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View Full Version : Tetris Friends up on Facebook.com


caffeine
04-09-2008, 01:08 AM
Looks like it's a very early version, but I just played a game and it was pretty okay. I had to make a Facebook account, too. That sucks.


http://apps.facebook.com/fbtetris/ (http://apps.facebook.com/fbtetris/default.htm)

Kitaru
04-09-2008, 01:27 AM
While we're on the subject of Facebook, would anyone be interested in joining the "We Play 'Tetris Grand Master'" Group?


http://www.facebook.com/group.php?gid=30326810181


Also, what is this Tetris Friends you are talking about?


EDIT: Looked into it a bit. Apparently it replaced another Facebook Tetris called Blockstar and everyone is throwing a hissy fit. I'll check out Tetris Friends in a bit.

EDIT2: New URL for added "the." :p

jujube
04-09-2008, 02:31 AM
the DAS is slow

after playing a few games my best TPM was around 87

lee n
04-09-2008, 03:07 AM
No way to configure keys? Rotate on arrow up sucks.

Rosti LFC
04-09-2008, 03:12 AM
No way to configure keys? Rotate on arrow up sucks.


It's also on z/x apparently.


To be honest, I think it's far better simply because I don't have to play hours of mind-numbingly easy Tetris to get anywhere near the high scores.

This one awards based on ability, rather than the version it replaced which was purely who had the least amount of stuff going on in their life to do instead.

lee n
04-09-2008, 03:14 AM
It's also on z/x apparently.

Yes, but it's the fact that it's on arrow up that bothers me.. since hard drop should be there.

Blink
04-09-2008, 03:19 AM
first!

DIGITAL
04-09-2008, 07:12 AM
Nice blink!


I got to 4th and can't seem to get any higher. Due to the lag and the horrible DAS, I can't seem to break 110 TPM consistently. Any thoughts on what you did right blink, other than play faster (113 TPM was it)? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

caffeine
04-09-2008, 11:35 PM
beat ya!

http://www.tetrisconcept.net/forum/../beatya.jpg

DIGITAL
04-10-2008, 12:08 AM
http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif So ST comes through in the end. And great TPM as well. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif Well, that'll give me a reason to practice ST and a chance to master the 3 column wide setups rather than the 2 column ones.

jujube
04-10-2008, 04:14 AM
nice caffeine...now beat Ana Tran (73,542) http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif
i hear she uses lil gogo power...a gogo...lil go lil gogogo.


i swear i'll never reach 43,000.

mat
04-10-2008, 05:23 AM
seriously, i have to get tspin doubles? that is the suck. damn you tetris. can we just change the name of the game already?

jujube
04-10-2008, 05:36 AM
you wouldn't have to if they'd speed up the DAS a little. but blink got to 52k without T-spins. i don't know about lil gogo girl...she must be doing everything right.

Blink
04-10-2008, 06:38 AM
anybody know how combo scoring works?

caffeine
04-10-2008, 07:03 AM
combos should follow http://zone.tetris.com/page/manual where the level is always one.


if my math is right, you'd need to make a 13 line combo (that's up to combo 12 bonus) to reach the points per line of t-spin doubles. i've had no success with combos so far.

Blink
04-10-2008, 03:16 PM
got u back caffeine! gave up my tetris as fast as possible strategy and added in some TSDs.



http://img398.imageshack.us/img398/2607/highscorestatskb3.png

now how the hell did Ana get 73k+? probably ST stacking but really fast

K
04-10-2008, 03:19 PM
for an OFFICIAL TTC game, and FREE :

Even if i was very critic about TTC previous production, i must admit the game is not bad at all.

the game is pretty fluid for a JAVA game @_@... well it's tetris after all


if i have to point on the negative :

- the key layout REALLY SUCK : as somebody already told UP for rotate right don't appear really standard guideline for me (i have to try autohotkey)

- korobeneiki music SUCK



I don't understand the 2min or 3min limitation for marathon depending of the music you choose.

I would not talk about system combo and T-Spin shit for scoring, cause i don't know much.


Caffeine, does the SRS seems working correctly (standardized) for you ?

anyway not bad to start learning playing SRS and building some T-SPIN strategy.

PetitPrince
04-10-2008, 03:33 PM
if i have to point on the negative :
- the key layout REALLY SUCK : as somebody already told UP for rotate right don't appear really standard guideline for me (i have to try autohotkey)

And it's designed for a qwerty mapping. We others qwertz or azerty or even dvorak users must change our mapping to play this game... that's not convenient at all.

caffeine
04-10-2008, 10:07 PM
I've split this topic off to ST stacking discussion (http://www.tetrisconcept.net/forum/viewtopic.php?t=1016).

jujube
04-10-2008, 10:48 PM
why aren't these (http://fumen.zui.jp/?v105_40TeA3hbB3kbA3ibH3gbG3pbA4G7eAtaBKeUKobVKnbU ?K7bFgB7eAAAAdeB3hbA3nbAAgbE3pbAAA7eA9gBWeUKnbVK?o bUKvbVlB7eAAAA) T-spins rewarded? whatever happened to the "3 corner rule with the last movement being a rotation"? it's just getting weird now, i can't tell what's a T-spin and what isn't.


i think it would make sense to do away with the kick that allows triple spins to be possible, then to go back to more simplified T-spin recognition rules. what about "last movement was a rotation, a line is cleared, and a cell directly above any segment of the T is occupied"? this would reward the EZ T-spin single cave but not other EZ T-spins.

caffeine
04-10-2008, 11:14 PM
that uses a kick, jujube. newer versions use "no-kick 3 corner."

Blink
04-10-2008, 11:58 PM
yea that was messing up my scores and back2back before, didn't know some of my t-spins were actually counting as just a double line clear.

jujube
04-11-2008, 12:06 AM
that uses a kick, jujube. newer versions use "no-kick 3 corner."

i don't really care how it's defined http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif it just doesn't make sense to me. with the T-spin double example, shouldn't you get the same reward no matter how you rotate the piece into the slot?


i guess what i'm getting at is why is the player not rewarded because of kick "abuse." the kicks in the examples i gave aren't anything extreme, and it's not something that just happens unintended by the player. it's just as much work to setup and execute a kick TSS with an overhang as it is to make a TSD, and in both cases you're rotating the T into a slot that it couldn't have been hard dropped into. what's so special about a run-of-the-mill T-spin double setup that makes it better than any other T-spin that was rewarded in the past, other than it clearing more lines than a TSS?

caffeine
04-11-2008, 12:10 AM
i think they removed kick t-spins because they just want t-slot type t-spins, and i think that makes the game a little tighter, which i prefer actually. sure your example goes into a t-slot, but then what about those EZ t-spins where there's no t-slot to begin with? same thing with t-spin doubles out of the -2 kick. i guess they could specifically pick and choose certain kicks to allow and certain to disallow, but that seems sloppy to me.

DIGITAL
04-11-2008, 12:22 AM
The sloppy issue is quite subjective though. Wallkicks can be very sloppy by nature and yet they can be very elegant in regards to gameplay intuition. By simplifying T-Spins to this point, it removes a lot of the complexity that made T-Spins interesting in the first place. I think it's sloppy to not pick and choose between what makes sense intuitively and what doesn't.

Ghett0
04-11-2008, 12:37 AM
A) No TST recognition

B) Bad controls

jujube
04-11-2008, 12:48 AM
i think they removed kick t-spins because they just want t-slot type t-spins, and i think that makes the game a little tighter, which i prefer actually.
tighter is good, i can't disagree with that.

sure your example goes into a t-slot, but then what about those EZ t-spins where there's no t-slot to begin with?
say it's only a T-spin if it's 3-corner and it can't be hard dropped to it's final position? like the 2nd example here (http://fumen.zui.jp/?v105_40PeA3obA3obA3ibE3gbD3pbA4G7eAVhBXeUKnbWK3b9 ?hB7eAAAAOeB3xbUKjbD30lUKgbC3pbAAA7eAVhBXeUKnbWK?3 b9hB7eAAAA).

same thing with t-spin doubles out of the -2 kick. i guess they could specifically pick and choose certain kicks to allow and certain to disallow, but that seems sloppy to me.
why not just do away with the -2 kick? it's only purpose is to allow triple twists to work, which aren't rewarded anymore anyway. the strong players won't use these twists if there's no reward, and other players don't even know about them.

Wallkicks can be very sloppy by nature and yet they can be very elegant in regards to gameplay intuition.

yeah, and i would contend that only kicks for JLSTZ that allow the piece to move 2 cells up, down, left or right are unintuitive.

tepples
04-11-2008, 01:17 AM
If you like setting up TSTs, but your game uses 3-corner no kick, perhaps you need this:


http://pinocchio.jk0.org/lj/imperial.png
Imperial Cross (see wiki for details) (http://tetrisconcept.com/wiki/index.php?title=Imperial_Cross)


But seriously, I think the -2 kicks are only in there as a consequence of the corresponding +2 kick in the other direction. Notice that in SRS, most kicks are reversible.


caffeine: Should I take that as a request for "No-BS SRS" in my own game?

mat
04-11-2008, 01:27 AM
this game is really solid for what it is--i set up an autohotkey script to get the layout i want before even trying it, so a huge negative would of course be the lack of key config, but i imagine they will add that at a later date. the live scoreboard with everybody's picture on the right is awesome, i would love to see a similar feature in tgm. leaps and bounds above similarly publicized games.

jujube
04-11-2008, 01:43 AM
But seriously, I think the -2 kicks are only in there as a consequence of the corresponding +2 kick in the other direction. Notice that in SRS, most kicks are reversible.

note to self: download Lockjaw source code and remove all 2's from SRS kick table except for I piece.

wait a minute, i already did that http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

Blink
04-11-2008, 05:49 AM
http://img150.imageshack.us/img150/3453/highscorexy9.jpg

how i got my current score

Blink
04-11-2008, 07:04 AM
i knew ana frees score was suspicious! today some cheater got 232k points lol. boo these people!

jujube
04-11-2008, 08:05 AM
time for TTC to implement replays in this game. they could easily go back and see what happened, see if too many points are rewarded, maybe compare it to a TAS. at least the top 10 scores should be verified IMO.


edit: Tetris Online, not TTC

Rosti LFC
04-11-2008, 07:39 PM
And this thing STILL won't work for me http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

I'll try removing it and adding it again later.

eks
04-12-2008, 01:19 AM
The controls are terrible. Ok otherwise.

matchbow
04-12-2008, 09:53 PM
the controls can now be changed, which is good.

i'm hardly a professional, but i got 33k points with just tetrises and 82 blocks per minute. now i've actually got incentive to learn ST stacking.


edit: i got the high scores to work, it just takes some IE.

hooray being 20th! i see some of your scores in the top of the board

jujube
04-12-2008, 10:24 PM
the controls can now be changed, which is good.

that's a nice addition. hope replays are coming next.

Meroigo
04-12-2008, 10:55 PM
When I had finished playing, it said it had encountered some problems etc.. :'< So I didn't set any high score. I hope it will work next time... D: I misplaced some tetrominoes because the application freezed up sporadically a couple of times. Java (and my sucky computer =P)...

jujube
04-12-2008, 11:28 PM
i think lots of people have had problems with lag. i don't play a lot of web based games but they seem to do that.

kiwibonga
04-13-2008, 08:19 AM
Huarrrrrrrr 24500-something... How 2 play lol http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif


EDIT: God damn it, 25295, I give up. And to top it all off, we're all getting beaten by a girl!

mask
04-13-2008, 03:42 PM
contrary to my expectations, i had a enjoyable time http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
i'm anticipating playing "TETRiS MATCH" ,too.

Ghett0
04-13-2008, 07:01 PM
My record is 28286. Only 72 TPM because of the accursed slow DAS. u.u

cdsboy
04-13-2008, 08:31 PM
My record is 28286. Only 72 TPM because of the accursed slow DAS. u.u


blame it on what ever you want. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

Ghett0
04-13-2008, 08:56 PM
My record is 28286. Only 72 TPM because of the accursed slow DAS. u.u

blame it on what ever you want. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif


I blame it on you. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif

jujube
04-13-2008, 10:14 PM
contrary to my expectations, i had a enjoyable time http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
i'm anticipating playing "TETRiS MATCH" ,too.

i think we're all waiting for more modes. match play would be fun, and so would 20G going for time/points.

mask
04-14-2008, 12:02 AM
MY TEST PLAY?

http://uk.youtube.com/watch?v=XarYXxWLpfI


what is ST stacking? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
i played tetris friends freely as if i walked around in the snug woods on Sunday morning.


though it's a matter of no significance to me, i think that "TETRiS FRIENDS" should be renamed to "T-SPIN FRIENDS" http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

DIGITAL
04-14-2008, 12:22 AM
http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif That was a very impressive demonstration of improvised T-Spin Doubles.

jujube
04-14-2008, 01:11 AM
though it's a matter of no significance to me, i think that "TETRiS FRIENDS" should be renamed to "T-SPIN FRIENDS" http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif

my wallkick T-spin friends will have to find something else to play. it just isn't fair they would be excluded like that http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

sure, this guy looks excited to play T-SPIN FRIENDS:


http://pinocchio.jk0.org/lj/imperial.png

because he can rotate 2 more times after the kick and the game gives him a T-spin. TST Timmy (who hasn't made any T-spins since Tetris Online Japan) is getting jealous.

mask
04-14-2008, 07:29 AM
though i played 3 minutes mode, somehow this video is a little less than 2 minutes. ummm....why?


That was a very impressive demonstration of improvised T-Spin Doubles.

DIGITAL, thank you very much. i'm happy.
however....
to tell the truth, since i can't keep ST Stacking cycle, i just run away from it http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif

though it's a matter of no significance to me, i think that "TETRiS FRIENDS" should be renamed to "T-SPIN FRIENDS" http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
my wallkick T-spin friends will have to find something else to play. it just isn't fair they would be excluded like that http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif



ahhhhhhhh, i have just noticed this fact NOW, through your help http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif
i'm very sad that my best t-spin friends left me.
damn, she was more of a steady to me than a friend. i miss her http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif

by the way, until now, has the first t-mino rotation of STSD been counted as wall kick spin ?
umm.., this time decision about t-spins don't come across well.

again TEST PLAY 2
http://uk.youtube.com/watch?v=cdnbZ6cI4Go

where is STSD ? she left me, too http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

sure, this guy looks excited to play T-SPIN FRIENDS:


hahaha, indeed, i like "imperial crossing" picture very much.

i think the picture is the good art and tasteful expression.

jujube
04-14-2008, 07:42 AM
ahhhhhhhh, i have just noticed this fact NOW, through your help http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif
i'm very sad that my best t-spin friends left me.
damn, she was more of a steady to me than a friend. i miss her http://www.tetrisconcept.net/forum/images/smilies/icon_redface.gif
http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif the saddest part is, she may never come back.

hahaha, indeed, i like "imperial crossing" picture very much.
i think the picture is the good art and tasteful expression.

yeah i like it too. good ol' tepples, always putting Animal Crossing stuff in his pictures.

jujube
04-15-2008, 08:56 AM
http://img224.imageshack.us/img224/6295/tetfriendszz3.jpg

http://img224.imageshack.us/img224/4451/tf666wb5.jpghttp://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif

umm, i'm gonna go play something else now >_>

mat
04-15-2008, 11:21 AM
they added marathon--15 levels again.


http://img.photobucket.com/albums/v93/Matt_Hatter83/score.gif
i'm number 1! (for a solid ten seconds i'm sure...)

Blink
04-17-2008, 12:44 PM
its late and i'm a loser cause im happy about a new high score. so here it is!


http://img217.imageshack.us/img217/408/64595gw2.jpg

johnberhenry
04-23-2008, 01:33 PM
where is STSD ? she left me, too http://www.tetrisconcept.net/forum/images/smilies/icon_cry.gif

http://pinocchio.jk0.org/lj/imperial.png

muf
04-23-2008, 04:01 PM
johnberhenry, why are you reposting an image that was already reposted by jujube earlier on the same page? And not adding any relevant text either.

jujube
04-24-2008, 02:43 AM
blink and others here are getting too far ahead...

when i have a kid i'm gonna name him John Nguyen Trannino-Chen and he's gonna kick all your kids' asses. at this point i think it's my best chance.

Yokay
04-25-2008, 01:36 AM
At last check i'm ranked 25! woohoo!


In the past 3 or so weeks since I started I've gone from a sluggish 60tpm to around 90 now.


I still don't understand how anyone can get to 130+ though. Maybe one day I'll get there. I'm also amazed at the scores right now, and how well a lot of you guys must play to get there. My hats off to all of you.

exchliore
04-25-2008, 09:27 AM
I'm banned from saving my score, but here's a screenshot:


http://i125.photobucket.com/albums/p62/Ayume_01/hiscore.jpg

jujube
04-25-2008, 10:45 AM
welcome to TC exchliore. if you don't mind me asking, why are you banned?

Blink
04-25-2008, 06:57 PM
sup ex, nice to see you here. nice score, how come they banned you from saving?

exchliore
04-25-2008, 07:05 PM
/shrug Didn't seem to give a reason. Maybe getting over a million made them think I was hacking.

Meroigo
04-25-2008, 09:09 PM
/shrug Didn't seem to give a reason. Maybe getting over a million made them think I was hacking.

That's corrupt...

tepples
04-25-2008, 09:11 PM
How fast would a PC have to be to record a run in Tetris Friends (authentic Tetris game) with FRAPS, CamStudio, etc. for submission to YouTube, Google Video, etc.?

Udy
04-26-2008, 12:11 AM
Having a mare playing this game. Worked for a day now just getting login unavailable all the time. I have a feeling being UK doesn't help either.

colour_thief
04-26-2008, 12:59 AM
Having a mare


I had to look this one up. Apparently mare means nightmare in this case. I could tell what the expression meant based on context, but was instead picturing you giving birth to a horse. http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

kiwibonga
04-26-2008, 01:25 AM
/shrug Didn't seem to give a reason. Maybe getting over a million made them think I was hacking.


You apparently used no tetriminos to get that score... I wouldn't accept it either :p

jujube
04-26-2008, 02:04 AM
i had that stat glitch happen to me too. i think it's because i paused the game partway through. my TPM was 0 at the end of the game.


exchliore: what did you do to get a million points? i didn't think that kind of score was possible, even in theory.

mat
04-26-2008, 03:24 AM
exchliore: what did you do to get a million points? i didn't think that kind of score was possible, even in theory.

(it's not.)

Pineapple
04-26-2008, 04:44 AM
And here are my calculations... (http://spreadsheets.google.com/pub?key=pj0DxWYO9RRPQWAt8WEzVCQ)


The current best strategy (believed optimal) is to do lots of single-single combos until your goal reaches 4 (in TZ) or 11 (in TF), adding an extra single if you are exactly one above that, then doing a single-KickTSS-TSD in TZ, and either single-tetris-TSD or single-TSS-TSD in TF. I've assumed that a tetris is done, for reasons that I will explain in a moment. The first level of TF marathon requires a slightly different strategy, which is single-single then single-single-TSD. Also note that my spreadsheet does all the multiplying of score by the current level in one place (column H "points * level") to prevent confusion.


Scoring for drops is based on an assumption by jujube: In level 1, you can drop pieces an average of 15 cells. In level 2, you can only drop them 14 cells on average, and so on, until level 15, where you can only drop them 1 cell. I haven't accounted for the fact that T-spins require a soft drop, because they also require at least one additional piece to be dropped to allow the T-spin to happen. The total of this descrepency is in the order of 300 points. It is likely that the points from drops is inaccurate, but it's hard to make an accurate estimate.


Some comments on the strategies: T-spins that don't clear a line aren't helpful, as they limit the number of extra points that can be scored from combos. The back-to-back bonus is worth 600*level points, so it is desirable to do get it. Declining it to take extra singles costs about 400*level points in TF. The third line clear in a combo subtracts from the goal, which means overall less points than stopping after the second line clear. This isn't relevant at the end of a level, as there is no carryover into the next level.


I'd like to thank jujube additionally for informing me of the current best strategies, and for helping me to see my brainfarts quickly.

Blink
04-26-2008, 07:19 AM
/shrug Didn't seem to give a reason. Maybe getting over a million made them think I was hacking.


over a million doesnt seem possible, i would have banned you too. unless you can explain how you did it ex.

mat
04-26-2008, 10:33 AM
over a million doesnt seem possible...

(it's not.)

Blink
04-26-2008, 11:13 AM
over a million doesnt seem possible...
(it's not.)


i guess that's the reason for the ban then, lol.

caffeine
04-26-2008, 07:33 PM
Could possibly abusing the easy spin + soft drop until it depletes for every tetromino you can manage it for in the early levels account for the 19500 points?

jujube
04-26-2008, 08:32 PM
no, that wouldn't help enough, if it helped at all. you would need 965k plus 35k drop points (over 60 drop points per tetromino). you get 40 points for hard dropping from the hidden rows to the bottom row, and less than that for soft drop + lock delay abuse.

Blink
04-26-2008, 08:39 PM
Could possibly abusing the easy spin + soft drop until it depletes for every tetromino you can manage it for in the early levels account for the 19500 points?



yeah, pretty much what jujube said. The easy spin + soft drop of every block will score even less than hard dropping the block, since it locks in after a few moves. Hard dropping will give 2x distance points, while soft dropping only 1x distance points, and rotating the block a few times before it locks wouldn't make up for the difference.


i'm pretty sure tetris company wouldn't ban someone simply for a highscore, they probably had a very good reason to. exchliore's lack of response doesn't help his case either.

caffeine
04-26-2008, 08:55 PM
k, makes sense.

exchliore
04-27-2008, 02:53 AM
I work 3 jobs. Sometimes I just don't have the time to browse forums.


Took many many many attempts to even get that kind of score, perfect game + low stack entire time + right pieces + lots and lots of failure (probably 500+ attempts before anything plausible happened).


And what if I said that there was a way to get the full 40/38/36/34 points for a drop at level 15? And what if this extended to levels before 15? No cheating and no hacking involved, completely legit (thanks to last minute, pushed out programming, and possibly attributed to the bloated java code that can lag even the best computers put out today (also how do you write a java game that only runs on windows? they deserve a medal (also, who runs a server out of hawaii? no wonder there's so much downtime))).


And what if at the end of Level 15 I just killed all the space for all the tiny drop bonuses that I could muster before my tetris + tspin (how many times did I get here and mess up, I don't want to think about it, so sad)?


The highest attainable score is easily more than what I got and I'm sure some savant will come around and get it.


I guess it's good it didn't save, everyone questions my score wherever I go, lame.

Blink
04-27-2008, 03:09 AM
how do you get the full hard drop point for pieces on level 15? sounds like some kind of glitch that wasn't meant to be in the game. some sort of exploit?

jujube
04-27-2008, 03:16 AM
And what if at the end of Level 15 I just killed all the space for all the tiny drop bonuses that I could muster before my tetris + tspin
before your tetris+T-spin? so you didn't make single+tetris+T-spin at the end of each level? that would put your (score-drop points) less than 965,000 (let's say 960,000). how do you get 40,000 drop points? let's just say you can drop each piece from the top to the bottom (not possible of course). can you play 1000 pieces in one game?

And what if I said that there was a way to get the full 40/38/36/34 points for a drop at level 15? And what if this extended to levels before 15?
the drop points won't make up the difference between the score you'd get following Lardarse's strategy guide (pre-drop points) and a million.

The highest attainable score is easily more than what I got and I'm sure some savant will come around and get it.
how? and why would it take a savant to do it http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif the methods behind the madness are actually very simple. it's flawless execution that'll get you anywhere near a million.

I guess it's good it didn't save, everyone questions my score wherever I go, lame.

how did you do it? the methods you've described so far won't get a score that high. was there something else you were doing?


edit: actually it appears you can get 40,000 drop points in theory. i don't know if this is practical given you have varying distances you're dropping pieces.

Blink
04-27-2008, 04:13 AM
theres no way to get full points for hard dropping a piece during the higher levels, unless theres some bug that is being taken advantage of.

exchliore
04-27-2008, 04:49 AM
blink - Obviously it shouldn't be allowed. Maybe it's a bug, maybe it's intended. Who knows, maybe they'll change it soon and this will all be moot.


jujube - yea, i missed that last combox2


Again, over many attempts, I finally got a game where the perfect pieces came out and I didn't misdrop them and I could keep the field low.


Anyway, I just finished working on this dumb 150 page document no one is ever going to read and I have a 10am meeting tomorrow morning and a full work week so I'm going to sleep. Night all.

Blink
04-27-2008, 06:28 AM
blink - Obviously it shouldn't be allowed. Maybe it's a bug, maybe it's intended.


I want to see if it's true. So you used some bug/exploit to score an otherwise impossible score, came here to post it like it was done legitimately, and still aren't even sure why they banned you? How is the bug done anyways? I wouldn't risk getting banned trying it, but if they are banning already then they probably will fix it soon, so how is it done?

Blink
04-27-2008, 12:10 PM
I guess it's good it didn't save, everyone questions my score wherever I go, lame.


It's not really that lame when the score being questioned is an impossible one to obtain in a legit way. btw - why would everyone question your score everywhere you go, when it didnt even save? do you tell everyone about your unsaved score?

Also you claim to have no time to post on the forums, but you then state to have attempted over 500+ games of marathon in about a week, messing up on the very end of level 15 on many games, which is a whole lot of hours i'm sure. Sorry if I sound skeptical, but everything about your story isn't adding up to me.

If you can explain the bug/glitch, everyone can see if it really is possible to get that score. Seriously, anyone can just say they scored over a million points. Like me, I scored over 15 million points, but it got deleted cause i'm that good and they thought I was cheating.

Zaphod77
04-27-2008, 06:16 PM
apparently the bug is to soft drop, then hold, then hard drop, to tack on extra drop points.


And yes, it's a bug. any given line on the field should be scorable only once until a piece locks, whether a hard drop or a soft one.

tepples
04-27-2008, 06:28 PM
and possibly attributed to the bloated java code that can lag even the best computers put out today (also how do you write a java game that only runs on windows? they deserve a medal (also, who runs a server out of hawaii? no wonder there's so much downtime))).
An impure program runs only on Windows if it uses JNI. Even a 100% Pure Java program runs only on Windows if a built-in method on every other platform throws UnsupportedOperationException (http://java.sun.com/j2se/1.4.2/docs/api/java/lang/UnsupportedOperationException.html) or otherwise behaves contrarily to spec. In my estimation, the parts of Java that are still non-free (audio and video) are more likely to make this happen.

I guess it's good it didn't save, everyone questions my score wherever I go, lame.

Will they question a video?

Blink
04-27-2008, 07:01 PM
apparently the bug is to soft drop, then hold, then hard drop, to tack on extra drop points.

And yes, it's a bug. any given line on the field should be scorable only once until a piece locks, whether a hard drop or a soft one.


oh nice you figured it out

Zaphod77
04-27-2008, 07:31 PM
the obvious fix is to remove the soft drop points when you send a piece to the holdbox.

jujube
04-27-2008, 07:52 PM
the obvious fix is to remove the soft drop points when you send a piece to the holdbox.

would it really be done that way? it seems inelegant to ever subtract points from a score counter. what if there was a piece of code that acted as an intermediary between the calculated drop points and the score counter, which would only add more points to the counter if drop points < 40 since the last lockdown? your method would follow the intentions of the player well, but the player is still buying time pre-hold so the 2nd piece can be dropped faster with a specific plan. there might not be a system that's 100% free from abuse.


exchliore: have you tried explaining the situation to tetris online to see if they would un-ban you?

Zaphod77
04-27-2008, 08:58 PM
No, it's correct to take the points back. hold is effectively rewinding time, so it should rewind the points.


The other way is not to hand out the points until after lockdown, and then the player will never notice them getting taken away.

jujube
04-27-2008, 10:08 PM
i agree that anything that happens before a piece is held should be null and void, but i still don't think it makes sense to subtract points from a player's score. it could work to have the points appear after lockdown, which is what happens when you hard drop anyway. i guess they wanted the player to see their soft drop points added while they're earning them.


and you're not exactly rewinding time when holding, because you just benefited from that time used to plan where you'll put the piece out of the hold box. that helps with getting more drop points and making better placements, and there's nothing to be done about it short of removing the hold feature.

tepples
04-27-2008, 10:12 PM
and you're not exactly rewinding time when holding, because you just benefited from that time used to plan where you'll put the piece out of the hold box. that helps with getting more drop points and making better placements, and there's nothing to be done about it short of removing the hold feature.

Or only allowing hold during ARE or the initial frame. Notice how Ti experts in the videos use IHS pretty much exclusively.

Blink
04-27-2008, 11:05 PM
i think rewarding soft drop points after the piece locks would be a good solution.

jujube
04-27-2008, 11:05 PM
what's that? you can do stuff during ARE? i've been playing too much tetris zone http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

tetris friends marathon just seems to me like a mode for beginners, and i doubt there'll be any restrictions like that added. and the scoring system doesn't allow the player to help or hurt themselves a whole lot either. i believe the lowest score you can get while completing the mode is 620,000, and if you make 100% tetrises you'll be under 700,000. sure a few people will make a T-spin at the end of each level, and use hold to get more drop points, and make combo 1's http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif

the real flaw in the mode is not how drop points are handled, it's that your goal can decrease by more than the number of lines you cleared. if that weren't the case you'd see scores like 5 million, and you wouldn't see 1000s of people with nearly identical scores.

GFish
04-28-2008, 07:09 AM
Just made one.


http://www.facebook.com/profile.php?id=1214697362

mask
04-28-2008, 03:20 PM
Just made one.

http://www.facebook.com/profile.php?id=1214697362


you discovered me hinding ? http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif you are orifinal, aren't you?

i was pleasantly suprised at facebook message.

exchliore
04-29-2008, 10:51 AM
/sorry in advance for wall of text


To start with:


I think a good solution is to implement a non-hold bonus. That way you don't have to code anything too tricky. And, imo, it should be a bonus. There's no reason to limit point gain and it's not like drop points are ridiculously out of hand since half the time people don't even consider it.



So you used some bug/exploit to score an otherwise impossible score, came here to post it like it was done legitimately, and still aren't even sure why they banned you?

And yes, it's a bug. any given line on the field should be scorable only once until a piece locks, whether a hard drop or a soft one.

Again, I don't know if it's a bug/exploit. To us, and I mean us, obviously the scoring shouldn't work like this, but to the people who made the game, who knows, maybe that's what they wanted. No one put out an "official" guideline on exactly how points are scored and what should and shouldn't be. The informal guidelines in the application's description don't say you can't do it, in fact they only support the fact that you can do it. You might call it a bug/exploit because it doesn't fit with your standards, but there's no official statement on whether it should be allowed or not.

For example, I'm sure there's many people who think that Tspins are terrible and people should revert back to Tetrises (although I'm sure there's more support on this forum for Tspins). And now people think that the new combo system is terrible and we should go back to Tspins. What if the the developers wanted to put the combo system out there as "the new mechanic"? Of course people aren't going to like it, but if you're good at Tetris, you should still be able to set up 1 line-1 line combos in tandem with no issues. Saying any noob can do it is a lie. It looks easy, but playing the perfect game and maximizing points across 15 levels is pretty hard to accomplish, how many times do I have to hold myself back from a x2 or x3 combo? Many, many times. Anyway, that's a tangent. Back on topic, what if the developers wanted to untrivialize drop points? I'm not saying that this is what they want, but I'm saying they haven't said anything against it and it might be their plan all along.

the real flaw in the mode is not how drop points are handled, it's that your goal can decrease by more than the number of lines you cleared.

/this is my opinion

I think the developers created Tetris Marathon to promote Combos as "the new mechanic". They want to say that Tspins and Tetris's are old and this is new. What I think they messed up on is how combo point efficiency works because x1 is far better than x2, x3, x4, x5, and x6 (continuing on, except for a few at the end). And not having lines carry over to the next level is a way of saying that the ability to build back to back Tetris' and Tspins is still important and it's more important to build that into a combo. And if you don't like it, I'm not sure what you can do? Not play TF?

/end of my opinion

It's not really that lame when the score being questioned is an impossible one to obtain in a legit way.

Again, it's only "not legit" by your definition. Technically, at this point, we can assume it is legit and very possible to get. Just because you don't like it, doesn't mean it's cheating or not valid.

Also you claim to have no time to post on the forums, but you then state to have attempted over 500+ games of marathon in about a week, messing up on the very end of level 15 on many games, which is a whole lot of hours i'm sure.

Well, how many games did I mess up on the early levels and restart? I had a really big issue with the level 3-4, 7-8-9 transition. So a new game every few minutes/seconds? If I'm waiting on a coworker to get work done and that's about 15 minutes, sure, 5-10 games in. If I'm taking my lunch break and don't have much better to do, I'll get a lot more games in there too. If I'm at a meeting and people keep taking 15 minute breaks, sure I'll play a few games. And every now and then I'll make it to level 15. And I make frequent use of the pause feature so sometimes games can carry on.

My jobs only mandate that I do work when I have work, but I push out my projects fast and I have a good turnaround time, giving me lots of small breaks to do nothing (somehow I've already doubled the amount of work of some coworkers who have been here longer than me). Also, I don't browse forums at work, playing Tetris doesn't look too much better, but forums have chance of work unfriendly pictures which gets me fired (and also, we're really casual, if I'm waiting on someone to get work done, no one really cares what I do, so long that I don't violate company policies).

For my contract job that I work from home, if I don't have work, then well, I have time to do whatever I want. But if there's work to be done then I'll work on it. So sometimes my nights are free, but most of the time they're not (but I'll take breaks to play a game every now and then). And if I'm going to browse forms, I'm heading over to fark first because they provide better entertainment value and that might just take up all my time.

exchliore: have you tried explaining the situation to tetris online to see if they would un-ban you?

Wasn't really a reason given so I don't know what's held against me. Although they did say that it would be fixed in the future, so I assume that in a few days, weeks, months, years, decades, centuries, there'll be a way for them to check the integrity of a score instead of having to assume fraudulent activities.

Will they question a video?

Yes. 1. How many games do I have to play to get something decent in? Okay, so if I prove that the mechanics allow me to get a lot of points, now I have to play 500 more games to prove I can get a score? Okay, now I have to prove I can do it more than once? Okay, now I've given lazy people the easy way to get a better score than me and now I'm being called a noob? and 2. Why should I reveal my secrets that people scream hax instead of trying to figure out for themselves? I already told people where their theory was wrong and the motivated people went out and found it while everyone else just complained that it's not possible. From my standpoint, I didn't need to tell anyone anything and I'm far less apt to tell someone something if they're just going to sit there and make me do all the work for them to profit off of.

btw - why would everyone question your score everywhere you go, when it didnt even save? do you tell everyone about your unsaved score?

You've seen people question my scores in the past, you've seen this whole ordeal with me once before. It's pretty funny that you're just as quick to jump on the boat now as you did last time. Who would I tell, you? I guess I could send you an IM every time I get an amazing score on something? Remember years ago back on the tnet2 forums when everyone thought I hacked Atsuro's java game? And then I had to make a video showing that I could double the score of what I had on there? And then people wanted more proof? Ridiculous. Apparently, you're the same too.

Seriously, anyone can just say they scored over a million points. Like me, I scored over 15 million points, but it got deleted cause i'm that good and they thought I was cheating.


Sure, and I think I defended myself enough. Why would I claim a score I never got? Also, I continued to defend myself. I thought you guys had played enough to think about it, but I guess it was overlooked and I found the disconnect when I got to look at the lovely google spreadsheet. I pointed out where the logic was wrong. I didn't say that I hit the best score possible. I even said that someone was going to come around and do much better. I didn't claim an amazing score, I claimed a score.


Just because you can't figure out the mechanics of a game and do the math on your own doesn't mean you're right when you piggyback off other people's logic to call me a fraud. Everyone else did the math. They set up the lovely spreadsheets that showed their logic and train of thought. You didn't do any work yourself and added no productiveness to the conversation. All you did was say unpleasant words without adding anything.


Did I ever claim anything abnormally absurd in the past with you? We've spent so many years on tnet2 and I never put a claim to you that wasn't true. And this was a small claim, it wasn't humongous, the math here showed 980,000 and I claimed 20,000 more points and said that it's possible for more. 20,000/980,000 = 2%. 2% could mean a decimal point error in the math or something overlooked. You're claming 15,306% more. How is that even closely related to my claim?


Also I defended my claim every time there was a point made against my logic. I'm not going to go out of my way to write a book about everything I know. Other people had math to show and logic to talk about, all you did was troll and repeatedly say that I obviously hacked when you couldn't prove it yourself. When I said something could be done, you say I must have cheated. This is another point I can make. Why should I post my own spreadsheets to prove you wrong when you're too lazy to do the work yourself?


I had a strategy, I did the math, I made my own spreadsheets, and I even tried to get a top score before even looking elsewhere for more strategies and thoughts. Everyone else had much better posts, they even put down solutions to the issue at hand and discussed what was good or bad and why. jujube made good thoughts, it's not elegant to subtract points, I agree. zaphod77 is a go getter, he went out and just looked for it. If you're going to just sit there and troll, then at least learn how to troll, questioning every word I say won't help you troll very much.


/sorry for wall of text

muf
04-29-2008, 12:26 PM
No one put out an "official" guideline on exactly how points are scored and what should and shouldn't be.

http://www.tetrisconcept.com/wiki/index ... _Guideline (http://www.tetrisconcept.net/forum/../wiki/index.php?title=Tetris_Guideline) http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

tepples
04-29-2008, 02:40 PM
No one put out an "official" guideline on exactly how points are scored and what should and shouldn't be.
http://www.tetrisconcept.com/wiki/index ... _Guideline (http://www.tetrisconcept.net/forum/../wiki/index.php?title=Tetris_Guideline) http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif

But it doesn't appear to cover scoring. Very few products since the 2001 introduction of SRS have had an identical scoring system. I can think of Tetris DS and Tetris Zone, but that's about it.

Blink
04-29-2008, 07:22 PM
Everyone else did the math. They set up the lovely spreadsheets that showed their logic and train of thought. You didn't do any work yourself and added no productiveness to the conversation.

The only person who posted a spreadsheet was Lardarse, so I don't know what you mean by everyone else posting their spreadsheets. I read other people's posts before i posted. I simply followed Lardarse's spreadsheet, and agreed with it because it made sense. It made so much sense it led me to believe that a score over a million would be impossible (which would be the case if piece drop points could not be scored twice). It's not necessary for me to come up with something completely new on my own if I already agree with what's already posted. Would you rather have me repeat everything he just posted and make an identical spreadsheet.

You've seen people question my scores in the past, you've seen this whole ordeal with me once before. It's pretty funny that you're just as quick to jump on the boat now as you did last time.

I honestly have no clue what you are talking about, what score has been questioned before? Was it your blocks per minute on tetrinet2? I can't think of anything else. I was quick to jump on the boat? If you can remember me complaining about the score at the time too, what was it about? It's definitely not blocks per minute then, must be something else. I really don't know what you are talking about, please remind me. I am not one to cry foul easily, you know i get accused of being a cheater on tetrinet2 almost daily by speed alone.

When I said something could be done, you say I must have cheated.

Not really, I asked how do you do it? When you wouldn't show me, it made me believe you had something to hide. You also said you were banned, and the score never saved because of it. Who wouldn't be suspicious? Lardarse's thorough calculations furthered any suspicions I had. I was not calling you a cheater from the start, I just wanted to know how you did it because I was very skeptical with data being presented against you and a ban to go with your name, along with a non saved score. You didn't show me how, making me question the score even more, but zaphod figured it out.

Remember years ago back on the tnet2 forums when everyone thought I hacked Atsuro's java game? And then I had to make a video showing that I could double the score of what I had on there? And then people wanted more proof? Ridiculous. Apparently, you're the same too.

What I asked for was very little - show me how to do it. Not even a video would have been necessary. Once Zaphod figured it out, and posted his 2 sentences explaining it, did I ask for anything more? Nope.
Btw - no I don't remember any atsuro java game, I probably wasn't registered on the forums yet, but comparing me to those people makes no sense because once I found out how to do this, i stopped asking. After that, my only other post was a solution suggestion that they can fix it by awarding points after blocks lock.

You're claming 15,306% more. How is that even closely related to my claim?


The score was believed to be impossible. Why would it matter the difference between 2 impossible scores? Was my score TOO impossible?

Pineapple
04-30-2008, 12:12 AM
Everyone else did the math. They set up the lovely spreadsheets that showed their logic and train of thought. You didn't do any work yourself and added no productiveness to the conversation.
The only person who posted a spreadsheet was Lardarse, so I don't know what you mean by everyone else posting their spreadsheets. I read other people's posts before i posted. I simply followed Lardarse's spreadsheet, and agreed with it because it made sense. It made so much sense it led me to believe that a score over a million would be impossible (which would be the case if piece drop points could not be scored twice). It's not necessary for me to come up with something completely new on my own if I already agree with what's already posted. Would you rather have me repeat everything he just posted and make an identical spreadsheet.

At this point I feel that I should say something here. I haven't actually drawn any conclusions from my spreadsheet. I've deliberately let other people do it. And I didn't do it primarily to see if you were cheating. I did it because I wanted to see if one million points was posible in Tetris Zone marathon (which has more permissive scoring rules), and then with a slight modification arrived at the Tetris Friends marathon scores.


But the numbers can only ever tell half the story. And I think you know exactly what I'm talking about...

Blink
05-06-2008, 08:09 AM
looks like they added a new mode, Endless mode, to make all the blockstar fans happy.


EDIT - nevermind, it turns out the new mode is the actual blockstar game.

jujube
05-06-2008, 09:29 AM
little late for an april fool's joke, isn't it? oh well, hahaha good one Tetris Online. i like the colors and initial orientations, cute. well, back to not playing blockstar. forever this time.

Blink
05-06-2008, 08:52 PM
on a positive note, they made the game less laggy for many people including me, and added a seperate leaderboard for 2 minute solo.

Zaphod77
05-06-2008, 09:48 PM
And yes, it's a bug. any given line on the field should be scorable only once until a piece locks, whether a hard drop or a soft one.

Again, I don't know if it's a bug/exploit. To us, and I mean us, obviously the scoring shouldn't work like this, but to the people who made the game, who knows, maybe that's what they wanted.


If you think that it was intended for you to hold every piece and get extra drop points, then why were you banned?


You saying "maybe it's supposed to be like that" is simlpy a very poor attempt to save face.


Bottom line is you spotted a point duplication exploit, and, knowing it was one, decided to milk it a much as possible, and they nailed you for it. END OF STORY.

jujube
05-06-2008, 09:54 PM
on a positive note, they made the game less laggy for many people including me, and added a seperate leaderboard for 2 minute solo.

yes they did, and yes they did.

http://img227.imageshack.us/img227/7426/2min31kit9.jpg

caffeine
05-06-2008, 10:03 PM
Woah! I didn't see that one coming. Sure, fast DAS will never pass QA, but let's add Blockstar mode!

Zaphod77
05-06-2008, 11:06 PM
Ok, if they are willing to bring back blockstar, then lets start requesting TGM mode. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

kbr420
05-08-2008, 03:46 AM
I never seen that one coming, i'm speechless

Needle
05-08-2008, 04:52 AM
What? You mean even you never heard about it beforehand? Whoah http://www.tetrisconcept.net/forum/images/smilies/icon_eek.gif

Blink
05-10-2008, 12:38 AM
MY TEST PLAY?
http://uk.youtube.com/watch?v=XarYXxWLpfI



mask, what did you use to record that?

Blink
05-10-2008, 10:05 AM
lol i got lucky and hit a 10 combo near the end of a 3 minute run for a new highscore:


http://img153.imageshack.us/img153/3293/10hitcombopv7.jpg


messed up my b2b before that, good thing i didn't give up.

Ghett0
05-11-2008, 12:09 AM
So, they brang back blockshit.

cdsboy
05-11-2008, 01:00 AM
So, they brang back blockshit.


its brought not brang.

Ghett0
05-11-2008, 01:01 AM
So, they brang back blockshit.

its brought not brang.


Continue on with your life and don't be a grammar nazi about it.

cdsboy
05-11-2008, 01:02 AM
get edumacated and i won't have to.

caffeine
05-11-2008, 01:48 AM
6. brang

ghetto for "brought"

Ghett0
05-11-2008, 02:18 AM
6. brang

ghetto for "brought"
I have only one word. ROFL!

Rosti LFC
05-11-2008, 04:32 AM
I have only one word. ROFL!


That's not a word; it's an acronym.

Ghett0
05-11-2008, 05:00 AM
I have only one word. ROFL!

That's not a word; it's an acronym.


Now rosti you too are a grammar nazi. Why the heck don't I just give you a stinkin' badge for it.

kiwibonga
05-11-2008, 05:24 AM
Questions take question marks.

jujube
05-11-2008, 05:32 AM
6. brang

ghetto for "brought"


wawahaha

Blink
05-12-2008, 08:21 AM
yayyyy i broke 70k! wheeeee


http://img363.imageshack.us/img363/7872/70kscorehq7.jpg

if my score screenshot posting is getting annoying let me know and i'll stop posting them, just got excited about it.

mask
05-12-2008, 08:44 AM
yayyyy i broke 70k! wheeeee



Sugeeeeeeeeeeeeeeeeee?:shock:

wow, i burst out letting slip Japanese in spite of myself?

Yokay
05-13-2008, 04:17 AM
Wow. I'm extremely impressed.

GFish
05-20-2008, 06:44 PM
yeah, i need to get my tetris friends score up. Add me and we can compare/compete.


http://www.facebook.com/profile.php?id=1214697362

tepples
06-01-2008, 04:09 AM
INVISIBLE TETRIS! (no, not a Ti GM video)


There appears to be a bug in line clearing on some Tetris game on Facebook.


Watch video on YouTube (http://www.youtube.com/watch?v=1-4DMvsTSb8)

jujube
06-01-2008, 04:38 AM
oh yes, that game was awesome, wasn't it? now i see what everyone was complaining about when tetrisonline made Tetris Friends. can anyone confirm if the bug was replicated in the TF blockstar mode?

Ghett0
06-01-2008, 06:03 AM
oh yes, that game was awesome, wasn't it? now i see what everyone was complaining about when tetrisonline made Tetris Friends. can anyone confirm if the bug was replicated in the TF blockstar mode?


It's gone.

Amnesia
06-03-2008, 07:46 AM
I won't tell it enough but..

fucking SRS !!! http://www.tetrisconcept.net/forum/images/smilies/icon_evil.gifhttp://www.tetrisconcept.net/forum/images/smilies/icon_evil.gif

[/url]

[url=http://g.imageshack.us/g.php?h=112&i=sanstitregx3.jpg] (http://imageshack.us/default.htm)


It is possible that someone teach me how to do a back to back tspin double ??

tepples
06-03-2008, 08:16 AM
In Tetris DS, a Tetris followed by a T-spin, with no line clears between them, is considered back-to-back. Is this true of Tetris Friends as well? If so, try building something like this:

|          |
|%%%%%%JJ  |
|%%%%%%J   |
|%%%%%%J% %|
|%%%%%%%% %|
|%%%%%%%% %|
|%%%%%%%% %|
|%%%%%%%% %|
`----------'
Or try building an imperial cross (http://www.tetrisconcept.net/forum/../wiki/index.php?title=Imperial_Cross):

http://pinocchio.jk0.org/lj/imperial.png
With the first T, do the spin-triple twist and then rotate the T by another 180 degrees. As long as the last rotation doesn't kick, it's still a T-spin. The T will clear a hurdle double (rows 1 and 3), leaving a place for a well-known twist.

DIGITAL
06-03-2008, 08:28 AM
It is possible that someone teach me how to do a back to back tspin double ??

The easiest way to perform T-Spin Doubles is through improvising. Check these links out.

T-Spin Double Base Setups (http://www.tetrisconcept.net/forum/../wiki/index.php?title=T-Spin_Double_Base_Setups)

T-Spin Double Overhang Setups (http://www.tetrisconcept.net/forum/../wiki/index.php?title=T-Spin_Double_Overhang_Setups)


Blink just posted a video demonstrating this style.

http://www.youtube.com/watch?v=SX42dnLy6qM&fmt=18


A word of advice though, work on your speed and ability to make only tetrises first before worrying about T-Spins.

GFish
06-03-2008, 07:24 PM
on a positive note, they made the game less laggy for many people including me, and added a seperate leaderboard for 2 minute solo.


What kind of seperate leaderboard?

Blink
06-03-2008, 07:56 PM
on a positive note, they made the game less laggy for many people including me, and added a seperate leaderboard for 2 minute solo.

What kind of seperate leaderboard?


there used to be only 1 solo mode leaderboard that had both the 3 minute and 2 minute scores, so everybody would only play the 3 minute mode because you can score higher on the leaderboard. Now they split it, so there is a leaderboard for 2 minute mode, and a leaderboard for 3 minute mode.

Blink
06-06-2008, 10:42 AM
they are beta testing the flash version of tetris friends soon, go to the facebook application page and sign up to be a beta tester if you are interested.

Ai
06-07-2008, 07:51 PM
I registered to the site yesterday. Are the people at the top of the leaderboard members from TC?


I haven't played all that much yet, but here are my personal records so far:


Tetris Marathon: 488.876

Tetris Solo 2 min: 15.366

Tetris Solo 3 min: 19.180


blink nice T-Spin play! Still haven't learned to play using T-Spin.

Yokay
06-08-2008, 02:17 AM
I'm at 40082 for 3 minute and 26646 for 2 minute. No t-spins though I still can't really get the hang of it.



I have to say though, I watched blink's video and that was incredible. The speed at which he builds into t-spins really amazed me.


My question though is when you play tetris without t-spins do you build your hole to either side?

DIGITAL
06-08-2008, 03:03 AM
My question though is when you play tetris without t-spins do you build your hole to either side?

It's most advantageous to build the hole on the right. 5 of the 7 tetrominoes spawn in a position that is biased to the left side of the field. Since you'll be stacking much more than tetrising with the I tetromino, you would save many more tapping inputs.

Blink
06-08-2008, 04:11 AM
My question though is when you play tetris without t-spins do you build your hole to either side?


personally i stack w/ my hole in the middle because I came from tetrinet2, where if the block has no room to spawn, you die. The blocks on tetrinet2 spawn in the field, rather than above it out of view, so leaving the hole in the middle allowed me to survive better in tetrinet2. I'm still playing this way because I"m too used to it. Digital is right about having a hole on the right side could equal faster speeds because of less distance to travel. That being said, it would be best if you are used to playing well no matter where the hole is YokaY.

Blink
06-17-2008, 07:33 PM
the private beta version is up on facebook now until june 30th, if anybody wants to test and leave them feedback.


http://apps.facebook.com/fbtetrisbeta/ (http://apps.facebook.com/fbtetrisbeta/default.htm)


some noticeable changes -


flash based, no more java

faster DAS, not customizable

leaderboard shows players stats, and can view their profile

a "watch game" button on the leaderboard, possible replay feature coming

better looking graphics



that's all i noticed so far.

Meroigo
06-18-2008, 12:05 AM
Java games VS Flash games. Which runs smoother and requires less? I'd hate it if the Flash version would run even laggier than the Java version... Now and then the game (Java version) "stutters" and I missdrop or make some other mistake. Really annoying.

kiwibonga
06-18-2008, 03:05 AM
I'd say Flash is more consistent across browsers than Java is, but I think once you get over the 2 Ghz mark with a P4/Athlon or better (i.e. not a budget or mobile processor), you shouldn't experience slowdowns unless there's heaps of crap (animated gif or flash ads) on the page. I know Tetris Friends never usually lags for me...


If it gets to be a problem anyway, even when you do the usual closing most programs, disabling antivirus, etc, try downloading the latest Java runtimes from the Sun site, and play in IE...

LANAsiDOOG
06-18-2008, 04:16 AM
is it just me or did they say they were going to offer real time multiplayer in facebook tetris?

Blink
06-18-2008, 05:15 AM
is it just me or did they say they were going to offer real time multiplayer in facebook tetris?


yeah they did say that, probably not for a month or longer. they are busy switching the game over to flash and fixing any bugs first, they want to make sure people can actually play the game before they work on a multiplayer.

GFish
06-19-2008, 06:53 PM
I'd hate it if the Flash version would run even laggier than the Java version...


Sadly it does. It is much laggier, it loads much slower, and I don't really see that being able to change.

muf
06-19-2008, 08:03 PM
Sadly it does. It is much laggier, it loads much slower, and I don't really see that being able to change.

No such issues here. The only things I'm struggling with are hard drop, slow DAS (it's faster but still not good enough), and bag randomiser. But none of those are likely to change at this point.

Zaphod77
06-19-2008, 08:30 PM
It loads faster for me then java version, but still lags. http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif

Come on, peeps. I KNOW people can do better.

Yokay
07-09-2008, 04:56 AM
Anyone feel like the line clear delay is shorter now?

jujube
07-09-2008, 06:35 AM
i hope so. that's just the kind of thing that can broaden the gap between beginners and experienced players, and give everybody more room to improve. shorter delays = higher TPM.

Blink
07-09-2008, 07:55 AM
Anyone feel like the line clear delay is shorter now?

yea a few new features of the flash version is faster DAS, shorter line clear delay, and replay function.

Magnanimous
07-11-2008, 06:30 AM
(Yay for Tetris forums. Why haven't I found this site before?)

I've been with the application since the early days of Block Star, and it's definitely gotten a lot more pro-friendly. It's also a bit faster(on my connection, at least) with the latest release, but has anyone else noticed that they changed the rotation patterns? I had started playing solely off of reflexes, and I completely failed in a few seconds...

Blink
07-11-2008, 06:35 AM
(Yay for Tetris forums. Why haven't I found this site before?)

I've been with the application since the early days of Block Star, and it's definitely gotten a lot more pro-friendly. It's also a bit faster(on my connection, at least) with the latest release, but has anyone else noticed that they changed the rotation patterns? I had started playing solely off of reflexes, and I completely failed in a few seconds...

yeah, the rotation system is now SRS (super rotation system), very different from blockstar's previous rotation style. SRS will probably be implemented in all guideline Tetris games. The tetrisconcept wiki has alot of information about SRS rotation, and everything tetris really.

Oh, and welcome to tetrisconcept!

Magnanimous
07-11-2008, 07:09 AM
Cool. It'll just be a matter of switching everything around in my head... which shouldn't take that long.

I've actually been stumbling around the tetrisconcept wiki page for a few months now, mostly for information on t-spins. Somehow, I just skipped over the forums. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif

jujube
07-11-2008, 07:23 AM
for a while, typing "tetrisconcept.com" led you to the main page of the wiki. now it redirects you to http://www.tetrisconcept.com/forum/ (http://www.tetrisconcept.net/forum/default.htm) . that's better i think.

Zaphod77
07-11-2008, 09:35 AM
(Yay for Tetris forums. Why haven't I found this site before?)

I've been with the application since the early days of Block Star, and it's definitely gotten a lot more pro-friendly. It's also a bit faster(on my connection, at least) with the latest release, but has anyone else noticed that they changed the rotation patterns? I had started playing solely off of reflexes, and I completely failed in a few seconds...

YOu can play the "blockstar" mode if you want. only difference is they switched the colors of L and J back to the correct ones (BLockstar had them wrong!)