Zaphod77
01-22-2011, 07:50 PM
Currently, I rank the three main methods of sending lines as this.
In terms of messiness
COmbo is most messy, with tetris a distant second, and t-spinning being the cleanest garbage, with even the smallest line clear sending two matching lines.
In terms of efficiency (lines sent per line cleared), combo is tops, followed by t-spin, followed by tetris. back to back t-spin singles simple cannot be sustained, unless i'm missing something, so combo sends the most lines.
Now see the problem here? Combo tops both lists, especially when we start using center gap 4 wide.
Now there seem to be three basic strategies.. What if each one f them beat another one, but lost to a different one? What if straight tetris somehow could beat combo?
Is there a way we can do this?
In terms of messiness
COmbo is most messy, with tetris a distant second, and t-spinning being the cleanest garbage, with even the smallest line clear sending two matching lines.
In terms of efficiency (lines sent per line cleared), combo is tops, followed by t-spin, followed by tetris. back to back t-spin singles simple cannot be sustained, unless i'm missing something, so combo sends the most lines.
Now see the problem here? Combo tops both lists, especially when we start using center gap 4 wide.
Now there seem to be three basic strategies.. What if each one f them beat another one, but lost to a different one? What if straight tetris somehow could beat combo?
Is there a way we can do this?