View Full Version : Can I get some tips from you Tetris gods?
aoeu256
04-30-2007, 11:41 PM
http://www.youtube.com/watch?v=ISVLtzDtCBI
Pineapple
05-01-2007, 12:21 AM
Hi, welcome to the real Tetris http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
I'm nowhere near as good as the others here, but I will say this: Unless you're actually trying to practice playing at "20G", other speed curves are available http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Assuming you are wanting 20G, the most immediate thing that my attention is drawn to is that you seem to be a bit reluctant to skim your tetris hole (http://www.tetrisconcept.net/forum/../wiki/index.php/Skimming). Making lines that result in leaving that hole open is almost never a bad thing.
That's all I can think of, for now...
tepples
05-01-2007, 12:22 AM
In this video, LJis set to Super Rotation System, no entry delay, fast DAS.
At 0:14, you stood an I tetromino on end, when you could have moved it to the right and scored a homer, making more space for the O.
At 0:29, you moved an L tetromino to the left side and laid it flat. Sticking it in letter-name position would have made a better space for the O.
You can record a game to .ljm and then "Play .ljm" while recording with CamStudio or the like.
aoeu256
05-01-2007, 12:43 AM
At 0:14, you stood an I tetromino on end, when you could have moved it to the right and scored a homer, making more space for the O.
At 0:29, you moved an L tetromino to the left side and laid it flat. Sticking it in letter-name position would have made a better space for the O.
Both of those are mistakes, (at least I think the second one is a mistake...maybe it wasn't).
Also for some reason I play better in death mode than in the other mode (70 TPM average vs 60 TPM average).[/i]
jujube
05-01-2007, 12:56 AM
You can record a game to .ljm and then "Play .ljm" while recording with CamStudio or the like.
this is by far the best advice i could give. i've played a lot of lockjaw and never had lag like that http://www.tetrisconcept.net/forum/images/smilies/icon_surprised.gif it has to be throwing off your timing.
and if you're looking for high TPM, you'll have to wait for the next person to post http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif however if it's tetrises and t-spins i'm thinking of starting a wiki article on playing SRS 20g 7-piece bag randomizer for points pretty soon. when i get it started i'll post here again with a link, and if anyone else has ideas and would like to start an article that would be nice.
aoeu256
05-01-2007, 12:57 AM
Hi, welcome to the real Tetris Razz
I'm nowhere near as good as the others here, but I will say this: Unless you're actually trying to practice playing at "20G", other speed curves are available
Assuming you are wanting 20G, the most immediate thing that my attention is drawn to is that you seem to be a bit reluctant to skim your tetris hole. Making lines that result in leaving that hole open is almost never a bad thing.
That's all I can think of, for now...
But I do skim... Or you mean something I didn't see. Can you tell me umm when?
colour_thief
05-01-2007, 01:46 AM
I don't really play under the same conditions as you, but I will say that it never hurts to push yourself to think either more deeply or more quickly about where you put your piece. That's the best way to improve.
Pineapple
05-01-2007, 02:02 AM
But I do skim... Or you mean something I didn't see. Can you tell me umm when?
These are the things that I saw (all times are video time, not game time):
0:32, 1:00 - You put a J on the right and skim a single instead of skimming a triple
0:42, 1:07, 1:26 - You didn't skim a triple with that J
0:56 - I don't know if it was possible to get that S to the far right, but there was a double available
1:15 - That S does reach the far right for a double, and avoids the nasty gap below it
I can't tell which version you're using, but recent versions (can't remember when it was added) have a auto demo record feature. you just need to manually copy the file every time you get a good demo. I don't know how easy it would be to have a different demo filename used each time, but it shouldn't be too hard to add. I'll have a go in the morning...
only watched it twice so whatever, but:
1. srs is absurdly forgiving and you're just making standard 0g moves, so seeing you play this way just shows how good you are at figuring out the 20g equivalent of the 0g moves you are trying to do. which doesn't really give a good indication of either your 0g or 20g game.
if you want to play 20g i suggest you switch on over to ARS and start moving that ARE down incrementally until you have trouble getting the pieces to where you want them before they lock (this is easier in heboris than LJ) or, and this is probably a better option, start playing tgm1 20g mode until you are comfortable finishing (not saying you have to have a super good time here, but comfortable, sustainable 20g building at slow speeds like those found in tgm1 is a must.) then move to TAP and try to do the same to master mode. when you're comfortably completing that (and doing alright in death mode) go ahead and go back to SRS 20g. i'm sure caffeine is going to disagree here as i know he plays almost exclusively SRS, often at 20g, and is not so fond of ARS, but i really think that SRS 20g is just ARS 20g with fewer restrictions (with the exception of the flat pyramid top necessitated by no ARE). so i think that speed and accuracy of choice will improve much faster and more reliably playing TGM than continuing to pound away at the LJ death curve with SRS.
2. i disagree with lardarse, i thought it looked like you were skimming just fine--with the exception of the bit near the end where you didn't know what to do with the O (for quick reference: O to the far right is almost always a good choice)
so other than that i'd say your really good at this tetris thing http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif. as far as general ethics, ct is right on, just keep pushing yourself beyond what you think is comfortable (this is necessarily predicated by encyclopedic and instantaneous placement decisions for every piece/piece-series in as many different boards and board types as possible)
welcome to the forum!
**edit--didn't see lardarse's description of specifics, i'll watch the video to see about those moves.
Pineapple
05-01-2007, 02:24 AM
with the exception of the bit near the end where you didn't know what to do with the O (for quick reference: O to the far right is almost always a good choice)
0:58... I didn't spot that one. I don't usually use the O to skim, though. It feels too risky for me...
i was actually referring to the O at 1:36 not :58. :58 was fine, and if you wanted to second guess that move you would actually be talking about the S at :57 that necessitated that O move. probably didn't notice the preview.
the L moves at :32 and 1:00 are not really mistakes, i would probably clear the triple but i would only call it "right" if you were higher than that or knew that your next few I's had to go to fixing terrain instead of clearing lines.
:42 is another L, not a J, and it's the same decision
1:07 i would call a mistake, because that sets up a piece requirement (for another L, or, as you did in the video, an I) and at a really inconvenient location. the Z that followed the L would have been a much better choice to fill that spot, and ditching the L with a triple would be the cleanest choice.
1:26 is only a problem if you are worried about your height, or if the overhang cannot be cleanly filled. in this case you were high but not so much that skimming would have been totally necessary, and the overhang was easily fixed by an I (except for that mistake in doing so http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif)
:56 even if the double were possible (which i don't believe it is) that wouldn't really be a better move, this was fine.
1:15 was obviously not intentional. although in retrospect, i'd say this one cost you the game http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
conclusion: i still don't think you have a problem with skimming.
tepples
05-01-2007, 03:36 AM
the most immediate thing that my attention is drawn to is that you seem to be a bit reluctant to skim your tetris hole (http://www.tetrisconcept.net/forum/../wiki/index.php/Skimming). Making lines that result in leaving that hole open is almost never a bad thing.
Unless you're used to playing a game with a hefty reward for back-to-back homers. I used to skim all the time on 8-bit Tetris (back when it was called murphying (http://www.arkmay.com/tetris/murphy.html)), but Tetris DS (or LJ in TDS scoring mode) kills a player's skimming skills.
caffeine
05-01-2007, 03:52 AM
from what i can see, you're not as bad at pressing the right buttons in 20g srs as most people are.
one thing i'd recommend: play a mode where you can objectively measure your progress. forty lines or 180 seconds work well.
lee n
05-01-2007, 04:10 AM
First off, I am by no means any Tetris god..
But never give up, even if you make mistakes you should try to fix them. Good players make mistakes too, but they know how to fix them - and so should you.
DIGITAL
05-01-2007, 04:12 AM
As this is SRS 20G, I'm going to assume that we're aiming for flat construction and consecutive tetrises here, not survival.
EDIT: The times are video based.
0:19 - O could have been place beside the J for flatness. This would have allowed you to place the Z flat and avoid placing the T flat, which created the dangerous indent.
0:34 - Placing the J upright and blocking your path to the far column is potentially dangerous and a bit inelegant.
0:47 - T could have been placed in the far left corner to make way for the coming S and Zs.
1:10 - T could have been used to skim the edge. It's dangerous to make spaces that can only be filled by I tetrominos when there's no I coming along.
1:13 - I'd personally stick the J into the right column creating an overhang. Then I'd stack some more and clear the left column with the I.
1:14 - S should have been placed into the right column. When you can't find a way to place a piece, stick it into the column, especially when it's two columns wide.
1:16 - The S problem could have been fixed entirely by sticking the L into the right column.
1:18 - T could have been placed far left. Then O in the center, T flat far left, and O in the center. This would have given you a second chance at the L fix. Alternatively, but not optimally, you could have place the T far left and the second T far right and clear a double to make the field flat again.
1:27 - Be careful with I-centric formations! The L should have been placed at the right edge or used to skim.
1:28 - SRS does not like tall structures, especially ones that will probably need an I. The J should have been placed in its downward orientation and cover the right column.
1:29 - Be careful with T indents beside the column you are clearing in. The T should have been placed in the far left to make room for the next L.
1:32 - I should have been placed into the bottom gap.
1:34 - J should have been placed in its downward flat orientation in the center. The two Os should have been placed side by side on the bottom right. You'd then stick the S or Z into the left and clear with an I.
cdsboy
05-01-2007, 04:41 AM
Like matt said, srs is to forgiving. If you want to play "elite" 20g tetris you should swith over to ARS gameplay. The TGM series seems to be the norm in the world of 20g tetris. I started out playing SRS and it made it extremely hard to switch over to ARS. I'm sure just about anybody is willing to help you find TGM 2 if you ask nicely.
Ex_Mosquito
05-01-2007, 05:10 AM
Hi there:)
Sorry to hijack the thread. I have recently started playing tetris from about December last year. I have mostly been play TGM 1 and am loving it. I can currently get to level515 then it sorta falls apart, im slowly getting used to 20g though, just gonna take some time. http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
I have made a small video of what ive learnt so far, any pointers where i am going wrong would be of great help. The vid is full of mistakes, any notes of major flaws in my game would be much appreicated.
Thanks, Mark
I love the forum btw.
http://homepage.ntlworld.com/mark9/Test.avi
aoeu256
05-01-2007, 05:14 AM
Nice analysis guys, but I have to admit that I don't think that much when I play... and that was me playing above-average (i have done better, but most of the time I play a lot worse...). A lot of the things that DIGITAL said I see now, but I doubt I'll see them when I play the game for real (or mess up another rule) http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif.
So umm where can i [no rom requests ~admin]?
BTW my aim is aoeu512 and my MSN is aoeu512@gmail.com (http://www.tetrisconcept.net/forum/mailto:aoeu512?gmail.com)...
tepples
05-01-2007, 05:33 AM
TGM is Tetris The Grand Master, a name for several video game products published by Arika in Japan. See TGM series (http://www.tetrisconcept.net/forum/../wiki/index.php/TGM_series) on TC wiki.
The legit way to get a TGM game outside Japan is to import the arcade PCB from Japan and install it in a JAMMA cabinet. CT has done this. If you want to get started with ARS without importing anything, try Lockjaw with these settings:
Speed curve: Master or Death
Max entry delay: 250 ms
Rotation system: Arika
Lockdown: Step reset
Soft drop: Lock
Hard drop: Slide
DIGITAL
05-01-2007, 05:34 AM
Hi there:)
Sorry to hijack the thread. I have recently started playing tetris from about December last year. I have mostly been play TGM 1 and am loving it. I can currently get to level515 then it sorta falls apart, im slowly getting used to 20G though, just gonna take some time. http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
I have made a small video of what ive learnt so far, any pointers where i am going wrong would be of great help. The vid is full of mistakes, any notes of major flaws in my game would be much appreicated.
Thanks, Mark
I love the forum btw.
http://homepage.ntlworld.com/mark9/Test.avi
Not bad at all. The only major "flaws" I noticed was the overusage of I tetrominoes while stacking. You timed them well though so none led to a serious error. I'm sure you'll instinctively iron out the dependence on the I tetromino. Also, if you're going for consecutive tetrises, try to avoid making two open columns on the far right to reduce skimming. That's more beneficial in games that reward combos. Other than that, very solid game and piece placement.
Nice analysis guys, but I have to admit that I don't think that much when I play... and that was me playing above-average (i have done better, but most of the time I play a lot worse...). A lot of the things that DIGITAL said I see now, but I doubt I'll see them when I play the game for real (or mess up another rule) http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif.
So umm where can i [no rom requests ~admin]...?
BTW my aim is aoeu512 and my MSN is aoeu512@gmail.com (http://www.tetrisconcept.net/forum/mailto:aoeu512?gmail.com)...
Once you get used to the speed, you'll have time to think and judge the effectiveness of a placement. I made a lot of "panic" moves when I first started playing 20G. I still do sometimes when I play at high speeds.
As for [no rom requests ~admin]. http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
lee n
05-01-2007, 05:48 AM
but I have to admit that I don't think that much when I play...
Be conscious of what you're doing, but don't think.. if that makes sense to you.
I mean.. knowing all the tricks is good, but try not to think too much when playing. If you hesitate it can screw you over more than if you just put the piece down, even if it's not the optimal position. Again, mistakes can be fixed but if you hesitate and lose your rhythm it can be fatal.
Of course, over time you'll learn and just know what pieces go where. But you'll still make mistakes. We all do.
DIGITAL
05-01-2007, 07:09 AM
but I have to admit that I don't think that much when I play...
Be conscious of what you're doing, but don't think.. if that makes sense to you.
I mean.. knowing all the tricks is good, but try not to think too much when playing. If you hesitate it can screw you over more than if you just put the piece down, even if it's not the optimal position. Again, mistakes can be fixed but if you hesitate and lose your rhythm it can be fatal.
Of course, over time you'll learn and just know what pieces go where. But you'll still make mistakes. We all do.
Well, that is true until you develop a quick enough reaction to think during the few frames of delay. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
It's true that hesitation can kill with lock delay. When in a jam, you'll have to place a piece in a position that does not compromise the structure. Often, you'd throw it into the pit on the right side or create an overhang and slide. Sometimes, you'll need to block a gap in order to keep the structure flat enough to maneuver around.
lee n
05-01-2007, 07:43 AM
Well, that is true until you develop a quick enough reaction to think during the few frames of delay. http://www.tetrisconcept.net/forum/images/smilies/icon_razz.gif
That's more instinct than actual thinking though, and that's what I meant by learning over time and knowing what pieces go where.
jujube
05-01-2007, 09:09 AM
@aoeu256: i don't want to criticize your video too much because i'm not quite sure what style of play you're going for http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif but i just watched it again and it seems like you're doing a decent job of building an SRS stack aimed at making tetrises with a few exceptions.
first of all you're not using the hold box which helps a lot with fixing mistakes before they happen. but as you showed in your 3rd game it isn't a must.
the only problem i saw was your reluctance to attempt to put the I piece in column 9 at 0:59. it doesn't hurt to try http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
at 0:08 you put an I in the 9th column and in the 1st and did just fine, until the O misdrop which had nothing to do with your I placements. this shows that you don't necessarily need a skim column with SRS, but of course it depends on the situation. even if your stack is perfectly flat you can make a "forecast skim" by placing an S piece in it's letter-name position on the far right side, then stack normally in columns 1-9.
the I rotations in SRS allow for the 9th column to be slightly higher than the 8th, so don't be shy about building up the 9th if you want tetrises http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif ARS is a better way to go if you want to play survival IMO, but i don't think you necessarily need to start with that if you want SRS 20g tetrises. it really couldn't hurt though, it might speed up your thinking process. you'll see though how much harder it is to tetris in ARS.
colour_thief
05-01-2007, 12:28 PM
Hi there:)
Sorry to hijack the thread. I have recently started playing tetris from about December last year. I have mostly been play TGM 1 and am loving it. I can currently get to level515 then it sorta falls apart, im slowly getting used to 20G though, just gonna take some time. http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
I have made a small video of what ive learnt so far, any pointers where i am going wrong would be of great help. The vid is full of mistakes, any notes of major flaws in my game would be much appreicated.
Thanks, Mark
I love the forum btw.
http://homepage.ntlworld.com/mark9/Test.avi
Looks pretty good to me! If what you're aiming for is the Gm rank in TGM1, then obviously you'll have to not use the Hold or extra piece previews. But I'm sure you're competent without those at this stage, as you can get to 500 and are being killed by the 20G gravity. Don't worry if 20G forces you to play stressfully fast... You'll be used to that naturally before long. There are a few things that are barely important before 20G that really start helping you:
-knowing what wallkicks you can get away with
-knowing exactly how the I piece rotates
If you need more detail on what that means just ask. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif Generally, you'll want to start building higher in the center, and pre-rotating pieces becomes very important. If you're looking to do any training right now, I'd recommend learning the I rotations rock solidly (pretty easy), staring at wallkick animations (you'll be learning these for quite awhile), and practicing with the 20G code (down eight times followed by C, B, A at the title screen between dropping a credit and pressing start).
If you post a video with TGM 20G conditions, we could give more specific advice.
Ex_Mosquito
05-01-2007, 08:26 PM
Thanks for the advice guys http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif Im going to stick with this.
btw, i can never get the 20g code for tgm1 to work. I out in credit press down 8x times then press start, right? it never works!? Am i being stupid or something? http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
Thanks, Mark
colour_thief
05-01-2007, 08:29 PM
btw, i can never get the 20G code for tgm1 to work. I out in credit press down 8x times then press start, right? it never works!? Am i being stupid or something? http://www.tetrisconcept.net/forum/images/smilies/icon_mad.gif
You're missing the "C, B, A" part.The game uses 3 rotation buttoons and you must input them in this order after pressing down 8 times. Then press start. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
Rosti LFC
05-02-2007, 05:37 PM
It also says "20G Mode" once it's worked.
Ex_Mosquito
05-02-2007, 08:20 PM
heya. ah i did press 8x down and c,b,a, but it didnt work. SO i just tried in mame and for some reason it did. So i booted up zinc again tried it in that and nothing. Any idea why it works in mame and not in zinc?
Taratang
05-02-2007, 08:53 PM
The emulator shouldn't make a difference. The 20G code works fine in zinc for me.
Are your key binds set up correctly in zinc? i.e. do you have all three buttons a, b and c bound to the keys you think they are?
aoeu256
05-03-2007, 12:29 AM
Death mode on ARS is harder than I thought http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif. I haven't broken level 100 yet. The best I have ever gotten is two tetrises by luck http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif. I am interested in the wall kicks and the I rotation tips though (I keep messing up trying to rotate the I piece!).
DIGITAL
05-03-2007, 01:42 AM
Death mode on ARS is harder than I thought http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif. I haven't broken level 100 yet. The best I have ever gotten is two tetrises by luck http://www.tetrisconcept.net/forum/images/smilies/icon_sad.gif. I am interested in the wall kicks and the I rotation tips though (I keep messing up trying to rotate the I piece!).
First and foremost, the I ONLY rotates in the third column in it's flat orientation. To make it even more complicated, the third column has to be at least two rows deeper than the I's flat orientation. If you build high in the center (or the columns where the I spawns), you are able to DAS or tap the I left or right to rotate more easily and not have to worry about the height of the third column or the usage of initial rotation. Another tip would be to keep the second to last column open for the cases where you forget to initial rotate.
Check this page out for general tips and strategies regarding 20G. Most of the diagrams are self explanatory. If you don't understand something, just give us a shout.
http://www13.plala.or.jp/TETRiS_TGM/kouza/index.htm
colour_thief
05-03-2007, 02:07 AM
Yeah, that's the place to go. Check page 7 for demonstrations of the I piece moving in 20G:
http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm
And page 8 shows a bunch of essential wallkicks:
http://www13.plala.or.jp/TETRiS_TGM/kouza/8.htm
aoeu256
05-06-2007, 05:32 PM
Hmm can I get even more tips (asuming you guys are still reading this topic)... Like it always this video isn't my average, but it isn't my best either. (Maybe I could learn more from showing my sucky videos...)
http://www.youtube.com/watch?v=R12Zb1p7VjE
BTW: How long did it take you guys to get to level 200, 300, M rank?
tepples
05-06-2007, 06:38 PM
Aim for under 40 seconds per section. This means you are going to have to roll your joystick to down after moving the tetromino to lock it and make the next one appear more quickly.
By gametime 0:09 you could have built higher in the middle. ARS rewards a "pyramid" shape more than SRS does.
At gametime 01:15 you should have DAS'd the I tetromino all the way to the right.
Taratang
05-06-2007, 08:11 PM
Aim for under 40 seconds per section.This isn't very realistic at this stage, I would be far more inclined to concentrate on survival than speed until you can reach 500 (which will take a LOT of practice - don't be disheartened).
As for a play by play critique:
0:03 - T would have been much better placed flat in the centre
0:22 - L would have been better off on the far left, rather than spoiling the T-spin hole
0:27 - J could have been used to expose the hole 3 from the right for easier hole fixing, but this may just be personal preference.
0:36 - Rotate right once and move right once, would have been much better
1:01 - Should have gone with your instinct to throw the O in the far left http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
1:02 - T would have been better off either flat on the far right for an easy fix with your next piece, or left in centre leaving a single block overhang to fix
1:10 - Should've thrown the J all the way to right
1:11 - Second J should have been moved one block right on it's default orientation
1:15 - I should've been thrown to the far right before rotating
1:19 - Didn't rotate the L enough times. If you're having difficulty with moves like this with L and J, it may be easier for you to do the first rotation during ARE and the second immediately BEFORE you DAS to the right
1:22 - May have been better to move the S just one block to the right but some players may disagree
1:25 - No way for the I to get down the far left in this position (should've thrown it to the right instead), you need to learn the I rotation inside-out but this will come with experience.
NB: The difficulty here with the strict I rotation is precisely why your placement of the T at 1:02 wasn't good
Keep practising and you will see improvement, I guarantee it!
Rosti LFC
05-06-2007, 08:13 PM
aoeu, biggest advice I could probably give would be to use down to lock the pieces into place once you've positioned them. It makes you play faster, and also gives greater control during the piece changes.
It took me a week or so to hit level 200 on death, and a few more weeks to pass 300, but I'd played TGM1 for a while.
Is TAP your first Tetris game, or did you also play Tetris DS, or something else?
cyberguile
05-06-2007, 08:14 PM
My contribution: try to build a central pyramid, this will allow you to DAS a lot.
A couple of common mistakes you should avoid:
0.22: I would have waited for a T to do a T-spin: don't be afraid to build a huge but clean pyramid and wait for an appropriate tetromino rather than tryi ng only to deal with your mistakes
0.27: DAS to the right, A > 3 lines clear
0.35: DAS to the left
1.25: you need to know perfectly what button you need to press to turn the tetrominos in the good way. You should train a bit in master moder to learn how to build before trying ta death
DIGITAL
05-06-2007, 09:38 PM
I firsted started playing 20G on TDS and then Devil in Heboris. Since I transitioned from TDS, I mainly used SRS which isn't very comparable to ARS. When I first started playing Devil in ARS, I died under level 100 very frequently (at this time, I believe I could reach 500 in SRS). It took me a week or so to stabilize at 100. 200 came a few weeks later. 300 didn't come for 2 or 3 months. A month, 400. When I stabilized at 400, I started refining my style for speed and efficiency. Then one very lucky day, the M rank just came. Since then, I can't seem to handle level 400 as well for some reason (dying around 450-490). http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif
Your video showed a lot of lag. Do you experience that much lag while playing? Lag will KILL at level 300+.
Ok, since this is ARS AND Death mode, the emphasis is not on score. I'm going to try to analyse based on speed. This means using initial rotation and DASing whenever possible. Also, speed does not always lead to neat structures. Time is video time.
0:05 - T should be flat in center. It's very important to keep the center higher than the right side. By placing the T in that position on the right, you essentially made it impossible to rotate the I into the column. It's very important to build in expectation. You haven't recieved an I for 5 pieces including the T. Chances are that it might be coming after the T and you'll have to make room for it.
O:11 - An option for the Z would be to place it flat above the S. You'd leave an overhang that can be filled with a T.
O:21 - A Z could be used to clear the overhang on the bottom right.
0:26 - A T could have fit there but there's not really one way to deal with this situation. Since you placed an L there, you could have used a Z to clear an opening.
0:40 - L should have been rotated clockwise intially and tapped right twice. It keeps the field flat and makes room for an upcoming I.
0:45 - S could have been placed far right. The upcoming I could have been placed vertically in its starting position. The J did not come for awhile so you're building in expectation.
0:58 - L should have either been placed flat without rotating or vertically above the Z by rotating clockwise intially.
1:05 - Be really careful here. It's harder to clear a left column than a right column with an I. The same rules about having a higher center applies here as well. This is a matter of preference but I'd either choose to place that T flat on the far left without rotating to keep the field flat or I'd rotate it clockwise and place it above the O and J.
1:08 - J would have been better plugged into the far left column.
1:14 - Both Js could have been placed far right. After misdropping the first J, the second one should have been placed far left.
1:17 - L should have been place flat.
1:19 - Ouch, be sure to know when to initial rotate and when not to. The I should have been DASed right first.
1:22 - When you have no good alternative for placement, minimize the damage. In this case however, the J could have been DASed right and rotated counter-clockwise into the column. But if that was not possible, the J should have been left in its initial orientation to flatten the field enough to maneuver around.
1:20 - The S should have been stuck in the L gap. the center is not very high at this point, preventing you from maneuvering to the left side.
1:23 - Oh noes! Left column syndrome!
1:30 - Remember the rules for rotating an I. In this case, it should have been placed far right.
aoeu256
05-07-2007, 06:43 AM
Thank you guyz!
You had similar but different responses heh.
I was pretty much in panic mode near the end (although I am in panic mode to a lesser degree in the beginning...). I'm a not accustomed to playing with overhangs so I should probably work on those... I should build up high more instead of blocking the left and right path all the time with my pieces...
Also: At least taking months is better than taking years...
Ex_Mosquito
05-08-2007, 11:26 PM
i am trying to practice 20g mode in Heboris and am wondering whats the best most accepted non-forgiving skill based 20g mode :- herboris/ti-ars/ace-ars? Srs just seems like cheating to me.
Cheers, Mark
kotetsu213
05-08-2007, 11:28 PM
Heboris with 1 preview and no hold
colour_thief
05-09-2007, 12:33 AM
Yes, that's the standard "hardcore" ruleset. It replicates the conditions of TGM2 (aka TAP), and it maintains the same sort of challenge that existed in TGM1 and Sega Tetris games.
TGM3 (aka Ti) introduced some things that do smooth the rougher edges of this same hardcore play style (Hold, 3 previews, and a couple carefully chosen floorkicks), but the challenge is largely still intact and there is an emphasis on getting more tetrises to make up for it. You can play with the Ti rules and not be considered a wimp, but you will still get pwned by TAP if you decide to rollback. Though you'll be able to adapt very easily compared to coming from SRS.
kotetsu213
05-09-2007, 02:40 AM
I forgot, turn LV UP BONUS off also.
Amnesia
05-09-2007, 03:38 AM
BTW: How long did it take you guys to get to level 200, 300, M rank?
http://www.tetrisconcept.net/forum/images/smilies/icon_confused.gif I will try to be accurate, but noboby has the same evolution..I am a slow example..
september 2005 : ~ 350
december 2005 : ~420
november 2006 : ~440 (yaahhh!!!)
decembre 2006 : ~450
January 2006 : ~480
february 2006 : ~500
marsh 2007 : ~519 (HHHAAAAAaaaaaaa!!!!)
You can notice the big black hole around 400..Because of the difficulty of the lv 300..
jujube
05-09-2007, 08:56 AM
Amnesia you forgot to include an important step in your progress
september 2005 : ~ 350
december 2005 : ~420
september 2006: joined tetrisconcept.com
november 2006 : ~440 (yaahhh!!!)
decembre 2006 : ~450
January 2006 : ~480
february 2006 : ~500
marsh 2007 : ~519 (HHHAAAAAaaaaaaa!!!!)[/b]
Amnesia
05-09-2007, 12:11 PM
http://www.tetrisconcept.net/forum/images/smilies/icon_wink.gif
Yes exactely..
I had not noticed but when I see my list now I understand.. http://www.tetrisconcept.net/forum/images/smilies/icon_rolleyes.gif
I need you all! http://www.tetrisconcept.net/forum/images/smilies/icon_lol.gif
Ex_Mosquito
05-16-2007, 11:57 PM
Okay i think im SLOWLY starting to get the hang of 20g. This replay is riddled with mistakes but any advice to how i can improve would be a great help. Am i approaching 20g playing correctly?
Here's a Heboris replay using TI-ARS, i know it isnt as hardcore as normal "Heboris" and its a little forgiving compared to normal TGM1/2 ARS but hey im learning http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
http://homepage.ntlworld.com/mark9/Ex_M ... RS_424.avi (http://homepage.ntlworld.com/mark9/Ex_Mosquito_TI_ARS_424.avi)
cyberguile
05-17-2007, 12:08 AM
Hell, EX_Mosquito, are you the ex_mosquito from england with whom I used to play super 2x on kaillera ?
Ex_Mosquito
05-17-2007, 12:18 AM
hah yeah i used to play on karillera alot http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif i still play super turbo from time to time. I thought your name rang a bell http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
colour_thief
05-17-2007, 02:29 AM
He's also damn good at Strikers 1945 II. http://www.tetrisconcept.net/forum/images/smilies/icon_biggrin.gif
Whatever you're doing, it's working. You're not there yet but you show a lot of progress. A couple general things that should be solid instincts:
1. Holes in the middle are very very hard to get rid of in 20G. The first hole you made was one of these, and you could have avoided it by placing the I piece vertical in the middle. This hole stayed with you the rest of the game.
2. If a hole is 3 deep, always fill it with an I piece at the earliest opportunity as that's the only piece that will fit. At about 3:50 you missed this.
And one more note: You would have more options if you used IRS to pre-rotate pieces more. This is especially important with L and J pieces. Depending on how you advance rotate, these pieces can catch on to any of 3 different columns.
DIGITAL
05-17-2007, 02:31 AM
Okay i think im SLOWLY starting to get the hang of 20G. This replay is riddled with mistakes but any advice to how i can improve would be a great help. Am i approaching 20G playing correctly?
Here's a Heboris replay using TI-ARS, i know it isnt as hardcore as normal "Heboris" and its a little forgiving compared to normal TGM1/2 ARS but hey im learning http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
http://homepage.ntlworld.com/mark9/Ex_M ... RS_424.avi (http://homepage.ntlworld.com/mark9/Ex_Mosquito_TI_ARS_424.avi)
The stacking is not too shabby. You're on the right path as far as placement goes. Keep working on it. http://www.tetrisconcept.net/forum/images/smilies/icon_smile.gif
As you are improving your placement, make sure to abuse DAS techniques. Avoid tapping a direction more than twice. Also, although IRS is useful, sometimes it's faster to DAS first before rotating.
colour_thief
05-17-2007, 04:17 AM
As you are improving your placement, make sure to abuse DAS techniques. Avoid tapping a direction more than twice. Also, although IRS is useful, sometimes it's faster to DAS first before rotating.
I'm not sure this is what he needs to hear right now... I don't think he's even locking yet in that video is he?
DIGITAL
05-17-2007, 05:30 AM
As you are improving your placement, make sure to abuse DAS techniques. Avoid tapping a direction more than twice. Also, although IRS is useful, sometimes it's faster to DAS first before rotating.
I'm not sure this is what he needs to hear right now... I don't think he's even locking yet in that video is he?
I was thinking about it at first but I don't really see any reason not to. I'd get used to the DAS tactics now rather than later.
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