seems bugs like that crop up in almost every Tetris implementation at one point or another. What is happening in this case is the row directly outside the playfield is being copied down after a line clear without being replaced by an empty row above it. The array is 21 rows and doesn't have any additional lines to copy down.

Even I've been bitten. In 1998, I developed QCarbon, a tetromino game written in QBasic. (I didn't learn C until next year when my high school slipped me a copy of Turbo C++.) If I remember correctly, I found and squashed the bug sometime around the time I put in recursive gravity. But then all Carbon Engine games used Tengen/TNT style top out rules (entry above ceiling, locking with any block above ceiling causes top out) and (prior to TOD) classic lockdown, so it was harder to trigger.


I just double-checked Lockjaw Engine five minutes ago, and it explicitly clears row 24 in at least naive gravity.

Ghett0
03-25-2008, 04:56 AM
ZOMG Bug! In Special Ti it awards a +1 modifier to the grade at level *80, where as Ti doesn't award unless you complete the section! ABSOLUTELY LUDICROUS! I cannot play my Ti special like this. http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif

DIGITAL
03-25-2008, 07:42 PM
I noticed a bug that has been present for me since beta 1. Right when I start a new game, the "Ready...Go" repeats itself a second time.
I was not able to confirm it.

I can't believe I never connected this before. After every game where I let the replay save, there will also be a Novice mode replay that is saved. I think for some reason, when I start a game, Novice mode is also selected and plays simultaneously in the background.

Ghett0
03-25-2008, 07:48 PM
I noticed a bug that has been present for me since beta 1. Right when I start a new game, the "Ready...Go" repeats itself a second time.
I was not able to confirm it.
I can't believe I never connected this before. After every game where I let the replay save, there will also be a Novice mode replay that is saved. I think for some reason, when I start a game, Novice mode is also selected and plays simultaneously in the background.


Never happens to me.

DIGITAL
03-25-2008, 07:53 PM
OOOOH, I finally realize why now. It's player's 2's inputs that I overlapped with my control scheme. Geez, that was a bit obscure considering the inputs never overlapped on the menu but in a game where I don't have time to pay attention. I think it would be a good idea to have player 2 be off by default. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

Zaphod77
03-26-2008, 10:29 AM
BUG.


Regret doesn't seem to be implemented.


If you wish to show the grade during play, here's the proper implementation.


WHen you get a section cool, show the grade as x+1 (actually have the +1 after it)


if you die, any +1 should vanish.


If you get a section regret, 1 grade is subtracted, and the +1 goes away.


If you pass the level stop, and do not get a session time regret, then the x+1 is converted at that point into a normal grade.


Simple.

Ghett0
03-26-2008, 04:28 PM
BUG.

Regret doesn't seem to be implemented.

If you wish to show the grade during play, here's the proper implementation.

WHen you get a section cool, show the grade as x+1 (actually have the +1 after it)

if you die, any +1 should vanish.

If you get a section regret, 1 grade is subtracted, and the +1 goes away.

If you pass the level stop, and do not get a session time regret, then the x+1 is converted at that point into a normal grade.

Simple.


I already said to not award it until the section ends. And there's no section cool at 980.

Zaphod77
03-26-2008, 06:59 PM
that's proper behavior, if that cool is never awarded.


But it goes beyond that.

Not only is it not truly awarded until the section ends, a section regret OVERRIDES it. if you get a cool and a regret, the regret replaces the +1 grade for the cool with a -1 grade.

Rosti LFC
03-26-2008, 08:00 PM
I've just noticed when starting on Special 999 (A, B, C or D) the clock will be stuck at 00:00:00

Ghett0
03-26-2008, 08:06 PM
I've just noticed when starting on Special 999 (A, B, C or D) the clock will be stuck at 00:00:00


The timer stops in the roll.

Rosti LFC
03-26-2008, 08:23 PM
I've just noticed when starting on Special 999 (A, B, C or D) the clock will be stuck at 00:00:00

The timer stops in the roll.


Hmm, yeah, just realised what was actually happening. I was playing D so I never actually completed the roll.

I that case, a request for maybe the ability to start on 999+ or something, and have the ability to play as long as possible under the credit roll conditions?

mushroom
03-28-2008, 04:50 AM
http://thepowerofsneeze.com/Texmaster2009beta2.zip

http://thepowerofsneeze.com/Texmaster20 ... patch3.zip (http://thepowerofsneeze.com/Texmaster2009beta2patch3.zip)


More mirrors.

sjoecool1991
03-28-2008, 06:52 PM
I am getting stuck at S5 because I get the first 4 section cools, and the speed up at 500 kills me.

Rosti LFC
03-28-2008, 07:19 PM
I am getting stuck at S5 because I get the first 4 section cools, and the speed up at 500 kills me.


Perhaps try slowing down a little so that you miss some section cools and receive a lower speedcurve.

cdsboy
03-28-2008, 07:36 PM
You know, it has always bothered me that we don't have a way to say what stage of the speed curve we are on. It is annoying that one person can get a higher level by playing slow.

Rosti LFC
03-28-2008, 10:39 PM
You know, it has always bothered me that we don't have a way to say what stage of the speed curve we are on. It is annoying that one person can get a higher level by playing slow.

Yeah, I think the SP:RANK on Heboris is extremely useful in that respect.

timc
03-28-2008, 11:51 PM
Report: I love you. Please change snd_sp700. It is BAD folk metal. (I hope it is not your favorite) Here are 3 GOOD alternatives.


http://www.sendspace.com/file/hda65m


http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

mat
04-05-2008, 03:11 AM
You know, it has always bothered me that we don't have a way to say what stage of the speed curve we are on. It is annoying that one person can get a higher level by playing slow.


that's just one of the reasons that you are actually competing for grade.

DIGITAL
04-05-2008, 05:40 AM
You know, it has always bothered me that we don't have a way to say what stage of the speed curve we are on. It is annoying that one person can get a higher level by playing slow.

that's just one of the reasons that you are actually competing for grade.

This is a bit of a messy area for the rankings in terms of actual skill level. I think cdsboy is referring to how the worth of the grades overlap one another on the differing curves. You might decide to play slower to gain a higher displayed grade although the actual grade you deserve if you had gotten a section skip would have been lower.

Zaphod77
04-05-2008, 06:07 AM
every section cool = 1 gradeup, as soon as it's awarded in texmaster. he better performance will have the better grade.

DIGITAL
04-05-2008, 06:09 AM
Not if the curve kills you early on. This mostly affects those who cannot max out the curve. The section cools they miss, they make up on by actually finishing more sections.

Billmaan
04-05-2008, 06:13 AM
every section cool = 1 gradeup, as soon as it's awarded in texmaster. he better performance will have the better grade.This is definitely false. My (subjective) "best" performances in Special TI have been S6es. My highest-graded performances have been S9s where I played poorly at the start, stayed at the bottom of the speed curve, and reached 999 because of it.


Don't forget that the grade point system awards more points for clears late in the game. Survival is much more important to your grade than speed (at least until you start shooting for the upper ranks, where you'll need to get section cools).

Rosti LFC
04-06-2008, 01:08 AM
I think the optimal "strategy" is to go for the fastest speedcurve you can which will still allow you to reach 999. I think that will usually reap the highest grades.

Caithness
04-06-2008, 08:31 AM
Report: I love you. Please change snd_sp700. It is BAD folk metal. (I hope it is not your favorite) Here are 3 GOOD alternatives.

http://www.sendspace.com/file/hda65m

http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif


It's my favorite.

Mink
04-06-2008, 10:59 AM
How do I change the configuration???? I suck with computers, so please explain it very well.

DIGITAL
04-06-2008, 11:41 AM
How do I change the configuration???? I suck with computers, so please explain it very well.

Open up Texmaster2009beta2.ini.


Take a look at:

key_type_pl1 = 1
key_type_pl2 = 2You can change the values, 1 for player one and 2 for player two in this case, to another between 0-7. Each value has a different scheme or function. Refer to this to decide which to assign:
;           up      down    left    right   A       B       C       D
; type 0    s       x       z       c       b       n       m       SPACE
; type 1    s       x       z       c       m       ;       .       SPACE
; type 2    up      down    left    right   KP_num1 KP_num2 KP_num3 KP_num0
; type 3    up      down    left    right   z       x       c       v
; type 5    config "key_type5_*****"  Refer to "key.html"
; type 6    config "key_type6_*****"  Refer to "key.html"
; type 7    disable
; type 4    debug
Type 5 and 6 allow for you to deviate from the predefined keys. You can define the keys here:
; w a s d j k l ;
key_type5_up = 119
key_type5_down = 115
key_type5_left = 97
key_type5_right = 100
key_type5_a = 106
key_type5_b = 107
key_type5_c = 108
key_type5_d = 32
; ? ? ? ? ? ? ? ?
key_type6_up = 0
key_type6_down = 0
key_type6_left = 0
key_type6_right = 0
key_type6_a = 0
key_type6_b = 0
key_type6_c = 0
key_type6_d = 0
Refer to the key.html file provided with the distribution to determine the value of the keys. Or refer to this (http://rafb.net/p/09Rltu38.html) if you don't have the file.

Ghett0
04-07-2008, 02:24 AM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.

kapat
04-09-2008, 05:38 AM
'm trying to edit the config file, but i'm not getting any results, it just keeps on being the same keys.

Caithness
04-09-2008, 07:54 AM
Can you post the contents of your edited file?

Zaphod77
04-09-2008, 10:14 AM
i like that tune too. the one that bugs me is the first one. It's too darn depressing.

Zaphod77
04-09-2008, 07:27 PM
New suggestion.


When playing back a replay, place a big indication of the fact that it's a replay on the screen.


This should resolve any possible doubt about any videoed performance.http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

sjoecool1991
04-09-2008, 07:43 PM
Damn, Fraps does not work with texmaster.

Any suggestions on a good screen recorder?

muf
04-09-2008, 07:49 PM
Damn, Fraps does not work with texmaster.
Any suggestions on a good screen recorder?

How about... Texmaster? :p Make sure you're in windowed mode, go to the replay screen, and press F5. Presto, instant recording.

Amnesia
04-09-2008, 08:30 PM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.


And what about the time ? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
2:30 ? 2:35 ?

maybe 2:28:xx like c_t !! http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif

Ghett0
04-10-2008, 02:45 AM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.

And what about the time ? http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
2:30 ? 2:35 ?
maybe 2:28:xx like c_t !! http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif


Time is like... 2:50 due to being scared to lock in 300+.

kapat
04-10-2008, 04:52 PM
[KEYBOARD]
;           up      down    left    right   A       B       C       D
; type 0    up      down    left    right   a       s       d       f
; type 1    up      down    left    right   a       s       d       f
; type 2    up      down    left    right   a       s       d       f
; type 3    up      down    left    right   a       s       d       f
; type 5    disable
key_type_pl1 = 1
key_type_pl2 = 2


and it doens't change a thing

Caithness
04-10-2008, 06:39 PM
Ah, there's your problem: the things written after the semicolons are comments, they don't affect anything. Instead of changing those values, you're supposed to make key_type_pl1 = 3 or 4 or whichever of the original descriptions you wanted. You might have to go back into the Zip archive and retrieve the original configuration file in order to see what those descriptions were, since you've overwritten them.

DIGITAL
04-10-2008, 06:52 PM
kapat, have you seen my post (4th post) on this page? I had some instructions for what to do. Hopefully, the wording is not vague.

kapat
04-11-2008, 02:36 AM
yeah, thanks digital, i fixed it, i couldn't find the key.html


i have 2 suggestions:


posts:

AS thread and programs are updated and re-mirrored, it would be cool if all those remained in the first post. plus any add-ons or whatever. or make a new post explaining whats new and all that and ALSo link in accorande to the main post. that way all the files to be needed aren't scattered all about.


texmaster:

i LOVE this version of tetris, my favorite beside heboris so far. i just wish there was a way to turn off the death effect untill replays or just an option to turn it off. i was practing stacking my t-spin doubles and get to about 2 before i have to retart. and dieing it probably 60% of the practice time. if that could be turned off or have a swtich for it. or just have the "hold key" the "quick restart" key while that game over anumation is going on or something.

kotetsu213
04-11-2008, 02:37 AM
Quick restart: F11

kapat
04-11-2008, 02:55 AM
i could kiss you


[sorry you guys, i'm a noob at reading forums, i just found that f1, f2, f3 etc post]

Meroigo
04-12-2008, 04:19 PM
lee_n made me download and try Texmaster. Really nice! I've played it for hours. Keep up the good work! =)


...and I want to contribute by offering a mirror for the files on my server (which also made me become a member here in order to post the URL). So, here, have a mirror: http://mirror.meroigo.com/texmaster/ (http://mirror.meroigo.com/texmaster/default.htm)

eks
04-12-2008, 07:51 PM
Another swede woho http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

Ghett0
04-13-2008, 04:57 AM
I WANT 20G TI NOW!!!!


STUPID MISDROPS

STUPID 0-300

[/insane]


Please implement 20g Ti.

Rosti LFC
04-13-2008, 05:21 AM
Maybe you should try ironing out the flaws in your ability rather than simply requesting a game mode that doesn't test them.

statikeffeck
04-16-2008, 06:20 AM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.


Maybe its on the next page of replays. You have to use Left and Right arrows to scroll through replay pages (even if you keep pressing down it will not advance the page).

Ghett0
04-17-2008, 05:52 AM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.

Maybe its on the next page of replays. You have to use Left and Right arrows to scroll through replay pages (even if you keep pressing down it will not advance the page).


Best replays appear at the top. And I now got to 500 a THIRD time on that computer. No replay.

Kitaru
04-17-2008, 05:55 AM
Okay, I just got level 500 for the SECOND time in TI sudden, and there aren't any replays.

Maybe its on the next page of replays. You have to use Left and Right arrows to scroll through replay pages (even if you keep pressing down it will not advance the page).

Best replays appear at the top. And I now got to 500 a THIRD time on that computer. No replay.


I could have sworn they were in order of date, but that could just be because I only play 999D and get an identical performance of 999 in 00:00:00 every single time.


Edit: I flipped through a bit. In the case of grade/time ties, it sorts by the time the game was played.

Caithness
04-17-2008, 06:57 AM
I WANT 20G TI NOW!!!!

STUPID MISDROPS
STUPID 0-300
[/insane]

Please implement 20G Ti.


At first I wondered why Texmaster didn't have that option as well, but then I realized that since you can start at any level it's not necessary.

mat
04-18-2008, 02:28 AM
are we supposed to be able to change the aspect ratio? would love to be able to fill my 16:10 screen with the background. changing the value in the ini file just makes it go black and "Error[CApp::SoftStretch]Invalid destination blit rectangle" that happens in the error log over and over.

lee n
04-18-2008, 12:07 PM
are we supposed to be able to change the aspect ratio? would love to be able to fill my 16:10 screen with the background. changing the value in the ini file just makes it go black and "Error[CApp::SoftStretch]Invalid destination blit rectangle" that happens in the error log over and over.

no, the aspect ratio part is a comment - it's just there to state that you have to use 4:3 resolutions.

Report
04-29-2008, 07:02 PM
Texmaster2009 beta3


Lee N's mirror (comming soon!)

http://nihon.se/Texmaster2009beta3.zip


mufunyo's mirror (comming soon!)

http://mindflyer.net/tetris/texmaster/T ... 9beta3.zip (http://mindflyer.net/tetris/texmaster/Texmaster2009beta3.zip)


mushroom's mirror (comming soon!)

http://thepowerofsneeze.com/Texmaster2009beta3.zip


http://www.sendspace.com/file/w2zh1q


Updates:

Normal mode score

Normal mode grade

Special Ti : Regret.

Special Ti : Section cool add at "game over".

Display Profile (It is the best score):

* Novice mode : score

* Normal mode : grade

* Advance mode : level

* Special mode : grade

* Sudden mode : level

* Special Ti mode : grade

* Sudden Ti mode : level


Changes:

remove F4 key (avi stop)

remove F5 key (avi start)

add F5 key (screen shot 320x240 BMP)


I WANT 20G TI NOW!!!!

add "Infinte" mode.
At the level select. stick right or left.
Choose the favorite speed.

When playing back a replay, place a big indication of the fact that it's a replay on the screen.

I added it. I display it below.

Can you post the contents of your edited file?

Report: I love you. Please change snd_sp700. It is BAD folk metal. (I hope it is not your favorite) Here are 3 GOOD alternatives.



I replaced it and enabled it.


data/chime2.wav Normal/Special/Sudden *99 chime.

data/tm2_1.wav

data/tm2_2.wav

data/tm2_3.wav

data/tm2_4.wav

data/tm2_menu.wav

etc...(refer to data/data.html)


PCM format only.(11025Hz/22050Hz/44100Hz, 8bit/16bit, mono/stereo)

lee n
04-29-2008, 07:07 PM
Texmaster2009 beta3

Lee N's mirror (comming soon!)
http://nihon.se/Texmaster2009beta3.zip

My mirror is up.


edit: This is a very cool update Report, thank you very much for all the work you're putting into this game.

kotetsu213
04-29-2008, 09:02 PM
remove F4 key (avi stop)
remove F5 key (avi start)


Why'd you remove it?

lee n
04-29-2008, 09:40 PM
Why'd you remove it?


He didn't remove it, just select a replay and there's an option for exporting an .avi there.

sjoecool1991
04-29-2008, 10:28 PM
Wow, awesome job with beta 3.


PS: suggestion for later versions.

Medals!! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

PPS: Ok, just played a game, and I was thinking, how the hell do I only have grade 1? Its impossible! Then I topped out, and it showed S4, and I thought, ooohhh, internal grading.

Very nice.

Meroigo
04-29-2008, 10:28 PM
Nice, Report! =)


Here's my mirror: http://mirror.meroigo.com/texmaster/Tex ... 9beta3.zip (http://mirror.meroigo.com/texmaster/Texmaster2009beta3.zip)


Edit:

add F5 key (screen shot 320x240 BMP)

Wouldn't PNG be a better choice than BMP? Since PNG is lossless like BMP and good for the web. BMP files are really heavy for web use...

Oh, and I have a suggestion. Where you change the sound volume, can't you add so you can choose volume for both the music and the sound effects? And being able to turn off the sound completely? If I want to play my own music but still have all the effects... Or want to have 0% sound in Texmaster for some other reason. Now you can only change the overall sound and not turn it off completely. =(


Edit:

Sorry, I noticed that you could turn off the sound completely now. Nice. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

lee n
04-29-2008, 11:39 PM
Wouldn't PNG be a better choice than BMP?

You can easily convert the BMP to PNG yourself though.

Pineapple
04-30-2008, 12:16 AM
Wouldn't PNG be a better choice than BMP? Since PNG is lossless like BMP and good for the web. BMP files are really heavy for web use...

PNG is 1/3 of the speed of "verbose" formats like BMP or TGA, which are effectively bitcopied when loading/saving, which means that the limiting factor is disk speed. Of course, you could create a virtual drive in memory and run it from there. That would make screenshots (and texture loading) even faster...

Zaphod77
04-30-2008, 12:22 AM
two bugs so far.


One has been there since day 1. that is that the field doesn't go away when you pause. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

The other bug seems to be with normal mode. it only plays music the first time.


Section cools are added to the grade at the section boundary if a regret doesn't override. that's how it works in the real games, anyway.

DeHackEd
04-30-2008, 02:06 AM
Bug: Renaming game modes as in the INI does not get reflected on the side menu of mode scores.


I also took the liberty of doing a TAS of a little death mode. Nice. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Rosti LFC
04-30-2008, 02:26 AM
Love the new version. Even something simple like the addition of player stats is something I'm extremely pleased by.


Also nice to see my name in the credit roll http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

Caithness
04-30-2008, 07:38 AM
Playing slow in the early sections is no longer a viable strategy. I got a regret almost every section and ended up with an S1.

Zaphod77
04-30-2008, 07:59 AM
that's the idea.


You can still stack at the end of level stop, but you have to beat the regret timer, or you will lose not only 1 grade, but your section cool as well.

Billmaan
04-30-2008, 08:27 AM
Playing slow in the early sections is no longer a viable strategy. I got a regret almost every section and ended up with an S1.You want to play slowly enough to miss the COOL, but not slowly enough to get the REGRET. That ought to keep you on the low end of the speed curve.


Alternatively, just play as quickly as possible and forget about the grading. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

mushroom
04-30-2008, 09:00 AM
Bug: Files placed in data/ do not work in the Mac OS X version.

timc
04-30-2008, 09:46 AM
REPORT


Thank you again for an amazing game.

jujube
04-30-2008, 09:51 AM
yes, thank you Report.

sqkisiggy
04-30-2008, 10:01 AM
ahhh excellent


a new update to burn more of my time on. cant wait to play


thanks!

still working on my game... hopefully within another month i can at least consistently pass lv800 on Ti...

lee n
04-30-2008, 07:55 PM
Report: I have a problem with the volume setting in Texmaster 2009 beta 3.


I can turn the volume down, but as soon as I push F11 to get back out to the main menu it resets to max volume again.

jujube
05-01-2008, 02:51 AM
DOUBLES!!! http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

awesome, Report. only one thing i saw wrong: the gravity slows at level 200 when it shouldn't. it should keep getting faster from 100-300.


edit: oh, also replays aren't working for doubles mode. maybe you haven't added this feature yet.

Zaphod77
05-01-2008, 06:09 AM
bug.


The music should ALWAYS silence before a music change in special TI and sudden TI.


In texmaster if you skip past the previous level before the speed change, the music doesn't silence before the level stop. This is incorrect. as soon as you get awarded the section cool, it should stop if that pushes the next section into a speed change boundary.


evidence: all the GM videos. in TI master mode, the final music change assuming no skips, happen when you hit 800, not 700 (proven by BIG mode plays, where there are no section cools). If you get every section cool, you will jump from 699 to 800. and the music DOES silence.


a regret at that point will NOT prevent the skip. it WILL hapen regardless.


the instant you get a section cool, the internal level counter gets bumped 100, but the speed curve from the current section is kept.


SO bug 2 is for special TI, the music change is at 800 (speed) not 700.

mushroom
05-01-2008, 11:33 AM
mirror up:


http://thepowerofsneeze.com/Texmaster2009beta3.zip

mat
05-02-2008, 03:34 AM
am i correct in observing that backgrounds have to be 320x240? if so, why? i would love to have at least 640x480, preferably higher--i mean, the game runs so well at high resolutions, might as well have spiffy backgrounds to go along with it? or does it run so well at high resolutions because of the small backgrounds?


and this would be the formal request for a 16x10 or 16x9 option in the game.


also, level_up.wav doesn't seem to work.


awesome stuff! this game is amazing.

Meroigo
05-02-2008, 03:42 AM
When you've changed resolution in the ini, it just upscales the 320x240 picture. It runs in 320x240.


And, am I the only one who misses the part of the screen that shows what buttons you've pressed? D; I found that informative. To see how effectivly I'm pressing the buttons and how stress affects button presses etc...

timc
05-02-2008, 05:18 AM
i too think the input report feature important http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

mat
05-02-2008, 08:02 AM
it's cool on replays, can't see the use for it during play...

DIGITAL
05-02-2008, 08:17 AM
I think the input display is a pretty nice feature. I was able to quickly glance at my placements and see how frequently I was locking and how efficiently I was doing it (Not during actual play of course but for replay purposes). It's kind of hard to track with the lock delay bar when the speed gets really fast.

DIGITAL
05-02-2008, 11:02 AM
I have a simple feature request. It would be great to be able to save replays of games that are locked on a level infinitely.


EDIT: Oh, and another request. Would it be possible to allow the player to change what is displayed on screen with F8 before recording a replay? Currently, I have to rely on pressing F8 swiftly as soon as I start recording.


Thanks for the great work on beta 3, Report. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif

Meroigo
05-02-2008, 03:39 PM
Bug.


Play Normal mode. The music is playing correctly. Get Game Over by topping out or pressing F11. Play Normal again. The music from the main menu is still there, and when it has finished playing, the game will have no music. To get music again in Normal, play another mode than Normal, then after getting Game Over in that mode, play Normal again.

DIGITAL
05-02-2008, 06:32 PM
Oh, I have another idea. It would be really cool to be able to specify loop points for custom BGMs. Some songs may have an intro portion that doesn't blend quite well when looped.

K
05-02-2008, 06:41 PM
Oh, I have another idea. It would be really cool to be able to specify loop points for custom BGMs. Some songs may have an intro portion that doesn't blend quite well when looped.

internet is full of people having idea http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

DIGITAL
05-02-2008, 06:46 PM
Oh, I have another idea. It would be really cool to be able to specify loop points for custom BGMs. Some songs may have an intro portion that doesn't blend quite well when looped.
internet is full of people having idea http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

Having an idea is the basis of progression. A creator is useless without ideas. A person with ideas is useless without being able to implement those ideas. While it would be ideal to have a person that can do both, I think practically and realistically, it would be a better idea to have a joint effort between the two. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

K
05-02-2008, 06:49 PM
put it in another way :

if you want this function then to find your precise "loop point" you have to use a wave editor tool. why don't you simply use this wave editor to create yourself a LONGER music ?


and "system D" may save work to other

DIGITAL
05-02-2008, 06:52 PM
put it in another way :
if you want this function then to find your precise "loop point" you have to use a wave editor tool. why don't you simply use this wave editor to create yourself a LONGER music ?

and "system D" may save work to other

I could but that is not the ideal solution. I'm simply suggesting for a more efficient way of doing things. And note the emphasis on suggestion rather than demand.

tepples
05-02-2008, 07:09 PM
put it in another way :
if you want this function then to find your precise "loop point" you have to use a wave editor tool. why don't you simply use this wave editor to create yourself a LONGER music ?

Because not everybody can compose 15 minutes of music for TGM1.

kotetsu213
05-02-2008, 08:42 PM
Or you could just copy a part of the song over and over until it's as long as you need.

Zaphod77
05-02-2008, 09:11 PM
you only need to go up to seven minutes or so for TI musics. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

tepples
05-02-2008, 10:10 PM
Or you could just copy a part of the song over and over until it's as long as you need.

But why do that and have redundant music data take up disk space and download time when you can make the game code do it for you?

Zeta
05-02-2008, 10:11 PM
sheesh, the guys asks for something that's implemented (albiet uncleanly) in Heboris and you tell him he has to learn how to use an audio editor to take a possibly sub-50-second BGM file and make it 7:00 minutes just because it has an intro part to it.


taken straight from my heboris.ini file (which has some notes I added myself):// BGM Special Loop
// When BGM reaches the point specified by bgm_loop_end, playback
// An exact location value can be obtained from CONFIG>>MUSIC
// please be advised that the locations are in bytes and may vary by bitrate.
// (for 1411kbps files, seconds * 17637.5 = byte)
[numerous bgm_loop_start[x] and bgm_loop_end[x] definition lines]

I'm sure that if it can be done using YGS2K+, it can be done just as easily here. heck, I'm tempted to redo the looping portion of the script to where it ignores bgm_loop_end as opposed to fading out if it exists, and then doesn't loop.

Caithness
05-06-2008, 02:29 AM
Bug: Files placed in data/ do not work in the Mac OS X version.


They don't appear to work in the Linux version either. At least not in Ubuntu 8.04.

Amnesia
05-06-2008, 06:54 PM
Do you know if there is a way to make decrease the sound volume or increase the bgm volume ?

In tex beta 3..