View Full Version : Using both rotate buttons
Alpha Omicron
08-30-2006, 07:22 AM
Thanks for the awesome post on the main site, nicholas.
Now I've finally got the motivation to teaqch myself to use both rotation directions.
Does anyone have any stories to tell about this issue? Did you have to learn it, or did it just come automatically?
Sully
08-30-2006, 07:29 AM
I had to force myself to do it. It took a few days for my brain to adjust. Now it's second nature.
tepples
08-30-2006, 07:31 AM
Rule of thumb in SRS: When moving I, S, Z to the left, press B. When moving I, S, Z to the right, press A.
Exception: Games with fast sideways motion (TGM3, LJ, and HeborisUE, not TDS), where you are placing the tetromino one square from the wall. Here you want to move the piece next to the wall and then press the opposite rotation button.
deepdorp
08-30-2006, 07:31 AM
its always been natural for me, and i can't/don't like to play games without both rotations.
i would make the analogy to driving a car or even walking--sure, you can get where you want to go by only making right turns, but turning right and left is so much easier, and much more fluent.
i'm in no position to advise others how to play tetris, but personally i just feel more complete using both CW and CCW rotation.
sihumchai
08-30-2006, 07:31 AM
I learned this via Nicholas' TDS faq over at GameFAQs/TC.
It's part of the "How to play fast".. By using dual-rotations(and counting the number of presses needed to get to the dropping column).. You'll play faster.
And that's why I've adopted the dual-rotation technique.
But also, and mostly importantly, for the twists. As each twist/orientation requires different rotations.
tepples
08-30-2006, 07:39 AM
As for using both rotation buttons on L, J, and T, that didn't come about until I played a bit of Dr. Mario, where the smaller playfield and smaller pieces (dominoes) generally lead to a lot more in-place spins.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.